11/3/2007 RJ-RotWK Update
#21
Posted 08 November 2007 - 09:29 PM
The Warg Pack should defiantly be moved to Goblins, and you should make a new building (personally I don't like that most mods just take the creep Warg Lairs and use them as a building, but it's an easy option) where you can buy the Warg Pack, Wolves (they are all over the Mountains and they work with the Goblins in The Hobbit), White Wolves (stronger, faster wolves) and Warg Riders. And possibly you can make an horde combo option where goblins combine with Wolves and mount them. That'd be kind of cool.
If you want a new unit for the Isenguard Warg Pit, you could make like Warg Spearmen. In the movies when one rode by it was carrying a huge halberd (sp?), you could add ones like those. They'd have much more trample damage and possibly an Area of Effect attack.
#23
Posted 08 November 2007 - 09:46 PM
Just as an add on to my previous post, I think a Southern Mirkwood Alliance might be a cool Idea. You could have Spiderlings, Spider Riders, Shelob's Offspring, and Webmakers. I think it would be cool to have "Shelobs" with no powers and a bit weaker (although this really isnt very original, I just can't think up a cool Spider unit right now ) and for the Webmakers, who have a spiderling range of power and attacks, who also have a power that allows them to slowly build a sort of weak wall. This could be a web that is able to be severly damaged by fire attacks and swordsman, but might catch and stick temeporarily if attacked by pikemen (as the pikes would not be able to generate the power to slice through the web). Perphaps the spears would work with forged blades. However, this could be the "walls" for goblins (if kept with the faction) making expensive and not to strong walls.
Again, just random brainstorming for cool units on my part.
Despair is only for those who see the end beyond all doubt. We do not. It is wisdom to recognize necessity, when all other courses have been weighed, though as folly it may appear to those who cling to false hope. Well, let folly be our cloak, a veil before the eyes of the Enemy! For he is very wise, and weighs all things to a nicety in the scales of his malice. But the only measure that he knows is desire, desire for power; and so he judges all hearts. Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it. If we seek this, we shall put him out of reckoning.
-Gandalf
#24
Posted 09 November 2007 - 03:33 PM
#25
Posted 09 November 2007 - 07:14 PM
-Warg Scouts-
Rather than wargs being used in the same way as Isengard, why not create a Warg Scouting unit. Being very weak, the Warg scouts would simply be for that...scouting, running around the map as a kind of support unit and providing line of sight. The warg scout could be a single warg rider, or be a scouting party of about 3.
>Right now Goblins lack any fast heroes who can do something such as acquiring the ring if its dropped. Mordor have the fast Nazgul, Isengard has Gothmog, Rohan, Elves, Gondor, Angmar, Arnor but the Goblins don't have any fast heroes...so scouts could be the answer to this.
I think that people using cannoninity as a reason to remove spider riders is a bit wrong, while I somewhat prefer cannon, the game has already gone beyond this with the likes of the giant Werewolf and other units. Spider riders add to the diversity, and that is important so they should remain.
#26
Posted 09 November 2007 - 08:48 PM
>Right now Goblins lack any fast heroes who can do something such as acquiring the ring if its dropped. Mordor have the fast Nazgul, Isengard has Gothmog, Rohan, Elves, Gondor, Angmar, Arnor but the Goblins don't have any fast heroes...so scouts could be the answer to this.
I think that people using cannoninity as a reason to remove spider riders is a bit wrong, while I somewhat prefer cannon, the game has already gone beyond this with the likes of the giant Werewolf and other units. Spider riders add to the diversity, and that is important so they should remain.
Since when does Isenguard have Gothmog? Don't you mean Sharku? EA defiantly wasn't thinking when they decided to do so many idiotic things like giant blue wolves and spider riders, but I think Warg Riders ties into the Goblin army much more. They actually rode wargs in The Hobbit and the wolves and goblins were aligned in the War of Five Armies (because apparently, all animals could take in The Hobbit ). I think it would fit much better, and they could have spiders as extras or something.
#27
Posted 09 November 2007 - 09:03 PM
#28
Posted 09 November 2007 - 09:43 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#29
Posted 10 November 2007 - 05:23 PM
i think the gobos are fine with the warg riders the spider jus seem so far fetched
#30
Posted 11 November 2007 - 12:26 AM
Gil Galad Rocks.
and i agree
goblin riders are farfeched
#31
Posted 11 November 2007 - 06:32 AM
imho spiders should be removed completly
#32
Posted 11 November 2007 - 11:55 PM
did Toliken Ever mention goblin spider riders in the books?
iknow there were wolf riders.
#33
Posted 12 November 2007 - 01:23 AM
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