Behavior = HordeContain ModuleTag_HordeContain ObjectStatusOfContained = InitialPayload = NoldorWarrior 12 Slots = 12 PassengerFilter = NONE +INFANTRY ShowPips = No ThisFormationIsTheMainFormation = Yes ; Used to determine which armorset to use (and anything else we want!) RandomOffset = X:0 Y:0 MeleeBehavior = Amoeba End ; Positions for 6 RankInfo = RankNumber:1 UnitType:NoldorWarrior Position:X:50 Y:7.5 Position:X:50 Y:-7.5 Position:X:50 Y:25 Position:X:50 Y:-25 Position:X:50 Y:42.5 Position:X:50 Y:-42.5 RankInfo = RankNumber:2 UnitType:NoldorWarrior Position:X:70 Y:7.5 Position:X:70 Y:-7.5 Position:X:70 Y:25 Position:X:70 Y:-25 Position:X:70 Y:42.5 Position:X:70 Y:-42.5 ;RankInfo = RankNumber:3 UnitType:NoldorWarrior Position:X:30 Y:0 Leader 1 0 Position:X:30 Y:20 Leader 1 1 Position:X:30 Y:-20 Leader 1 2 Position:X:30 Y:40 Leader 1 3 Position:X:30 Y:-40 Leader 1 4 RanksToReleaseWhenAttacking = 1 2 End
This works fine. But when I change the InitialPayload to "NoldorWarriorNoldor 12" (which is an exact copy of the original Noldor warrior except it requires less command points) the Noldor warriors don't appear as a horde when build in-game but as 12 individual units. How do I fix this?