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Isengard Suggestions


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#61 Ring o' Fate

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Posted 14 August 2008 - 02:35 AM

Yeah, but pikes that are stunned are still pikes!
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#62 Rob38

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Posted 14 August 2008 - 04:33 AM

Well, this topic became active suddenly. Well than, to answer those questions... :D

I will be making both the bombs and berserkers much tougher to take down. Remember, Rohan no longer has the fire arrow upgrade so they won't be able to blow up the bombs from a distance. :D I would like the deeping wall to eventually explode and incorporate a cut scene with Legolas (as Yoda mentioned). That doesn't mean you should not bother defending the deeping wall though. You will have specific objectives to complete in the campaign and failure to do so can create severe penalties and perhaps even losing the game. I have the campaign part all planned out and I will make sure it will be a challenge to beat. There will be certain events that will happen to make it follow the storyline but you will also have plenty of freedom over what happens too. I can't go into too many details as I haven't gotten to that stage of the mod yet. And if you really don't want events like the explosion to happen, you can always play the multiplayer version instead. :p

Now onto the horses and charging question. You will be able to build a stables and produce rohirrim lancers and archers throughout the game. They will be more costly than normal though so you really can't build your entire army with cavalry. I have made the rohirrim archers be able to shoot while moving so that will give them a better advantage against the pikemen. As for the charging part, Theoden will have an ability that is like glorious charge but not as powerful. For the cloud break, I'm planning on also making the pikemen lose their advantage against cavalry temporarily. This will prevent Eomer and Gandalf's forces to not get slaughtered when they charge into the map.

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#63 verdantabyss

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Posted 28 September 2008 - 08:57 AM

oh man, the first page of this thread is hilarious :ninja: yay for nerd wars :p

#64 SovietSoldier

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Posted 28 September 2008 - 10:28 PM

oh man, the first page of this thread is hilarious :rolleyes: yay for nerd wars :shiftee:

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#65 JUS_SAURON

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Posted 07 February 2009 - 02:29 AM

Suggestions on bombs / script:
make them attack the deeping wall after wave 5 or so
only use 5 bombs at first
after sucesfully defending this wave give Rohan/Men a Money Bonus
5 more waves without the bombs
now use 10 bombs to destroy wall
continue assualt increasing the bomb amount / frequency

This way eventually the player will be overwhelmed and the wall will be destroyed !
the money bonus increases every time allowing the men to continue the fight

only after the deeping wall is down then a timer for EOMER comes up

Change the time of day he comes DUH !
use a cloudbreak stun DUH !

Start each wave small with maybe only archers/uruk

gradually drop in the balisters siege towers after a few waves

Then the bombs/berserkers !
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Rain on map at start of each new wave -disable cloudbreak for men

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WRT the postern gate maybe only let ARAGORN and gimli go through ??


drop in a few random lightning bolts

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according to THEODAN -helms deep is basically impregnable by dumb orks
except SARUMAN gave them the secret of gunpowder

??--------is this the right place ? saw another suggestions topic OPPS!

FAN OF THIS MOD MAP !!! PICS LOOK AWESOME :p

Edited by JUS_SAURON, 07 February 2009 - 02:45 AM.


#66 Neutron4ever

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Posted 07 February 2009 - 02:44 AM

Just a few questions about Isengard,

For ladders, will they be like in the movie where the ballista shot a hook onto the wall and the ladders will be pulled up, or are you going to use the original ladders?

And will you be able to place a horde of uruks onto the ladder or will it only be limited to a berserker?
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#67 Rob38

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Posted 07 February 2009 - 07:29 AM

Nice suggestions there, JUS_SAURON. I like the idea of giving bonuses for completing certain tasks. The uruk waves will very much start basic and than become more challenging as the battle rages on. Probably won't use as many bombs as you suggested because their armor will be increased and there are no fire arrows on the map. For the postern gate by the main gate, Gimli and Aragorn will most likely be the only ones that can travel through it.

Just a few questions about Isengard,

For ladders, will they be like in the movie where the ballista shot a hook onto the wall and the ladders will be pulled up, or are you going to use the original ladders?

And will you be able to place a horde of uruks onto the ladder or will it only be limited to a berserker?


For the ladders that attach to the hornburg walls, they will use ballistas and ropes to be pulled up. I also hope to get two columns of uruk-hai to climb the larger ladders at once.

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#68 Devon

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Posted 07 February 2009 - 07:19 PM

I'm still in favor of there not being any real 'waves' at all, but just a continuous stream of units. Every 5 seconds a few more hordes pop up from the bottom. The action stays constant, and the player doesn't have any time to take a breath and reassess strategy. Just constant enemies and fighting.

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#69 Elvenlord

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Posted 08 February 2009 - 03:33 AM

But no one cares what you think Yoda :p

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#70 Devon

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Posted 08 February 2009 - 04:19 AM

:p

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#71 Elvenlord

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Posted 08 February 2009 - 05:07 AM

Awwww, did I hurt your feelings, Yoda? I'm sorry.
If it makes you feel any better, I think single-player as Rohan should be like that :p

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#72 rutger

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Posted 19 March 2009 - 04:46 PM

great!I have some myself:

1)make uruks with 2 shields(one in front of them,and the other on top of them)
2)make the berserkers really strong,so only the heroes can take them down.



your shield thing makes me think of a roman war techinique they call the turtle shell, let me explain:

normally a group of warriors with shields intend on protecting themselves with these...
now the romans trained in massive battle formations and so, to learn to act as 1 unit each formation was well learned.

now the shell technique is based on this:

- a front line, these men keep their shields in normal positions almost overlapping each others.

- second or more lines, used to put their shields on the top of the first row's shields to perform a walking shield wall that was able to withstand massive blows of arrows.......

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#73 yams in a can

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Posted 17 July 2009 - 01:47 AM

well... for the healing structure for isengard it can be a pile of corpses "man-flesh" if you must , and if you want to add something cool,make the uruks look like they are eating the bodies ;) ;) :)

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#74 Taralom

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Posted 17 July 2009 - 02:34 PM

well... for the healing structure for isengard it can be a pile of corpses "man-flesh" if you must , and if you want to add something cool,make the uruks look like they are eating the bodies :evgr: :twisted: :)

uhm... no...
Evil factions aren't meant to have regeneration at large scale like that. That's one of the advantages of the Good Factions in the BFME series.

edit: If you need clear-up, please read my comments on the first two pages of this thread.

Edited by Taralom, 17 July 2009 - 02:45 PM.

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#75 Rob38

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Posted 18 July 2009 - 04:20 AM

well... for the healing structure for isengard it can be a pile of corpses "man-flesh" if you must , and if you want to add something cool,make the uruks look like they are eating the bodies :evgr: :twisted: :)


Plus, that would be a little too gross for me. :huh:

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#76 yams in a can

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Posted 18 July 2009 - 09:02 PM

well... you could use orc medicine, it is real,in the books,it says orc medicine is crude but EFFECTIVE, so... you could equip your uruks with it,or make a structure with canteens and dark-black liquid for the medicine :p :p

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#77 Taralom

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Posted 28 July 2009 - 12:06 PM

Orc medicine = speed bonus
Orc medicine =/= health regeneration

it made Merry and Pippin energetic again, but in a crude way that they didn't like.

Still, a speed bonus is useless imo, especially in HD, where you need the masses to storm the walls. Having three units run in front of the rest won't do the trick.
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#78 Rob38

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Posted 03 August 2009 - 02:59 AM

Orc medicine will probably not be in this mod. The concept is interesting, but it really does not fit with the evil factions. If it were implemented, it would be a special power for a hero or some sort of spellbook power. :p

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#79 yams in a can

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Posted 04 August 2009 - 04:16 PM

I hope this will come out before I get bored of BFME 2. As well,if you are even THINKING about 10,000 Uruk-hai,then there should be 300 men and 200 elves(if the elves are so

strong,then make the mission harder)plus the fact that troops don't die in one or two hits(unless a hero attacks),and the fact that BFME is on a smaller scale than the actual

movies,I don't think it should be that big. So... you could scale it in half(5,000 Uruk-hai+ 150 men with 100 elves) or scale dwon by 5(2,000 Uruk Hai with 60 men and 40 elves).

Hope this helped. :p

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#80 Taralom

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Posted 07 August 2009 - 08:51 AM

:p

...

^_^

And you know what? The last smiley is clickable...

Edited by Taralom, 07 August 2009 - 08:53 AM.

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