Add hero attacks
#1
Posted 05 January 2008 - 11:29 PM
thx in advance
#3
Posted 06 January 2008 - 07:12 AM
#4
Posted 06 January 2008 - 08:01 AM
And Shepherds we shall be.
For thee, my lord, for thee.
Power hath descended forth from Thy hand.
Our feet may swiftly carry out Thy commands.
So we shall flow a river forth to Thee.
And teeming with souls shall it ever be.
E Nomeni Patri E Fili E Spiritu Sancti...
--Boondock Saints
#5
Posted 07 January 2008 - 01:30 AM
#6
Posted 07 January 2008 - 11:33 PM
And Shepherds we shall be.
For thee, my lord, for thee.
Power hath descended forth from Thy hand.
Our feet may swiftly carry out Thy commands.
So we shall flow a river forth to Thee.
And teeming with souls shall it ever be.
E Nomeni Patri E Fili E Spiritu Sancti...
--Boondock Saints
#7
Posted 08 January 2008 - 02:54 PM
#8
Posted 09 January 2008 - 06:20 AM
i no and anyway i can just make 1 of cah or normal and then convert it there is a tutorial to convert either way
Edited by landus, 09 January 2008 - 06:20 AM.
#9 Guest_Guest_landus_*_*
Posted 13 January 2008 - 01:34 PM
#10
Posted 13 January 2008 - 05:01 PM
http://www.the3rdage...item-15?addview normal power to cah power
well all you need to give a hero power -most likely- experiencelevels.ini , commandset.ini and objectcreationlist.ini for
summoning powers .. anyway i'll explain how to give glorfindel a leadership power ..cause its the easiest but once you know
you can add any power , it has the same pattern .... ok first go to aragorn.ini then copy his leadership power ,then into
glorfindel.ini paste it above AISpecialPowers ..it should be like this
; --------- LEADERSHIP ----------------------------------------------------------------- Behavior = AttributeModifierAuraUpdate ModuleTag_Leadership StartsActive = No ;If no, requires upgrade to turn on. BonusName = GenericHeroLeadership TriggeredBy = Upgrade_AragornLeadership RefreshDelay = 2000 Range = 200 AntiCategory = BUFF ObjectFilter = GENERIC_BUFF_RECIPIENT_OBJECT_FILTER End Behavior = UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership SpecialPowerTemplate = SpecialAbilityFakeLeadership TriggeredBy = Upgrade_AragornLeadership End Behavior = SpecialPowerModule ModuleTag_TheodenLeadershipUpdate SpecialPowerTemplate = SpecialAbilityFakeLeadership UpdateModuleStartsAttack = No StartsPaused = Yes End ;/////////////////// ; AISpecialPowers ;///////////////////
next open experiencelevels.ini and look for Glorfindel i will this power at lvl5 or in any lvl of your choose , just like this
ExperienceLevel GlorfindelLevel5 TargetNames = ElvenGlorfindel RequiredExperience = GLORFINDEL_LVL5_EXP_NEEDED ExperienceAward = GLORFINDEL_LVL5_EXP_AWARD LevelUpFx = FX:GandalfLevelUp1FX ;LevelUpOCL = OCL_GandalfLevelUp1OCL Rank = 5 AttributeModifiers = HeroLevelUpDamage4 Upgrades = Upgrade_AragornLeadership SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End
all i add is the upgrade , next to commandset.ini add the power to glorfindel command like this
CommandSet ElvenGlorfindelCommandSet 1 = Command_ToggleStance 2 = Command_MountHorseGlorfindel 3 = Command_SpecialAbilityGlorfindelBladeOfPurity 4 = Command_AragornFakeLeadershipButton 5 = Command_SpecialAbilityGlorfindelWindRider 6 = Command_GlorfindelStarlight 12 = Command_CaptureBuilding 13 = Command_AttackMove 14 = Command_StopEnd
done tip: the numbers in command from 2 to 6 only there is NO 7 so every hero only have 5 powers
i hope this make it clear.
best regards
Dwar
#11 Guest_Guest_landus_*_*
Posted 14 January 2008 - 08:36 AM
#12
Posted 14 January 2008 - 01:56 PM
#13 Guest_Guest_landus_*_*
Posted 15 January 2008 - 06:46 AM
#15 Guest_Guest_landus_*_*
Posted 17 January 2008 - 10:41 PM
#16
Posted 17 January 2008 - 11:03 PM
look Landus if you want new powers just play with all the powers in game or at least to have a background then you can
create your own OK.
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