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Add hero attacks


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#1 landus

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Posted 05 January 2008 - 11:29 PM

im making a mod to add 2 new factions to the game based on good and evil from the dragonlance cronicals and i was wondering how do i make hero powers i looked for a tutorial and couldnt find 1


thx in advance

#2 Dwar the wolf

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Posted 06 January 2008 - 04:31 AM

here a link http://www.the3rdage...item-20?addview

#3 landus

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Posted 06 January 2008 - 07:12 AM

thats to convert cah powers into normal heros but i want to make my own

#4 Igneox

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Posted 06 January 2008 - 08:01 AM

new powers for cah or just for regular heroes?
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And Shepherds we shall be.
For thee, my lord, for thee.
Power hath descended forth from Thy hand.
Our feet may swiftly carry out Thy commands.
So we shall flow a river forth to Thee.
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#5 landus

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Posted 07 January 2008 - 01:30 AM

Normal i dont realy need to edit cah yet i might do that after the mod is released

#6 Igneox

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Posted 07 January 2008 - 11:33 PM

what kind of powers are you talking about?summon powers?special attacks?leadership bonuses?any specifics?
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And Shepherds we shall be.
For thee, my lord, for thee.
Power hath descended forth from Thy hand.
Our feet may swiftly carry out Thy commands.
So we shall flow a river forth to Thee.
And teeming with souls shall it ever be.
E Nomeni Patri E Fili E Spiritu Sancti...
--Boondock Saints

#7 Dwar the wolf

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Posted 08 January 2008 - 02:54 PM

it doesn't matter cah power or heroes as long as you understand it

#8 landus

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Posted 09 January 2008 - 06:20 AM

all powers


i no and anyway i can just make 1 of cah or normal and then convert it there is a tutorial to convert either way

Edited by landus, 09 January 2008 - 06:20 AM.


#9 Guest_Guest_landus_*_*

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Posted 13 January 2008 - 01:34 PM

any1 no how?

#10 Dwar the wolf

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Posted 13 January 2008 - 05:01 PM

http://www.the3rdage...item-20?addview Converting cah power to normal power

http://www.the3rdage...item-15?addview normal power to cah power


well all you need to give a hero power -most likely- experiencelevels.ini , commandset.ini and objectcreationlist.ini for

summoning powers .. anyway i'll explain how to give glorfindel a leadership power ..cause its the easiest but once you know

you can add any power , it has the same pattern .... ok first go to aragorn.ini then copy his leadership power ,then into

glorfindel.ini paste it above AISpecialPowers ..it should be like this

; --------- LEADERSHIP -----------------------------------------------------------------	Behavior = AttributeModifierAuraUpdate ModuleTag_Leadership		StartsActive	= No ;If no, requires upgrade to turn on.		BonusName		= GenericHeroLeadership		TriggeredBy		= Upgrade_AragornLeadership		RefreshDelay	= 2000		Range			= 200		AntiCategory	= BUFF		ObjectFilter	= GENERIC_BUFF_RECIPIENT_OBJECT_FILTER	End			Behavior = UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership		SpecialPowerTemplate = SpecialAbilityFakeLeadership		TriggeredBy = Upgrade_AragornLeadership	End	Behavior = SpecialPowerModule ModuleTag_TheodenLeadershipUpdate   		SpecialPowerTemplate      = SpecialAbilityFakeLeadership		UpdateModuleStartsAttack  = No		StartsPaused = Yes	End		;///////////////////	; AISpecialPowers	;///////////////////

next open experiencelevels.ini and look for Glorfindel i will this power at lvl5 or in any lvl of your choose , just like this

ExperienceLevel	GlorfindelLevel5	TargetNames				=	ElvenGlorfindel	RequiredExperience		=	GLORFINDEL_LVL5_EXP_NEEDED	ExperienceAward			=	GLORFINDEL_LVL5_EXP_AWARD 		LevelUpFx				=	FX:GandalfLevelUp1FX	;LevelUpOCL				=	OCL_GandalfLevelUp1OCL	Rank					=	5	AttributeModifiers		=	HeroLevelUpDamage4	Upgrades				=	Upgrade_AragornLeadership	SelectionDecal		Texture				=	decal_hero_good		Style				=	SHADOW_ALPHA_DECAL		OpacityMin			=	50%			OpacityMax			=	100%		MinRadius			=	40		MaxRadius			=	200		MaxSelectedUnits	=	40	End	End

all i add is the upgrade , next to commandset.ini add the power to glorfindel command like this

CommandSet ElvenGlorfindelCommandSet	1	= Command_ToggleStance 	2 	= Command_MountHorseGlorfindel	3 	= Command_SpecialAbilityGlorfindelBladeOfPurity	4 	= Command_AragornFakeLeadershipButton	5 	= Command_SpecialAbilityGlorfindelWindRider	6 	= Command_GlorfindelStarlight	12 	= Command_CaptureBuilding	13 	= Command_AttackMove	14 	= Command_StopEnd

done ;) tip: the numbers in command from 2 to 6 only there is NO 7 so every hero only have 5 powers

i hope this make it clear.

best regards

Dwar

#11 Guest_Guest_landus_*_*

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Posted 14 January 2008 - 08:36 AM

i dont wana convert powers i wana make my own

#12 Dwar the wolf

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Posted 14 January 2008 - 01:56 PM

like what :)

#13 Guest_Guest_landus_*_*

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Posted 15 January 2008 - 06:46 AM

i wana no how to create all sorts of powers i am making a mod and i am not likely to be useing many of the already made powers

#14 Fingulfin

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Posted 15 January 2008 - 07:22 AM

You have to be specific, right now you are being so vague nobody can help you...
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#15 Guest_Guest_landus_*_*

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Posted 17 January 2008 - 10:41 PM

i want to no how to make leadership, summons, attacking powers, and wateva others there are

#16 Dwar the wolf

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Posted 17 January 2008 - 11:03 PM

so you want to create a new power , however you must stick to the powers that in the game .. like a leadership that gives a specific units a bonus speed and range or any buff or debuff etc..

look Landus if you want new powers just play with all the powers in game or at least to have a background then you can

create your own OK.




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