Well the goal with the walls around the docks was in reference to the "sea wall" that protected the harbours, but yeah it is a nice defensive advantage, although the ships in SEE are much tougher to bring down with archers, you'd need a few catapults on stand by to take out transports and attacking vessels.
I finally tested the map to some extent, Ive finished the basic layout of the city and texturing. I changed the citadel walls to the camp walls from bfme 1 and used the sentry towers as hubs. It seems like it might be unbalanced but Mordor on brutal had little problems smashing the main gate breaching the citadel and eventually crushing my paltry defenses. there isnt room to build farms so money and cp were part of the problems Im looking into scripting to get cp and outposts as already, like minas tirith.
Edited by njm1983, 30 January 2008 - 06:14 AM.