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New Generals


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#81 PeeWee

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Posted 08 March 2008 - 02:44 PM

where does those come from?


:) Do tell!
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#82 Gredinus

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Posted 08 March 2008 - 04:18 PM

It comes from the design ideas for the original C&C Generals witch got droped later for only 3 sides.

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#83 PeeWee

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Posted 09 March 2008 - 06:01 PM

:wink_new: secret police? red army and tank command? sounds like generals from a bad mod! xD
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#84 Gredinus

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Posted 09 March 2008 - 10:41 PM

Thats why it got droped and Ive seen much worse.
cough... General Sadam... cough...

Edited by Gredinus, 09 March 2008 - 10:42 PM.

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#85 morsematten

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Posted 10 March 2008 - 03:08 AM

lol. the name sucks but the concept is quite cool. secret police. imagine what we might haven in generals if the original concept stayed...
I'm the nut cracker, and i'll crack your nuts.

#86 gam3_link

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Posted 06 April 2008 - 11:47 AM

pends, are u still there?

#87 Pendaelose

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Posted 06 April 2008 - 12:58 PM

I'm still around. i've just not been doing as much modding this month. I'll get back into it soon though.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#88 soho

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Posted 25 April 2008 - 02:01 PM

spaceball.gif

WE WANT REMIX WE WANT REMIX WE WANT REMIX!!!!

#89 Gredinus

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Posted 25 April 2008 - 04:12 PM

But you aint geting it...
Colsed WIP only BITCH!!!

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#90 Guest_Petr_*

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Posted 05 July 2008 - 07:28 PM

The Generals from the beta (of the game):

General System
Originally, each side had 3 generals you could choose between from your command center at the start of the battle. It was dropped because of time constraints and because the development team felt that it weakened the overall gameplay.

The original generals were:
America:
AirForce (General Griffon)
Special Forces (General Thorn)
Tank Command (General Bradley)

China:
Red Army (General Chen)
Secret Police (General Jin)
Special Weapons (General Mau)

GLA:
Warlord Command
Terror Cell
Biowar Command



#91 devo_destroyer

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Posted 18 August 2008 - 10:11 PM

Big project,big job...But I will wait the mod.
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#92 Guest_Guest_*

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Posted 24 October 2008 - 03:04 PM

can you give the new general an ability that allows instant capture of a neutral building? "like oil derecks" and provide automated repair for garrisioned civilian buildings?

#93 Guest_bozi_*

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Posted 24 October 2008 - 03:06 PM

sorry for double post, I meant the GLA general.

#94 Rosco9487

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Posted 24 October 2008 - 03:47 PM

At this point I'm not looking at the new generals yet so I can't really say much about powers. Just from reading the idea though I can say that there will not be a power that auto captures buildings because it could be used on any building.

#95 Guest_Bozi_*

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Posted 25 October 2008 - 01:48 PM

At this point I'm not looking at the new generals yet so I can't really say much about powers. Just from reading the idea though I can say that there will not be a power that auto captures buildings because it could be used on any building.



ok then maybe infantries (like workers and RPG troopers) should be allowed to cap buildings just like rebels. yeah that sounds better.

#96 Rosco9487

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Posted 25 October 2008 - 03:39 PM

Right now I don't plan to change what infantry can capture buildings since the system seems to work well how it is.




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