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CP & BUILD TIME


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#1 Guest_Guest_Fëanor_*_*

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Posted 01 February 2008 - 12:42 AM

as you know ea (personally) make the cp too little, so i want in (my mod) have unlimited cp and the build time be more faster, if you can tell me how. you are from other world other supero cool world !! plz !!! :p ;) ;)

#2 Smartdude1301

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Posted 01 February 2008 - 01:44 AM

Well I Know How To Change Build Cost And Times For Structures Heros And Units
And The Amount of command points they use :p
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#3 Guest_Guest_Fëanor_*_*

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Posted 01 February 2008 - 02:32 AM

how, but how totally remove it?

#4 Smartdude1301

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Posted 01 February 2008 - 03:30 AM

well i know how to use ini files with final big editor but i thing th eultimate cp is in there some where but i dont know but if you want to leard how to change buildcost and times get a new ini file and final big editor then ill help you from there :p
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#5 Downfall

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Posted 01 February 2008 - 03:36 AM

You could just set the command point option to 100x in the skirmish menu. :p
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#6 Smartdude1301

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Posted 01 February 2008 - 04:00 AM

Yah true Dat
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#7 Guest_Guest_Fëanor_*_*

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Posted 01 February 2008 - 02:40 PM

You could just set the command point option to 100x in the skirmish menu. ;)

well i don´t have the best pc ;) , and i want that to my mod, i have the final big editor. :p

#8 Smartdude1301

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Posted 01 February 2008 - 03:20 PM

Ah So U Dont want to play it on ya comp cause you dont have a great comp you just want to make the mod so other people can play well go here and youll figure it out it was posted by me
on how to change the buildcost and buildtimes

http://forums.revora...showtopic=57789
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#9 Dwar the wolf

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Posted 01 February 2008 - 04:15 PM

go to playertemplate.ini open then look for this line StartMoney = 0 under every faction , just change it 1000000 or any

value

#10 Guest_Guest_Fëanor_*_*

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Posted 02 February 2008 - 10:33 PM

ok done, but i wanted to increase the number of hordes but... ehm is rare cause i racruit the m just the normal number or units i can control, the rest no and otehr thing can i make them free?
may there are a code (may the free units?)

#11 Dwar the wolf

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Posted 03 February 2008 - 09:35 AM

in gamedata.ini look for build cost and change to zero like this

;------------------------SOLDIER-------------
#define GONDOR_SOLDIER_BUILDCOST 0

to make them free ...btw do you want to increace the troops in a horde or what ? i don't understand your question.

#12 Guest_Guest_Fëanor_*_*

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Posted 03 February 2008 - 12:58 PM

in gamedata.ini look for build cost and change to zero like this

;------------------------SOLDIER-------------
#define GONDOR_SOLDIER_BUILDCOST 0

to make them free ...btw do you want to increace the troops in a horde or what ? i don't understand your question.

well i try to do this and works , in hordes justchage the build cost to 0
ok i want to increase the size of the hordes, in hordes contains i tried but.... i just control the part of the hordes of the normal game :S

#13 ra22

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Posted 03 February 2008 - 03:17 PM

If you think same as I think when you say CP then it is command point/s...
I edited them to have much cp-s....
I will post cod...I used flexHEX for edditing...so do not ask me where I finded that
1. BAckup your ini.big file
2.With flexHEX open ini.BIG file
3. press Ctrl+f to search
4. write (or copy paste) this "GoodCommandPoints" and it needs find you first value of these I posted in code...

;	Command points are:  [starting value] [maximum value].
;

  GoodCommandPoints 	= 9999999 9999999
  EvilCommandPoints 	= 9999999 9999999

  GoodCommandPointsBonus = 9999999 ; bonuses for every territory captures in living world
  EvilCommandPointsBonus = 9999999 

;;; COMMAND POINTS FOR SOLO PLAY AI;;;
  GoodCommandPointsAI 	= 9999999 9999999
  EvilCommandPointsAI 	= 9999999 9999999

;;; COMMAND POINTS FOR MULTIPLAY;;;
  GoodCommandPointsMP2 	= 9999999 9999999; 2 players
  EvilCommandPointsMP2 	= 9999999 9999999

  GoodCommandPointsMP3 	= 9999999 9999999; 3 players
  EvilCommandPointsMP3 	= 9999999 9999999

  GoodCommandPointsMP4	= 9999999 9999999; 4 players
  EvilCommandPointsMP4 	= 9999999 9999999

  GoodCommandPointsMP5 	= 9999999 9999999; 5 players
  EvilCommandPointsMP5 	= 9999999 9999999

  GoodCommandPointsMP6 	= 9999999 9999999; 6 players
  EvilCommandPointsMP6 	= 9999999 9999999

  GoodCommandPointsMP7 	= 9999999 9999999; 7 players
  EvilCommandPointsMP7 	= 9999999 9999999

  GoodCommandPointsMP8 	= 9999999 9999999; 8 players
  EvilCommandPointsMP8 	= 9999999 9999999

I didn`t tested this...
I hope this helps you...
If you need help with this just PM me...

Edited by ra22, 03 February 2008 - 03:20 PM.

I am noob...I try to make mod with notepad...only...

#14 Downfall

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Posted 03 February 2008 - 06:12 PM

That would be located in the gamedata.ini.
It's toward the bottom of the file.
Hit Ctrl+F and type in GoodCommandPoints to find it quicker. And your buildtimes for all the units and buildings are located in there to.
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#15 Guest_Guest_Fëanor_*_*

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Posted 03 February 2008 - 08:30 PM

well command points ready,
i tried to increase the horde size, increase the units in a horde.
but... i can´t use the units that i increase, just the normal units :S

#16 thekiller11

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Posted 04 February 2008 - 06:43 AM

You must change the InitialPayLoad, Slots, and the Ranks, if you forget one of them you can't control some of the units.
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#17 Guest_Guest_Fëanor_*_*

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Posted 04 February 2008 - 05:00 PM

You must change the InitialPayLoad, Slots, and the Ranks, if you forget one of them you can't control some of the units.

well
Behavior = HordeContain ModuleTag_HordeContain
		FrontAngle 		= 270
		FlankedDelay 		= 2000
		ObjectStatusOfContained = 
		InitialPayload 		= MordorFighter 100
		Slots 			= 100
		PassengerFilter 	= ANY +INFANTRY +MONSTER
		ShowPips 		= No
		
	; Banner Carrier info		
		BannerCarriersAllowed	= MordorBannerOrc	; types of units that are allowed as banner carriers
		BannerCarrierPosition	= UnitType:MordorFighter	Pos:X:70.0 Y:0.0; (DEFAULT) position of banner carrier for fighter horde
		
		RandomOffset		= X:5 Y:3	
		
		MeleeBehavior 		= Amoeba
		End
		
		RankInfo = RankNumber:1 UnitType:MordorFighter Position:X:50 Y:0		Position:X:50 Y:20		Position:X:50 Y:-20		Position:X:50 Y:40		Position:X:50 Y:-40 
		RankInfo = RankNumber:2 UnitType:MordorFighter Position:X:30 Y:0 Leader 1 0	Position:X:30 Y:20 Leader 1 1	Position:X:30 Y:-20 Leader 1 2	Position:X:30 Y:40 Leader 1 3	Position:X:30 Y:-40 Leader 1 4
		RankInfo = RankNumber:3 UnitType:MordorFighter Position:X:10 Y:0 Leader 2 0	Position:X:10 Y:20 Leader 2 1	Position:X:10 Y:-20 Leader 2 2	Position:X:10 Y:40 Leader 2 3	Position:X:10 Y:-40 Leader 2 4
		RankInfo = RankNumber:3 UnitType:MordorFighter Position:X:-10 Y:0 Leader 3 0	Position:X:-10 Y:20 Leader 3 1	Position:X:-10 Y:-20 Leader 3 2	Position:X:-10 Y:40 Leader 3 3	Position:X:-10 Y:-40 Leader 3 4
		
		RanksToReleaseWhenAttacking 	= 1
		
		MeleeAttackLeashDistance 	= 1; How far the hordes can move from the center of the horde when melee attacking.
	End


#18 Lauri

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Posted 04 February 2008 - 06:07 PM

you've got RankNumber:3 two times....
still, it looks like your coding isn't read by the game...
What have you modified, and where does it lie? (not the acctuall code... just the INI.big file, and what you've done with it)

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#19 Guest_Guest_Fëanor_*_*

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Posted 04 February 2008 - 07:47 PM

hordes, mordor hordes...
data\ini\object\evilfaction\hmordor\hordes ...

#20 Dwar the wolf

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Posted 05 February 2008 - 02:35 AM

here a link to show you how to change horde size

http://mevault.ign.c...r...Detail&id=5




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