REL - Zarkis AI for PR BETA
#62
Posted 20 June 2008 - 01:51 AM
"Why are you there damn you?! You don't do anything! You won't help me! You won't even hold me! You're no one! No one! NO ONE!
WHY WON'T YOU LOOK AT ME?!." - Asuka Langley Soryu
I WILL EAT YOUR PANCREAS!!!!!
There is nothing wrong with my signature.
#65
Posted 23 September 2008 - 04:24 PM
I dont know what is happening but it seem AI got stuck on upgrade thingy. It wont upgrade any ships. I am getting rushed with Venator 1 and ISD I ships.
Reinstalled the ai mod but still same result. Any ideas?
And i am not sure if it got changed at some point but at hard difficulty, only thing that AI gets is faster money gain. Damage is same as in medium, at least according to XML file.
#66
Posted 24 September 2008 - 01:45 AM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#68
Posted 25 September 2008 - 10:21 PM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#70
Posted 26 September 2008 - 05:34 PM
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#72
Posted 27 September 2008 - 08:21 PM
The AI has decided to upgrade one time in my games. It was a real shock as it hadn't done that before or since.
Same here. It upgraded once in my games. That was quite a shock.
All my valuable fully upgraded Rebel fighters facing fully upgraded Lancers.....it was a short fight
#73
Posted 28 September 2008 - 05:52 AM
Yeh, like i said. AI has been rushing me with ISD I and Venator 1 destroyers. I have seen 1 Praetor, but no other researchable ship.
The weirdest thing about that is the fact the rebel AI always throws Bulwarks and MC120s at me.. and it's getting a bit tedious sometimes..
#74
Posted 28 September 2008 - 12:02 PM
Yeh, like i said. AI has been rushing me with ISD I and Venator 1 destroyers. I have seen 1 Praetor, but no other researchable ship.
The weirdest thing about that is the fact the rebel AI always throws Bulwarks and MC120s at me.. and it's getting a bit tedious sometimes..
What map you were playing? As on some of the maps almost all ships are researched from the start. Ai just dont upgrade them after that. So any info on Zarkis?
Hmm, like i wondered before, is is possible to use same script for upgrading ships than there is with stations?
#76
Posted 05 October 2008 - 09:12 PM
...\\Phoenix_Rising_Space_3\Data\XML\AI\GoalFunctions. Look for this lines of code:
<Advance_Tech_Empire> <Goal>Advance_Tech_Empire</Goal> <Function>ONE</Function> </Advance_Tech_Empire> <Advance_Tech_Rebel> <Goal>Advance_Tech_Rebel</Goal> <Function>ONE</Function> </Advance_Tech_Rebel>
Now change ONE to MEDIUM. The AI will then put its infrastructure money primarily into research, so it will build less other stuff. Try it out, but keep in mind that even with this change research is slow.
#77
Posted 06 October 2008 - 04:26 AM
Thanks, He Who Cometh Back From the Dead.Guys, you can force the 'AI' to put more money into research by changing some values in the BasicInfratsructureGalacticSet.xml which is located in
...\\Phoenix_Rising_Space_3\Data\XML\AI\GoalFunctions. Look for this lines of code:<Advance_Tech_Empire> <Goal>Advance_Tech_Empire</Goal> <Function>ONE</Function> </Advance_Tech_Empire> <Advance_Tech_Rebel> <Goal>Advance_Tech_Rebel</Goal> <Function>ONE</Function> </Advance_Tech_Rebel>
Now change ONE to MEDIUM. The AI will then put its infrastructure money primarily into research, so it will build less other stuff. Try it out, but keep in mind that even with this change research is slow.
#78
Posted 06 October 2008 - 02:36 PM
Guys, you can force the 'AI' to put more money into research by changing some values in the BasicInfratsructureGalacticSet.xml which is located in
...\\Phoenix_Rising_Space_3\Data\XML\AI\GoalFunctions. Look for this lines of code:<Advance_Tech_Empire> <Goal>Advance_Tech_Empire</Goal> <Function>ONE</Function> </Advance_Tech_Empire> <Advance_Tech_Rebel> <Goal>Advance_Tech_Rebel</Goal> <Function>ONE</Function> </Advance_Tech_Rebel>
Now change ONE to MEDIUM. The AI will then put its infrastructure money primarily into research, so it will build less other stuff. Try it out, but keep in mind that even with this change research is slow.
Thanks a lot for the info Zarkis.
You know the other parameters to use in there? Like is there one that AI uses about half the money for research and half for ship building. Or is that too complicated to accomplish just by file editing?
And as the ships cost pretty much and research even more i think some planet income editing is in place. ---> I know how to do that
#79
Posted 06 October 2008 - 07:29 PM
Guys, you can force the 'AI' to put more money into research by changing some values in the BasicInfratsructureGalacticSet.xml which is located in
...\\Phoenix_Rising_Space_3\Data\XML\AI\GoalFunctions. Look for this lines of code:<Advance_Tech_Empire> <Goal>Advance_Tech_Empire</Goal> <Function>ONE</Function> </Advance_Tech_Empire> <Advance_Tech_Rebel> <Goal>Advance_Tech_Rebel</Goal> <Function>ONE</Function> </Advance_Tech_Rebel>
Now change ONE to MEDIUM. The AI will then put its infrastructure money primarily into research, so it will build less other stuff. Try it out, but keep in mind that even with this change research is slow.
This work with save games?
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