Elves
#1202
Posted 02 February 2009 - 11:10 PM
#1203
Posted 06 February 2009 - 09:39 AM
#1204
Posted 09 February 2009 - 06:39 AM
1.) What is this going to be like on the BFME-1 Revisited maps? Will the fortress tree be in the center of the walls, or how will that work, since the tree is quite large? It'd go well with the buildplots, but the new fortress is pretty big...it wouldn't leave much room to do anything.
2.) Will the new fortress have revealed-damage as it takes hits? Would the branches fall off and what-not? And it would be weird for the center of the tree to take damage while all of the expansions stay green and full of life. I'm sure this is stuff you guys have thought about before though.
3.) And finally. What about Mirkwood and Rivendell? Will they also use tree-like fortresses? I don't think they should, personally, since the Elves in Rivendell at least obviously make their homes in stone and wood buildings on the ground, like the House of Elrond. Not too sure about the Mirkwood Elves though...did they make buildings in trees? Its been long, long years since I read The Hobbit last.
Let me just add that this all looks amazing, and I honestly can't wait to play it. C'mon 1.06! :D And as always, keep up the EXCELLENT work! Doing great.
'The Twilight of Man is nigh, and coming ever closer. The days have shortened into cold, forlorn darkness and sunrise to sundown is a bitter struggle for survival. But do not think for a moment that we shall not fight. We shall not go quietly into the dusk. We shall not throw down arms and flee, or surrender. We will go on, we will not falter. And even should we die, we shall make an end that will be remembered for thousands of years. For beautiful Arnor that is, for glorious Númenor that was! We are the Dúnedain, we are the Men of the North, and our foes will remember our steel!'
Formerly Lord_Faramir.
My political compass: http://www.political...=1.62&soc=-4.56 (A lot has changed.)
#1206
Posted 09 February 2009 - 08:20 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#1207
Posted 09 February 2009 - 10:12 PM
#1208
Posted 09 February 2009 - 10:21 PM
#1210
Posted 16 February 2009 - 12:04 AM
PLEASE FIX CELEBORN'S HAIR COLOR!!!!!!!!!!!!
#1211
Posted 16 February 2009 - 02:26 AM
#1212
Posted 16 February 2009 - 06:22 AM
#1214
Posted 16 February 2009 - 05:23 PM
Thanks so much.Wow Nethelen Narcu, I have to say that your concepts are some of the best I've seen I think that sometimes people forget that this is a stealth faction, and that they would just build huts on rocks, but would have trees and shrubs everywhere, even the other elves are said to have made roads a certain way as to avoid damaging a tree, so I'm sure in Mirkwood there would be trees everywhere.
*Edit - Do you want me to make more?
Edited by Nethelen Narcu, 16 February 2009 - 05:24 PM.
#1215
Posted 16 February 2009 - 05:48 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#1216
Posted 22 February 2009 - 03:00 PM
Anyway, keep up coming with stuff like that, but I must tell u, try to visualize what you want first, don't "toss" (like Mike said) objects all at once. Like the unit producing building, the lined bushes look as if it was a Men's city, try putting less bushes and more random, not in a line.
The cave like theme is good! the fortress is good also, but I think that, at first, it should have less accesories and look more than a tree...then u upgrade and it gets more complex. What do you think guys?
Edit: i've just thought of a good idea while looking at the whole post...Some buildings, (like the well or the statue that buffs units) should be made a little smaller and attached with a big tree next to them. That way, the more wells and statues (cant remember their name lol) you build your city looks more forest-like... I think this would be cool considering you cant build in the grove.
Any thoughts?
Edited by Morgulshade, 22 February 2009 - 03:11 PM.
#1217 Guest_GuestWhoEscapedFromTheRoof_*
Posted 24 February 2009 - 07:25 AM
I don't really like the concept of the Well, I believe that an Elvish Banquet would be better; it would be a (small) table with some trees (with torches) around it. It would be nice if the Banquet could have a power (with a long recharging time) that allows the player to reposition it to another point on the map. It's just an idea, I do not know if it is possible to do or what is the amount of work required to obtain a similar effect, I just think it would be nice and respectful of the lore (think about Thorin & Co.).
Thank you for your attention and sorry for any error in spelling or grammar, but English isn't my native language.
#1219
Posted 24 February 2009 - 03:50 PM
#1220
Posted 24 February 2009 - 05:55 PM
Mirkwood well (Not 100 per cent accurate, tree should be greener and fountain smaller)
Then, this would be their heroic statue:
Their watch towers would be great if u could get some archers in them and actually see them in the small catwalks around the tree (dunno if u understand what I mean)
The table idea is great, I think you should model THIS adding the table in the middle. It would be awesome for rivendel:
In the books said they used to have big meals in rivendel...and that structure is really nice, it real fits
^^ this suits each races better I think
Edited by Morgulshade, 24 February 2009 - 05:57 PM.
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