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#1201 Neth

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Posted 02 February 2009 - 10:58 PM

I don't mind, as long as they say why they don't like it so i can improve. :shiftee:

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#1202 {IP} Aridor

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Posted 02 February 2009 - 11:10 PM

Well I mostly don't like the fort because it is crowded. I don't like the barracks because where the units are seems too small. The well specifically because you are unable to actually reach the well.

#1203 Hasfusel

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Posted 06 February 2009 - 09:39 AM

I liked the fort idea a lot. What I'd do is have a circular wooden platform at the centre instead of just trees, maybe? It could be a place for an upgrade to go. And the leaves would be green.

#1204 Captain of Arnor

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Posted 09 February 2009 - 06:39 AM

This is totally going to make me play the Elves more. I looked through the new fortress and it looks GREAT. Lothlorien is going to be kicking some ass. I always thought the fortress should be more like a tree instead of a castle, like everyone else had. I just have a few questions.

1.) What is this going to be like on the BFME-1 Revisited maps? Will the fortress tree be in the center of the walls, or how will that work, since the tree is quite large? It'd go well with the buildplots, but the new fortress is pretty big...it wouldn't leave much room to do anything.

2.) Will the new fortress have revealed-damage as it takes hits? Would the branches fall off and what-not? And it would be weird for the center of the tree to take damage while all of the expansions stay green and full of life. I'm sure this is stuff you guys have thought about before though.

3.) And finally. What about Mirkwood and Rivendell? Will they also use tree-like fortresses? I don't think they should, personally, since the Elves in Rivendell at least obviously make their homes in stone and wood buildings on the ground, like the House of Elrond. Not too sure about the Mirkwood Elves though...did they make buildings in trees? Its been long, long years since I read The Hobbit last.

Let me just add that this all looks amazing, and I honestly can't wait to play it. C'mon 1.06! :D And as always, keep up the EXCELLENT work! Doing great.

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#1205 Dragonforce

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Posted 09 February 2009 - 01:38 PM

Rivendell & Mirkwood fortresses are in this topic. You will find them if you go several pages backwards :thumbsupsmiley:
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#1206 Devon

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Posted 09 February 2009 - 08:20 PM

Only Rivendell, not Mirkwood :thumbsupsmiley:

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#1207 mike_

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Posted 09 February 2009 - 10:12 PM

Kinda..

#1208 Jaguar6

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Posted 09 February 2009 - 10:21 PM

Wow Nethelen Narcu, I have to say that your concepts are some of the best I've seen :thumbsupsmiley: I think that sometimes people forget that this is a stealth faction, and that they would just build huts on rocks, but would have trees and shrubs everywhere, even the other elves are said to have made roads a certain way as to avoid damaging a tree, so I'm sure in Mirkwood there would be trees everywhere.

#1209 Dragonforce

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Posted 10 February 2009 - 06:48 AM

Well yeah, there are Nethelens and Mikes concepts
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#1210 CIL

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Posted 16 February 2009 - 12:04 AM

I have one request.... one thing that needs to be done before this is released.... I don't care how long it takes.

PLEASE FIX CELEBORN'S HAIR COLOR!!!!!!!!!!!!
I'm creeping, not gone.

#1211 Vithar-133

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Posted 16 February 2009 - 02:26 AM

Celeborn's hair colour is only visual, and possibly a quick change, yes. The necessity of it being done, unlikely at this point. It is a trivial matter, not on that will mess up how the mod works.

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#1212 CIL

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Posted 16 February 2009 - 06:22 AM

I seriously don't care how long it takes. IT IS MORE ANNOYING THAN GLORFINDEL WITH SILVER HAIR!!!!
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#1213 Uruk King

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Posted 16 February 2009 - 07:24 AM

IT IS MORE ANNOYING THAN GLORFINDEL WITH SILVER HAIR!!!!


No it isn't, besides I don't use Celeborn that often. Besides there was the dyeing of Gloin's beard from white to ginger, that's a lot worse.
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#1214 Neth

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Posted 16 February 2009 - 05:23 PM

Wow Nethelen Narcu, I have to say that your concepts are some of the best I've seen ;) I think that sometimes people forget that this is a stealth faction, and that they would just build huts on rocks, but would have trees and shrubs everywhere, even the other elves are said to have made roads a certain way as to avoid damaging a tree, so I'm sure in Mirkwood there would be trees everywhere.

Thanks so much. :p

*Edit - Do you want me to make more?

Edited by Nethelen Narcu, 16 February 2009 - 05:24 PM.

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#1215 Devon

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Posted 16 February 2009 - 05:48 PM

Why not? ;)

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#1216 Morgulshade

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Posted 22 February 2009 - 03:00 PM

Yes Nethelen...Those are good, they remind us that mirkwood elves were quite different from the others...Rivendell had a large city, and Lothlorien, besides from some watchtowers in the trees, had a big city hidden somewhere in the forest (they are the halfway point between Rivendell and Mirkwood somehow)
Anyway, keep up coming with stuff like that, but I must tell u, try to visualize what you want first, don't "toss" (like Mike said) objects all at once. Like the unit producing building, the lined bushes look as if it was a Men's city, try putting less bushes and more random, not in a line.
The cave like theme is good! the fortress is good also, but I think that, at first, it should have less accesories and look more than a tree...then u upgrade and it gets more complex. What do you think guys?

Edit: i've just thought of a good idea while looking at the whole post...Some buildings, (like the well or the statue that buffs units) should be made a little smaller and attached with a big tree next to them. That way, the more wells and statues (cant remember their name lol) you build your city looks more forest-like... I think this would be cool considering you cant build in the grove.
Any thoughts?

Edited by Morgulshade, 22 February 2009 - 03:11 PM.


#1217 Guest_GuestWhoEscapedFromTheRoof_*

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Posted 24 February 2009 - 07:25 AM

I like Nethelen's concepts quite a bit, I think they fit Mirkwood nicely, they could be a great starting point to create some original model (no, don't look this way, I can't do anything, I'm useless! :twisted: ) however, I envision Mirkwood's fortress more like a hill covered in trees (I think Mike posted a concept of a hill-like fortress).

I don't really like the concept of the Well, I believe that an Elvish Banquet would be better; it would be a (small) table with some trees (with torches) around it. It would be nice if the Banquet could have a power (with a long recharging time) that allows the player to reposition it to another point on the map. It's just an idea, I do not know if it is possible to do or what is the amount of work required to obtain a similar effect, I just think it would be nice and respectful of the lore (think about Thorin & Co.).

Thank you for your attention and sorry for any error in spelling or grammar, but English isn't my native language. ;)

#1218 {IP} Aridor

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Posted 24 February 2009 - 02:03 PM

I like that table idea.

#1219 mike_

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Posted 24 February 2009 - 03:50 PM

Yeah. But I also like my idea of an Elven sanctuary :twisted:

#1220 Morgulshade

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Posted 24 February 2009 - 05:55 PM

Okay this is what I mean with the forest like idea...I like the tables idea, that would be great for rivendel....Look!

Mirkwood well (Not 100 per cent accurate, tree should be greener and fountain smaller)
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Then, this would be their heroic statue:
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Their watch towers would be great if u could get some archers in them and actually see them in the small catwalks around the tree (dunno if u understand what I mean)

The table idea is great, I think you should model THIS adding the table in the middle. It would be awesome for rivendel:
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In the books said they used to have big meals in rivendel...and that structure is really nice, it real fits :twisted:


^^ this suits each races better I think

Edited by Morgulshade, 24 February 2009 - 05:57 PM.





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