Bug reports for Beta 3
#1
Posted 04 February 2008 - 02:44 PM
Some major bugs have been listen on the Readme file.
#2
Posted 04 February 2008 - 03:39 PM
Mordor vs elves bugs;
- Witch king have a skill that requiere lvl 10 but can use at lvl 1
- Witch king can turn to sword, if i use the flaming sword, doesnt attack xD
- when purchased gilgalad, game crashes :O
Edited by Fli, 04 February 2008 - 05:49 PM.
#3
Posted 04 February 2008 - 03:50 PM
#4
Posted 04 February 2008 - 04:29 PM
On the art side, I found quite a few minor faults. My buttons are sometimes blurred, sometimes moved sideways and sometimes they're not even there (which is the case with Gandalf and the knights of Dol Amroth, who have EA buttons).
Love the mod, if I forgot to mention it.
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance
Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy
#5
Posted 04 February 2008 - 04:41 PM
Civilian upgrades should work...
The reason why your buttons may be blurred is the fact that dds converter reduces the quality a bit. But Gandy and KoDA should use your buttons.
#6
Posted 04 February 2008 - 06:31 PM
Also Arwen hit's slowly. I hope this helps a little bit
#7
Posted 04 February 2008 - 07:22 PM
i had one bug with the main menu music for a few minutes :(... after a while it fixed did anyone else get this?
#8
Posted 04 February 2008 - 08:05 PM
A level 3 blacksmith couldn't do any of the upgrades.6 King of the Deads? That is a real major bug!!! I have to make a fixed version of the beta within a couple of weeks...
Civilian upgrades should work...
The reason why your buttons may be blurred is the fact that dds converter reduces the quality a bit. But Gandy and KoDA should use your buttons.
And you can't reduce the quality, it makes them look B-class. It makes me want to re-save every button in dds just to get them right.
However, I got to say I really loved playing men, despite the little faults here and there. The game feeling was heavenly.
Another bug, that I forgot to mention, is that the dunedain rangers have pink fire arrows.
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance
Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy
#9
Posted 04 February 2008 - 08:33 PM
#10
Posted 04 February 2008 - 08:54 PM
Inns have no capture flags.
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance
Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy
#11
Posted 05 February 2008 - 12:43 PM
The dark rangers use their old skin on the haradrim model (looks wild and crazy ), while the dark numenoreans still use their old skin.
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance
Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy
#12
Posted 05 February 2008 - 01:04 PM
I don't believe you! I tested Angmar, and everything was alright... And capture flags should be visible.Most of Angmar's buildings doesn't show up at all
The dark rangers use their old skin on the haradrim model (looks wild and crazy ), while the dark numenoreans still use their old skin.
I guess Ring Heroes don't work at all I should've tested them before the release...
I see what I can do, I may release a tutorial on how to fix the most major bugs by yourself
#13
Posted 05 February 2008 - 01:15 PM
Anyway, I played elves this time. This faction is a lot less buggy thn Angmar, actually I didn't notice anything except for a few details.
Thranduil has an ability where he "can shoot stealthed", while he obviously can't
The Dol Amroth knights on foot, called esgaroth watchers I think, use the gondor soldier anims with great bravour. Only that they keep running their spears through the people in front of them. The wardens have their swords on their backs until the enemy comes (a new strategy!), while the woodsmen keep cutting their hands due to an unfortunate angle of the axe. A I said, details.
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance
Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy
#15
Posted 06 February 2008 - 06:18 AM
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance
Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy
#16
Posted 06 February 2008 - 07:08 AM
#17
Posted 06 February 2008 - 11:23 AM
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#18
Posted 06 February 2008 - 01:39 PM
I don't believe you! I tested Angmar, and everything was alright... And capture flags should be visible.Most of Angmar's buildings doesn't show up at all
The dark rangers use their old skin on the haradrim model (looks wild and crazy ), while the dark numenoreans still use their old skin.
I guess Ring Heroes don't work at all I should've tested them before the release...
I see what I can do, I may release a tutorial on how to fix the most major bugs by yourself
Yep do the tutorial, I at least would use it.
I found some bug with angmar but can't remember it anymore
Son of Thunder, Thor Arise, Son of Thunder.
Son of Odin. Thundergod.
Master of War. Asator!
#19
Posted 06 February 2008 - 02:18 PM
I might do a quick tutorial soon, but the fixed version will be out after enough bugs have been reported.
#20
Posted 06 February 2008 - 04:21 PM
Son of Thunder, Thor Arise, Son of Thunder.
Son of Odin. Thundergod.
Master of War. Asator!
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