Mod "Great War"
#1
Posted 01 March 2008 - 02:00 PM
Modified the most part of game textures( for example soldier of Gondor and Faramir)
Modified the animation of powers and Abilities
Campaign
1) "War of the Ring". Union campaigns from BFME 1 and BFME 2 with new missions and all new features, heroes, powers and many others For Good and Evil
2) In process:
a)"Shadows of Angmar" Campaign from RotWK for Good and Evil
Arnor and Angmar from the campaign witn new units heroes and powers will be closed in game, but if you win "War of the Ring" and "Shadows of Angmar" you will be able to play these faction in skirmish and online games
b)"Last Alliance" Campaign for Good and Evil
c)"The Fourh Age" (War between Good (Gondor and Rohan ) and Evil (Harad)
May be something more
Create-A Hero
1) New Abilities and spells, all old spells rebalanced
2) In process;
New kinds of weapon, armor, helmets
Every weapon, armor, helmet has its own bonus to hero
Different kinds of damage for different kinds of weapon
All Cah Prices have its own Bonus for hero(killer of Uruk-Hai +15% damage for Uruks)
May be new subclass for Cah
Gondor
Hero of the Ring: Isildur
Heroes:
Aragorn
Gendalf
Angbor
Faramir
Beregond
Damrod
Dervorin
Forlong
Halbarad
Madril
Hirluin
Boromir
Imrahil
some of these heroes are only in campaign
New Abilities for new and old heroes
Modified the weapon speed of some heroes
Units:
Infantry:
Gondorian Swordsmaens
Gondorian Archers
Gondorian Pikemens
Gondorian Scouts
Itilien Rangers
Citadel Guards
Guards of the White Tree
Dol Amrot Soldiers
Soldiers of Lamedon
Soldiers of Lossonarh
Soldiers of Ringol
Bowmens of Mortond
Pikemens of Pelargir
Cavalry:
Gondorian Knights
Dol Amrot knights
We delete all Rohan heroes and units from Gondor
Modified power Army of the Dead( A King of the Dead appears with his warriors)
Rohan
Hero of the Ring: Eorl the Young
Heroes:
Teoden
Teodred
Eomer
Eowyn
Gamling
Hama
Erkenbard
Radagast
New Abilities for new and old heroes
Modified the weapon speed of some heroes
Rohan Buildings:
Rohan Farm
The House of healing
Rohan Barracks
Rohan Archery Range
Rohan Stables
EntMoot
HeroStatue
RohanSpellBook:
Heal
Weapon to the peasants
Repair buildings
Summon Rohan Farm
Summon Tom Bombadil
Spirit of the Helm’s Deep(400% to armor and 300% to damage)
Summon Defence Tower
Summon Gondor Allies
Light
Stone bombard
Elven Allies with Haldir
Ent Allies with TreeBeard
Rohan Units
Infantry:
Peasants with swords
Peasants with bows
Peasants with pikes
Westfold's Pikemens
Westfold's Swordsmens
Westfold's Archers
Iomen Archers
Rohan Swordsmens
King’s Guards
Druedain Archers
Cavalry:
Rohirim Pikemen
Rohirim Archers
Rohirim Axemen
King’s Guard Rohirim
Dwarves:
Hero of the Ring: Durin
Heroes:
Torin
King Brand
Kuing Dain
Bard
Beorn
Bifor
Bofur
Gloin
Gimli
Dvalin
New Abilities for new and old heroes
Dwarve's Units
Infantry:
Dwarve's Axethrowers
Dwarve's Guardians
Dwarve's with Crossbows
Dwarve's Pikemens
Dwarve's Saper
Dwarve's Elite Pikemens
Dwarve's Guards of Khazad-dum
Swordsmens of Deil
Archers of Deil
Pikemens of Deil
Rangers of Deil
Cavalry:
Knights of Deil
+ all old siege weapons
Elves
Hero of the Ring: Feanor
Heroes;
Elrond
Gil-Galad
Elrohir
Elladan
Arven
Thranduil
Legolas
Celeborn
Galadriel
Cirdan
Gildor
New Abilities for new and old heroes
Modified the weapon speed of some heroes
Elven Units
Infantry:
Lorien Warriors
Lorien Archers
Lorien Spearmens
Mirkwood Archera
Mirkwood Swordsmen
Mirkwood King's Guard
Rivendell Warrrior
Rivendell Archers
Noldors
Cavalry
Rivendell lancers
Lindon Archers
Noldor Knights
Arnor
Hero of the Ring: Elendil
Heroes:
Argeleb
Arvedui
Arveleg
Allatar
Pallando
Captain of Arnor
New Abilities for new heroes
Arnor Units
Infantry:
Arnor Swordsmen
Arnor Archers
Arnor Pikemens
Arnor Guards
Arnor Rangers
Dunedain
Captain of Dunedain
Imladris Swordsmens
Lindon Swordsmens
Elven Master of Blades
Imladris Captain
Cavalry:
Arnor Cavalry
Dunedain
Mordor
Hero of the Ring: Sauron
Heoes:
9 different Nazguls with different icons, names and powers
Gothmog
Shagrat
King of Corsar
Burzolog
New Abilities for old heroes
Modified the weapon speed of some heroes
Mordor Units
Delete all Harad units
Infantry:
Mordor orc's Wariors
Mordor orc's Archers
Morgul orc's Warriors
Mordor orc's Archers
Skeleton Warriors
Sleleton Archers
Umbar's Pikemens
Attack Troll
Leader Troll
Black Uruks Warriors
Black Uruks Pikemens
Cavalry:
Mordor Wolf Riders
Isengard
Hero of the Ring: Saruman under the power of the Ring
Heroes:
Saruman
Grima
Ugluk
Lurtz
Sharku
Isengard Units
Infantry:
Isengard Swordsmens
Isengard Pikemens
Isengard Crossbows
Isengard Berserker
Isengard Fanatik
Dunlands Warrior
Dunlands Axemens
Rufian Warriors
Ruffian Slavers
Ruffian Thiefs
Ruffian Archers
Cavalry:
Wargs
Wargs Riders
Harad(EvilMen)
Hero of the Ring: Khamul(?) we dont sure that it's good
Heroes:
Lindur
Suladan
Rpmestam
Morientar
Units
Infantry:
Isterling Warrior
Isterling Archers
Isterling Pikemens
Isterling Captain
Isterling King's Guard
Warriors of Harad
Archers of Harad
Assasins of Harad
Black King's Guard of Harad
Wisards
Cavalry:
Mumakil
Olifant
Isterling Cavalry
Isterling Chariot
Haradrim Riders
Wild and Angmar in progress.
Old Screenshots from game.
screenshots.rar 1.68MB 185 downloads
#2
Posted 01 March 2008 - 02:01 PM
Edited by Aragorn2008, 01 March 2008 - 02:07 PM.
#3
Posted 01 March 2008 - 03:53 PM
#4
Posted 01 March 2008 - 04:08 PM
#5
Posted 02 March 2008 - 06:22 AM
#6
Posted 02 March 2008 - 09:45 AM
#7
Posted 02 March 2008 - 02:56 PM
#8
Posted 02 March 2008 - 03:13 PM
#10
Posted 03 March 2008 - 09:14 AM
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#11
Posted 03 March 2008 - 10:40 AM
#12
Posted 15 March 2008 - 06:54 PM
For all factions
Modified the most part of game textures( for example soldier of Gondor and Faramir)
Modified the animation of powers and Abilities
Campaign
1) "War of the Ring". Union campaigns from BFME 1 and BFME 2 with new missions and all new features, heroes, powers and many others For Good and Evil
2) In process:
a)"Shadows of Angmar" Campaign from RotWK for Good and Evil
Arnor and Angmar from the campaign witn new units heroes and powers will be closed in game, but if you win "War of the Ring" and "Shadows of Angmar" you will be able to play these faction in skirmish and online games
b)"Last Alliance" Campaign for Good and Evil
c)"The Fourh Age" (War between Good (Gondor and Rohan ) and Evil (Harad)
May be something more
Create-A Hero
1) New Abilities and spells, all old spells rebalanced
2) In process;
New kinds of weapon, armor, helmets
Every weapon, armor, helmet has its own bonus to hero
Different kinds of damage for different kinds of weapon
All Cah Prices have its own Bonus for hero(killer of Uruk-Hai +15% damage for Uruks)
May be new subclass for Cah
Gondor
Hero of the Ring: Isildur
Heroes:
Aragorn
Gendalf
Angbor
Faramir
Beregond
Damrod
Dervorin
Forlong
Halbarad
Madril
Hirluin
Boromir
Imrahil
some of these heroes are only in campaign
New Abilities for new and old heroes
Modified the weapon speed of some heroes
Units:
Infantry:
Gondorian Swordsmaens
Gondorian Archers
Gondorian Pikemens
Gondorian Scouts
Itilien Rangers
Citadel Guards
Guards of the White Tree
Dol Amrot Soldiers
Soldiers of Lamedon
Soldiers of Lossonarh
Soldiers of Ringol
Bowmens of Mortond
Pikemens of Pelargir
Cavalry:
Gondorian Knights
Dol Amrot knights
We delete all Rohan heroes and units from Gondor
Modified power Army of the Dead( A King of the Dead appears with his warriors)
Rohan
Hero of the Ring: Eorl the Young
Heroes:
Teoden
Teodred
Eomer
Eowyn
Gamling
Hama
Erkenbard
Radagast
New Abilities for new and old heroes
Modified the weapon speed of some heroes
Rohan Buildings:
Rohan Farm
The House of healing
Rohan Barracks
Rohan Archery Range
Rohan Stables
EntMoot
HeroStatue
RohanSpellBook:
Heal
Weapon to the peasants
Repair buildings
Summon Rohan Farm
Summon Tom Bombadil
Spirit of the Helm’s Deep(400% to armor and 300% to damage)
Summon Defence Tower
Summon Gondor Allies
Light
Stone bombard
Elven Allies with Haldir
Ent Allies with TreeBeard
Rohan Units
Infantry:
Peasants with swords
Peasants with bows
Peasants with pikes
Westfold's Pikemens
Westfold's Swordsmens
Westfold's Archers
Iomen Archers
Rohan Swordsmens
King’s Guards
Druedain Archers
Cavalry:
Rohirim Pikemen
Rohirim Archers
Rohirim Axemen
King’s Guard Rohirim
Dwarves:
Hero of the Ring: Durin
Heroes:
Torin
King Brand
Kuing Dain
Bard
Beorn
Bifor
Bofur
Gloin
Gimli
Dvalin
New Abilities for new and old heroes
Dwarve's Units
Infantry:
Dwarve's Axethrowers
Dwarve's Guardians
Dwarve's with Crossbows
Dwarve's Pikemens
Dwarve's Saper
Dwarve's Elite Pikemens
Dwarve's Guards of Khazad-dum
Swordsmens of Deil
Archers of Deil
Pikemens of Deil
Rangers of Deil
Cavalry:
Knights of Deil
+ all old siege weapons
Elves
Hero of the Ring: Feanor
Heroes;
Elrond
Gil-Galad
Elrohir
Elladan
Arven
Thranduil
Legolas
Celeborn
Galadriel
Cirdan
Gildor
New Abilities for new and old heroes
Modified the weapon speed of some heroes
Elven Units
Infantry:
Lorien Warriors
Lorien Archers
Lorien Spearmens
Mirkwood Archera
Mirkwood Swordsmen
Mirkwood King's Guard
Rivendell Warrrior
Rivendell Archers
Noldors
Cavalry
Rivendell lancers
Lindon Archers
Noldor Knights
Arnor
Hero of the Ring: Elendil
Heroes:
Argeleb
Arvedui
Arveleg
Allatar
Pallando
Captain of Arnor
New Abilities for new heroes
Arnor Units
Infantry:
Arnor Swordsmen
Arnor Archers
Arnor Pikemens
Arnor Guards
Arnor Rangers
Dunedain
Captain of Dunedain
Imladris Swordsmens
Lindon Swordsmens
Elven Master of Blades
Imladris Captain
Cavalry:
Arnor Cavalry
Dunedain
Mordor
Hero of the Ring: Sauron
Heoes:
9 different Nazguls with different icons, names and powers
Gothmog
Shagrat
King of Corsar
Burzolog
New Abilities for old heroes
Modified the weapon speed of some heroes
Mordor Units
Delete all Harad units
Infantry:
Mordor orc's Wariors
Mordor orc's Archers
Morgul orc's Warriors
Mordor orc's Archers
Skeleton Warriors
Sleleton Archers
Umbar's Pikemens
Attack Troll
Leader Troll
Black Uruks Warriors
Black Uruks Pikemens
Cavalry:
Mordor Wolf Riders
Isengard
Hero of the Ring: Saruman under the power of the Ring
Heroes:
Saruman
Grima
Ugluk
Lurtz
Sharku
Isengard Units
Infantry:
Isengard Swordsmens
Isengard Pikemens
Isengard Crossbows
Isengard Berserker
Isengard Fanatik
Dunlands Warrior
Dunlands Axemens
Rufian Warriors
Ruffian Slavers
Ruffian Thiefs
Ruffian Archers
Cavalry:
Wargs
Wargs Riders
Harad(EvilMen)
Hero of the Ring: Khamul(?) we dont sure that it's good
Heroes:
Lindur
Suladan
Rpmestam
Morientar
Units
Infantry:
Isterling Warrior
Isterling Archers
Isterling Pikemens
Isterling Captain
Isterling King's Guard
Warriors of Harad
Archers of Harad
Assasins of Harad
Black King's Guard of Harad
Wisards
Cavalry:
Mumakil
Olifant
Isterling Cavalry
Isterling Chariot
Haradrim Riders
Wild and Angmar in progress.
Old Screenshots from game.
screenshots.rar 1.68MB 185 downloads
#13
Posted 15 March 2008 - 06:54 PM
#14
Posted 17 March 2008 - 06:59 PM
#15
Posted 26 March 2008 - 08:00 AM
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#16
Posted 26 March 2008 - 02:37 PM
#17
Posted 26 March 2008 - 07:15 PM
but please upload the screens at imageshack.us so that we are able to have a look at them without downloading a rar file
about the screens:
there are some nice models in it, but
well 51 screens, but only 40 different screens
and a lot of stuff from RJ and TEA
Edited by Elrond99, 26 March 2008 - 07:22 PM.
#18 Guest_Guest_Aragorn2008_*_*
Posted 27 March 2008 - 03:20 AM
it´s very easy to find the download link I think
but please upload the screens at imageshack.us so that we are able to have a look at them without downloading a rar file
about the screens:
there are some nice models in it, but
well 51 screens, but only 40 different screens
and a lot of stuff from RJ and TEA
Yes, we use RJ and some other modification in our mod. Of course we wrote in credits all these modifications. Now we are making new models, new textures and many other. Now one of our mappers wrote new maps for Minas-Tirith, Helms Deep and some other castles.
#19
Posted 27 March 2008 - 03:47 AM
Please make sure you ask permission when using anything in a public released mod. Check the permissions of the mod, and make sure you follow them. (i.e. If the mod states something is all right to use, as long as you give credit, give credit for each piece. If the mod says ask, you need to ask. If the mod says you need to ask the creator, ask the creator of the assets. A number of the items you included in the mod are not mine, and I'm not sure if you asked EHL, Edain-mod, Astrinax, and others before using them.
There is a BIG reason why I do the credits page and the txt document and the terms of use and I try to communicate stuff along these lines. There are things that are in the mod, which are definitely not mine, and I have been told by the creator(s) that they do not want them being used elsewhere. If you plan on releasing it publicly, just make sure you ask permission, that's all. There are items in the screens that fall in this category. So many people have been willing to help out RJ and through partnerships with other mods we've been able to expand the content/gameplay.
I apologize if I come across harsh at all, it is not my intention. I just want to make sure that the creators of content are asked when that content is used. If anything, just so we know how far our content has spread.
Robert J.
#20
Posted 27 March 2008 - 07:06 PM
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