Wars of the East v1.22
#1
Posted 02 March 2008 - 10:06 AM
Some major bugs, such as the Tulamdir, Blacksmith upgrade, Pink Dunedain Fire Arrows, Army of the Dead bugs have been fixed, and Witch-king should be functional as well. I'm not sure about the Ring Heroes, but they should be working now, the only problem is that they no longer drop the Ring after their death...
I hope that at least those who will participate in the tournament will download this "patch". Have fun playing, and remember to report any bugs you find asap
#2
Posted 02 March 2008 - 10:37 AM
#3
Posted 03 March 2008 - 12:01 PM
Son of Thunder, Thor Arise, Son of Thunder.
Son of Odin. Thundergod.
Master of War. Asator!
#4
Posted 03 March 2008 - 03:29 PM
ok i'll cry more tomorow...
#5 Guest_Srg Insane_*
Posted 03 March 2008 - 11:06 PM
#6 Guest_aNaRcHiSt44_*
Posted 05 March 2008 - 05:24 AM
-im not sure if this is just EA's fault, bcos it happens in the S.E.E mod as well-10-20 mins into a game, selecting multiple hordes will cause a CTD.
-alternating between 20-40 mins, a crash resulting in the computer restarting by itself after a few seconds occurs.
-the AI for the factions: MEN and DWARVES (maybe EVIL MEN, ANGMAR and DORWINION-have not tried due to reports of many issues concerning the AI of those particular factions) do not build resource production buildings, forcing them to rely on outposts and their fortress-and lairs. the other unlisted factions work fine.
sorryz to interrupt u guys, but these issues are major-but then again the first one would be EA's fault-considering it was also found in BFME2 (not ROTWK). that's all we fans who have downloaded and played ur mod really need: a fixed AI and fixed crash. thanks, and sorryz again
#7
Posted 05 March 2008 - 01:54 PM
hey ppls. love the mod but there are a few major bugs to report-sorryz;
-im not sure if this is just EA's fault, bcos it happens in the S.E.E mod as well-10-20 mins into a game, selecting multiple hordes will cause a CTD.
-alternating between 20-40 mins, a crash resulting in the computer restarting by itself after a few seconds occurs.
-the AI for the factions: MEN and DWARVES (maybe EVIL MEN, ANGMAR and DORWINION-have not tried due to reports of many issues concerning the AI of those particular factions) do not build resource production buildings, forcing them to rely on outposts and their fortress-and lairs. the other unlisted factions work fine.
sorryz to interrupt u guys, but these issues are major-but then again the first one would be EA's fault-considering it was also found in BFME2 (not ROTWK). that's all we fans who have downloaded and played ur mod really need: a fixed AI and fixed crash. thanks, and sorryz again
First, my computer at least doesn't restart itsefl at any time. It just reports that game.dat quitted working after some time of the play of mod. And secondly, sometimes AI doesn't build anything at all if it has teammates, not in the mod but in the right game aswell.
Son of Thunder, Thor Arise, Son of Thunder.
Son of Odin. Thundergod.
Master of War. Asator!
#8
Posted 05 March 2008 - 05:23 PM
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance
Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy
#9 Guest_aNaRcHiSt44_*
Posted 05 March 2008 - 11:35 PM
#10
Posted 06 March 2008 - 12:50 PM
Edited by Linas, 06 March 2008 - 12:51 PM.
#12
Posted 06 March 2008 - 05:24 PM
#13
Posted 06 March 2008 - 05:33 PM
#14 Guest_Tomzter08_*
Posted 31 July 2008 - 03:33 PM
When i start the mod and all the other WotE's
they have an error about data\ini\object\evilfaction\angmar\angmarmewlipswamp
someone help me please
#15 Guest_Guest_*
Posted 12 August 2008 - 02:48 PM
my english is not very good so forgive me pls
i have found some bugs:
dorwinion: i can't summon the horse lord from stables (forsakin or some how) more then once
evil men: one building becomes pink when demaged, i don't know name but AI buils it anywhere and it trans units (usually AI builds anywhere only farms)
goblins: where are they? i can't find them anywhere... looks like entire faction has been removed
my email: jachym.tousek@gmail.com
#16
Posted 12 August 2008 - 04:00 PM
download patches!!!!!!!!!!!Yes i have a problem
When i start the mod and all the other WotE's
they have an error about data\ini\object\evilfaction\angmar\angmarmewlipswamp
someone help me please
Edited by andrej, 12 August 2008 - 04:00 PM.
“On a given day, a given circumstance, you think you have a limit. And you then go for this limit and you touch this limit, and you think, 'Okay, this is the limit'. And so you touch this limit, something happens and you suddenly can go a little bit further. With your mind power, your determination, your instinct, and the experience as well, you can fly very high.” Ayrton Senna
#17
Posted 13 August 2008 - 04:19 AM
Evil Men: I know, I hat that, it's the Easterling Barracks, and WotE team is still hunting of the reason for that.
Goblins: Sorry man, Evil Men took them over and killed them.......... but it's remains are scattered throught the FoD! Well, some of them at least......
#18
Posted 15 August 2008 - 04:29 AM
evil men: i think it loks like the top part of evil men fortress (becouse of shapes), maybe that can help
#19
Posted 15 August 2008 - 02:13 PM
Easerling Barracks, Easterling Fortress. Or Rhun Fortress and barracks! So, they are from the same people, which explains the similarity.
#20
Posted 15 August 2008 - 05:14 PM
At Evil Men, sorry, we couldn't fix that one yet. My guess is that the damaged version of the structure wasn't made, so the program misread things. For now, we might just use the normal models for the barracks when damaged. Not a perfect solution, but still better than the pink stuff.
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
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