What are your plans for Soulstorm?
#41
Posted 09 March 2008 - 02:40 AM
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#42
Posted 09 March 2008 - 04:13 AM
Yep its Hardcoded.. not that its really matters.. you let OUR Advanced AI get to the Saint Tier4 level and yer pretty much poo.
That's predictable, what else can we expect from this mod's A.I.
Although... let ME go Tier 4 with the Eldar and that Saint is poo
#43
Posted 09 March 2008 - 04:17 AM
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#44
Posted 09 March 2008 - 04:38 AM
I'm almost ready to send the AI to the next stage of dev.. Very close.. been working/playtesting/tweaking.. recording my changelog for Arkhan/Larkin.. some unbelievable battles.. the Advanced AI seems alot more.. aggressive in SS.. dunno why.. vicious.. Ork AI is especially unforgiving.. can't put my hand on why.. things seem more brutal.
Stop the teasing, you wouldn't want Gray Knights after you
#45
Posted 09 March 2008 - 04:48 AM
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#46
Posted 09 March 2008 - 06:22 AM
Hoping to find a replay with some bigger battles - maybe will see more vehicles/higher tier units come out.
#47
Posted 11 March 2008 - 10:59 AM
After a few more games, and watching some online players replays, sadly.. it seems the Sisters of Battle's best start so far (in 1 V 1 anyways) is just spam infantry and upgrade to melta weapons. A full infantry Cap with melta just burns through everything. At most, I've seen one or two immolator tanks built by the players in these games to give some support.
Hoping to find a replay with some bigger battles - maybe will see more vehicles/higher tier units come out.
I agree. Vehicles are just the icing on the cake for the Sisters. Their infantry just decimates everything.
#49
Posted 12 March 2008 - 11:24 AM
Are you saying the the sisters are overpowered, or that the racial design doesn't favor lots of vehicles?
Not sure of overpowered - i've seen some replays where they get beaten.. but since they are so effective with those infantry upgrades, they seem.. well.. boring. Same builds every time.. same upgrades.. and a lot of the other units just not built by the players because those upgraded mass infantry is too effective.
It's still early days though and like all the previous expansions and even the original DoW, players will start experimenting with other things and so we may see different strats emerging.
#50
Posted 12 March 2008 - 12:03 PM
Are you saying the the sisters are overpowered, or that the racial design doesn't favor lots of vehicles?
Not sure of overpowered - i've seen some replays where they get beaten.. but since they are so effective with those infantry upgrades, they seem.. well.. boring. Same builds every time.. same upgrades.. and a lot of the other units just not built by the players because those upgraded mass infantry is too effective.
It's still early days though and like all the previous expansions and even the original DoW, players will start experimenting with other things and so we may see different strats emerging.
Ah the memories... you guys surely remember the days when Fire Warriors and Krootox ruled everything on their path, until patch 1.2 arrived that is, it looks like history repeats itself indeed (and oh my God not having a cap limit for the Krootox screamed for everyone to play as Tau and just kill everything... you had to put every single units you had against four or five of those, and that's without any infantry support).
#51
Posted 12 March 2008 - 12:26 PM
That's just how the game works, if you pressure hard neither have many resources, so you're forced to go hard infantry. You need to fight yourself to the advantage needed to get a vehicle out, and once you do, that often settles the game.
#53
Posted 12 March 2008 - 08:26 PM
Sisters with meltaguns owning everything...? What? The only infantry with meltaguns are the Celestian squad and those meltaguns aren't effective against infantry. They're semi-good in melee, but they can't beat real melee squads.
The point being that most games with them are 98% infantry and the same one or two vehicles. They even have a "dreadnought" vehicle ( sorry - i forgot the actual name) which I have yet to see make any appearance on the field.
Again - I don't think they are overpowered or owning everything, but its just that playing an all infantry (upgraded) with one vehicle seems to be the best - or at least most favorite - tactic at this time.
This has happened before with other races (as pointed out above with Krootox), and usually -->
1) If its a game balance issue, a patch eventually balances things to make other options more viable
2) If it's not a balance issue, opposing players figure out how to beat this build order, forcing players (SoB players in this case) to start exploring the other (neglected) options they have.
Until one of the above happens, the SoB playstyle just seems way too linear.
#54
Posted 13 March 2008 - 08:03 PM
Also, I've been able to settle a lot of fights without ever using a single vehicle playing as both the Imperial Guard and Chaos. It's not very uncommon.
#55
Posted 14 March 2008 - 12:32 AM
I guess its just playstyle then. Hopefully will see more SoB players mix it up a bit.
Watched a 3 V 3 replay at gamereplay.org - IG/IG/Chaos vs. SoB/Necron/DE. Pretty awesome match. Sadly... again.. the SoB player had a total of two vehicles and just kept upgrading spamming infantry. The Necron and IG players were impressive to watch. Necron player got out 2 or 3 restored monoliths, and a deceiver (too little too late). IG threw everything AND the kitchen sink.. lol... walkers, tanks, Baneblade rolling across the landscape :-)
#56
Posted 14 March 2008 - 12:53 AM
As a SM player, that's not good news.. lol
I guess its just playstyle then. Hopefully will see more SoB players mix it up a bit.
Watched a 3 V 3 replay at gamereplay.org - IG/IG/Chaos vs. SoB/Necron/DE. Pretty awesome match. Sadly... again.. the SoB player had a total of two vehicles and just kept upgrading spamming infantry. The Necron and IG players were impressive to watch. Necron player got out 2 or 3 restored monoliths, and a deceiver (too little too late). IG threw everything AND the kitchen sink.. lol... walkers, tanks, Baneblade rolling across the landscape :-)
Can you link me to that replay please? It'd give me a reason to fire up Soulstorm.
EDIT: I think I found it, it's that one? http://www.gamerepla...a...ls&id=29164
Edited by Zenoth, 14 March 2008 - 12:56 AM.
#57
Posted 14 March 2008 - 01:24 AM
As a SM player, that's not good news.. lol
I guess its just playstyle then. Hopefully will see more SoB players mix it up a bit.
Watched a 3 V 3 replay at gamereplay.org - IG/IG/Chaos vs. SoB/Necron/DE. Pretty awesome match. Sadly... again.. the SoB player had a total of two vehicles and just kept upgrading spamming infantry. The Necron and IG players were impressive to watch. Necron player got out 2 or 3 restored monoliths, and a deceiver (too little too late). IG threw everything AND the kitchen sink.. lol... walkers, tanks, Baneblade rolling across the landscape :-)
Can you link me to that replay please? It'd give me a reason to fire up Soulstorm.
EDIT: I think I found it, it's that one? http://www.gamerepla...a...ls&id=29164
yep.. that's the one.... the others are pretty good too.
#58
Posted 14 March 2008 - 02:33 AM
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#59
Posted 24 March 2008 - 02:02 PM
The pressure is nothing compared to what I felt when I played the Advanced AI mod for Dark Crusade, I can especially remember the Necron Advanced AI very well. I also miss the option to delay attacks of the AI. That was a ver ynice option if I wanted to experiment with the units a bit and I can't believe they haven't added this option for the vanilla AI.
I really like the new sides, especially the buildings of the Sisters of Battle and the units of the Dark Eldar.
If I can find my DC disk, I might install the game again and the latest AI mod, I'll need a lot of practice to even stand a chance for Soulstorm.
Awesome work!
Edited by JH24, 24 March 2008 - 02:07 PM.
#60
Posted 25 March 2008 - 02:34 PM
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