I agree with you when it comes to MP; however, too big cost is a good idea to prevent AI from building stuff at all :/ Unless you use 'pay as you go' feature, that is Still I'm affraid it could hamper AI, but I'm talking about vanilla experience... Pity that my Laptop is quite weak, becouse I could play PR more & see how things can be balanced.Some units (the MAS 2xB) should be tremendously expensive. I say this because cost is a good way to limit how many exist. Also, cost is a reflection of capability, more then size is, particularly in land combat. The 501st (Imp units) is going to be more expensive then standard stormies, instead of smaller. Most artillery should be single-unit, possibly with spotters, so cost is the best way to balance them. Also, it would be good if the anti-heavy stuff artillery could shoot at landing ships (if you have it in range of the drop zone), killing the units aboard them.
Get rid of artillery and push back speeders in the tech tree
#81
Posted 10 April 2008 - 03:25 PM
#82
Posted 10 April 2008 - 05:34 PM
Nope, rather as 'universal-anti-heavy-stuff' vs everything big. Like AA-gun/ATAT destroyer/bunker destroyer etc.And Keraunos, would that mean you change it from artillery to anti tank gun?
That's... pretty much was an anti tank gun is.
! Just had a thought, maybe disable arty's normal attack, and make arty barrage a power.
Edited by Clubby, 10 April 2008 - 05:36 PM.
#83
Posted 10 April 2008 - 06:52 PM
Nope, rather as 'universal-anti-heavy-stuff' vs everything big. Like AA-gun/ATAT destroyer/bunker destroyer etc.And Keraunos, would that mean you change it from artillery to anti tank gun?
That's... pretty much was an anti tank gun is.
! Just had a thought, maybe disable arty's normal attack, and make arty barrage a power.
Interesting idea. The question is, is it practial? It might be somewhat difficult to code.
#84
Posted 10 April 2008 - 10:39 PM
I think it's reasonable to change vehicle units to single ones as opposed to having them come in groups of 2 or 3 and at the same time increase costs based on the unit's ability.
Regardless if you have artillery or not in the game the overall scale of land combat in this game is just very tiny and vehicle dominated. AI is just too poor to move infantry out of the way of incoming treads that roll over them and infantry come in tiny units of 9 X 2.
There are some things you can do to mitigate for this failure and some you cannot. I don't suggest anything be done that cannot be done. I simply suggest something be done within reason to make it more canon and more realistic.... more Star Warsy.
#85
Posted 11 April 2008 - 12:03 AM
Edited by anakinskysolo, 11 April 2008 - 12:04 AM.
#86
Posted 11 April 2008 - 01:03 AM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#87
Posted 11 April 2008 - 04:00 AM
What you fail to notice is that game was sponsered by LucasArts so all the units in it are canon. You cannot call these units uncanon because they were not in the movie or books. LucasArts said they are and since they have the people that decide if things are canon. You can take it out. Fine but you cannot call it not canon.
Actually there are several layers of canon. I didn't make this up and pull it out of thin air.
#1: Movies: they trump everything and the reason is so there is flexibility for Lucas to put on screen what he wants. Period.
#2: Expanded Universe Novels: they are the flesh that fills out the bones that are the movies, however whatever is in them can still be ignored by the movies but are tightly controlled so this is avoided
#3: Expanded Universe Games/Toys etc: they have value and are also regulated by Lucas but a LOT of creative license is given to developers for new content and are basically the skin that rounds out what we know as Star Wars. However they are trumped by both novels and movies and it's not often that game/toy material makes it up to the 2nd or 1st tier of canon but it does happen. Typically when novel writers wish to dip into interesting/compelling characters and bring them to the forefront or when Lucas wishes to move the franchise up a notch. Anyone catch Vader crushing the hospital room in EPIII and how similar it is to Force Unleashed? Force Unleashed is probably the best example as it ties directly to the movies and Lucas is set to make the game tier 1 canon as a result. That's how they are painting it anyway. From this point on you can expect this powerful use of the Force show up in novels and elsewhere as a result.
Edited by Sausage, 11 April 2008 - 04:03 AM.
#88
Posted 11 April 2008 - 04:02 AM
#89
Posted 11 April 2008 - 10:29 AM
However, spamming heavy factory and flooding the landing zone with artillery is downright annoying, especially when the speeders are buzzing around. I think it is this 'endless spawn' game mechanics that requires more fixing.
With that said, a price increase would make it more balanced, in my opinion.
Concerning cannon, I'm not a star wars expert but i think PR intended to allow player explore alternate route that SW might have developed. Such as Empire concentrating more on fighter technology than going SSD. So developing artillery does not sound so outlandish.
If the protorn torpedo launchers and the SPMA-Ts are too unrealistic, I prefer substituting them with more 'canon unit' rather than removing the whole class of them.
#91
Posted 11 April 2008 - 03:46 PM
I think that Rebel artillery are much more of a problem not because of the unit itself. It's the way they usually appear as an endless tide from the heavy factories. Without porper protection, they are sufficiently vulnerble and die before infliicting too much damage.
However, spamming heavy factory and flooding the landing zone with artillery is downright annoying, especially when the speeders are buzzing around. I think it is this 'endless spawn' game mechanics that requires more fixing.
With that said, a price increase would make it more balanced, in my opinion.
Concerning cannon, I'm not a star wars expert but i think PR intended to allow player explore alternate route that SW might have developed. Such as Empire concentrating more on fighter technology than going SSD. So developing artillery does not sound so outlandish.
If the protorn torpedo launchers and the SPMA-Ts are too unrealistic, I prefer substituting them with more 'canon unit' rather than removing the whole class of them.
Explore a route BASED on canon. You cannot createa new series of fighters or a new series of capital ships; in land it would be basically the same.
#92
Posted 11 April 2008 - 07:11 PM
Some of you are entirely missing the point. If this artillery feels SW to you, then you need to think a bit about your ideas. This mod stands for making the game more SW, and all your solutions don't point that way. You are just thinking of balance, that they are too powerful, too accurate, etc. And you don't seem to notice that this type of artillery is only referenced in EAW, so its not canon. Or are you saying that it is true that ISD have turbolasers like in the real game? Or that Galactic Battlegrounds units are canon because they appear on Wookiepedia? If they don't appear in any other source rather than a game which isn't focused in canon, then it ISN'T canon. Or are you saying that the SPMA-T's turbolaser is canon too? Or that the proton torpedoes of the rebel artillery are canon? Or that mass drivers really exist in the SW universe? What should be done to make the game more SW like, is to put real canon units that are referenced in the books and that are seen in action in other sources apart from a game where you manipulate them. There are plenty of other artillery units in the SW universe, why not eliminate the artillery shown in-game, which isn't canon, and replace it with other artillery that is canon? That's what PR has done so far, anyway.
We are not arguing ove how canon the EAW artillery is. We are discussing wether or not it should be used at all.
What you fail to notice is that game was sponsered by LucasArts so all the units in it are canon. You cannot call these units uncanon because they were not in the movie or books. LucasArts said they are and since they have the people that decide if things are canon. You can take it out. Fine but you cannot call it not canon.
Actually there are several layers of canon. I didn't make this up and pull it out of thin air.
#1: Movies: they trump everything and the reason is so there is flexibility for Lucas to put on screen what he wants. Period.
#2: Expanded Universe Novels: they are the flesh that fills out the bones that are the movies, however whatever is in them can still be ignored by the movies but are tightly controlled so this is avoided
#3: Expanded Universe Games/Toys etc: they have value and are also regulated by Lucas but a LOT of creative license is given to developers for new content and are basically the skin that rounds out what we know as Star Wars. However they are trumped by both novels and movies and it's not often that game/toy material makes it up to the 2nd or 1st tier of canon but it does happen. Typically when novel writers wish to dip into interesting/compelling characters and bring them to the forefront or when Lucas wishes to move the franchise up a notch. Anyone catch Vader crushing the hospital room in EPIII and how similar it is to Force Unleashed? Force Unleashed is probably the best example as it ties directly to the movies and Lucas is set to make the game tier 1 canon as a result. That's how they are painting it anyway. From this point on you can expect this powerful use of the Force show up in novels and elsewhere as a result.
Actually, the force unleashed game will not be canon. The novel will. Any game is hard to make too canon, because most have multiple options for plotlines.
Come on! A turbolaser that arcs? An ISD with 4 turbolasers and 2 ion cannons? An X-Wing fighter about half the size of a corvette? Rebel artillery that fire proton torpedoes and is incapable of destroying an AT-AT with 10 of them? A Mon Cal of the same size of an ISD? I could keep naming non-canon circumstances, but it wouldn't serve much, because if you don't the point here, you're completely lost. I recommend you to read the discussions on Wookiepedia. And one more thing: when something is only referenced in one source, then it is not completely canon, it needs to be in another EU source to be considered real canon.
Completely correct here. Still, not all proton torpedoes are equal. The PLEX missiles are proton torpedoes, too.
I think that Rebel artillery are much more of a problem not because of the unit itself. It's the way they usually appear as an endless tide from the heavy factories. Without porper protection, they are sufficiently vulnerble and die before infliicting too much damage.
However, spamming heavy factory and flooding the landing zone with artillery is downright annoying, especially when the speeders are buzzing around. I think it is this 'endless spawn' game mechanics that requires more fixing.
With that said, a price increase would make it more balanced, in my opinion.
Concerning cannon, I'm not a star wars expert but i think PR intended to allow player explore alternate route that SW might have developed. Such as Empire concentrating more on fighter technology than going SSD. So developing artillery does not sound so outlandish.
If the protorn torpedo launchers and the SPMA-Ts are too unrealistic, I prefer substituting them with more 'canon unit' rather than removing the whole class of them.
Completely what I think. The concept of artillery is good, even if the units aren't.
Explore a route BASED on canon. You cannot createa new series of fighters or a new series of capital ships; in land it would be basically the same.
Still, that doesn't mean that some ships used only rarely can't become common. Artillery falls into that category. No one wants to keep artillery as-is. Pretty much everyone wants a more-canon artillery unit, but we need to figure out what that will be.
#93
Posted 12 April 2008 - 05:21 AM
I am not suggesting getting rid of heavy, vehicle-mounted artillery; I am a huge fan of the Imperial heavy parabolic cannon from Force Commander. Those are AWESOME!!! I'm not sure what exactly they fire, though.
#94
Posted 14 April 2008 - 12:39 AM
I was looking through the essential guides and my trusty Imperial Sourcebook, and aside from actual emplacement weapons like the P-Towers and the Golan Towers on Hoth, the only mobile artillery I can find reference to are missile sleds, the Speizoc Grandfather Gun (a huge anti-fortification ion cannon), and the Speizoc Penetrator blaster. All other artillery are actually heavy weapons attatched to infantry squads or light vehicles. These include the CSPL grenade launchers, Equalizer shoulder-mounted ion cannons, repeating blasters, and the PLEX missile launcher. These weapons fulfill the long-range fire support role, but lack the outright destructiveness of EAW artillery. Small units like this are also more mobile and easier to destroy than heavy artillery, which I think addresses most anti-artillery complaints on this thread.
I am not suggesting getting rid of heavy, vehicle-mounted artillery; I am a huge fan of the Imperial heavy parabolic cannon from Force Commander. Those are AWESOME!!! I'm not sure what exactly they fire, though.
You missed the Heavy blaster artillery. Also, you ignored any clone wars sources.
#95
Posted 14 April 2008 - 01:24 PM
A thought: Were Clone Wars battles prearranged somehow (we know Palpatine was in control)? Or were both sides so huge that they could afford the gigantic forces shown in the movies to actually be assigned to permanent gaurd duty?
#96
Posted 14 April 2008 - 06:56 PM
I'm sorry, I haven't read any Clone Wars material; I've always liked the original trilogy better. What do you mean by heavy blasters? Were they vehicle-mounted or dragged around by infantry?
A thought: Were Clone Wars battles prearranged somehow (we know Palpatine was in control)? Or were both sides so huge that they could afford the gigantic forces shown in the movies to actually be assigned to permanent gaurd duty?
I don't know about the clone wars battles. The armies would have been larger then GCW ones, because of droids/clones, but not that large for garrison on most planets. Genosis was a sepratist staging ground that the Republic deployed a lot of forces to, while Utapau was a Jedi trap. The clone was artillery was the SPHA-T and Hailfire droids primairly. The heavy blaster artillery was from W&T. http://starwars.wiki...lled_turbolaser
#97
Posted 15 April 2008 - 03:22 AM
#98
Posted 15 April 2008 - 07:00 PM
Oh, those blaster artillery. I'm not sure how they could be implimented in the game, as they are about 2.5 times the hieght of an AT-AT. I didn't count multi-role vehicles as artillery in my previous post; technically, any vehicle with a long-range weapon could fill an artillery role (The blaster artillery has a tourbolaser pulsar, three defensive tourbolasers, and is heavily shielded and armored, so it is fairly versatile). When I said artillery, I just meant the single-purpose guns.
That is a single-purpose gun. It would be implimented fairly quickly, because aside from the quality of the model, size matters not. I would think that possibly we should have the gun be a special ability to prevent it's being fired without player consent.
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