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Possible to recreate the Battle of Endor?


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#41 Kaleb Graff

Kaleb Graff

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Posted 21 April 2008 - 07:08 PM

I meant like commander ranks. It would be nice to get away from the one-size fits all commanders we have now. Say we would have 4 different types of naval commanders: Commanders, Captains, Vice Admirals and Admirals. This would allow you to get better commanders for more important fleets. The same would apply to ground, and possibly to starfighters.

For me it still means creating better heroes, not ships :p Though entire idea of upgrading not only units but ranks (& better bonuses) is great ;) It could simulate experience ;)

BTW, Kaleb, I just realised you're an ultimate spammer :p There's almost no thread without your name, and most end with your posts ;)

I have a lot of time on my hands, so I tend to read and reply to all topics that interest me. That's most of them, but not all. By better heroes, do you mean just increasing the bonuses heroes give? I'm not talking about upgrades, so much as different units. It's not meant to simulate experience, it is intended to simulate reality.

I doubt AI will be able to use this feature effectively - we won't be able to tell it to do so, AFAIK. I'd stick to current, character-driven system: we assume that every ship group has it's captains/commanders/admirals; some has better ones (represented by Fleet Commanders); the best ones start as good commanders, but as the war progresses they gain respect and are recognized, are given promotions & better ships (and in the same time, as experience accumulates, they become better at commanding ships).


I'm not worried about AI utilization. The point behind my idea is that in this mod we have gotten rid of the one size fits all in a specific role, so we should do the same with commanders. The AI doesn't use all of the new ships well, either, but we haven't let that stop us. 1000 credits is a lot for someone starting out, so they likely won't buy fleet commanders. Later on, though, you might have lots of money, but stacking commanders doesn't work, so you have to rely on heroes for boosts. However, heroes are limited, and thus you might not have enough for all of your fleets. This allows you to pick commanders like other ships.



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