I have a small question about Unreal-development (UT2004 to be precise). In a school project we're working with 40 people on creating a game, and I'm the lead of the Level Design team.
In one of our levels, we have some issues with terrain. Our heightmap and layer textures for it (the gray stuff, not the texture you stick on the terrain) are stored in a seperate package (called Level2.utx) because we're not allowed to use myLevel (I'm not sure if this restriction applies to heightmaps and that stuff as well, but my classmates don't want to take the risk).
Anyway, the problem is that when you open the map in the editor, without first importing Level2.utx, there's no terrain, or at least none visible.
What could be wrong here? We're using the same approach in another map, where the package is level1.utx, but can a capital letter really make the difference?
Thanks

ps. any opinions on the myLevel restriction? IMO something as level-linked as heightmaps could definitely go there