Ok, so I was exploring the possibility of modifying the current Become_Undead subtype to have a second one, that would spawn via OCL, a different unit other then a Barrowwight. I cannot seem to find these subtypes to edit them... Anyone know where I can find them?
DamageSubType Editing
Started by Shelob Riding Ringwraith, Jun 10 2008 03:13 AM
6 replies to this topic
#2
Posted 10 June 2008 - 12:55 PM
#3
Posted 10 June 2008 - 01:41 PM
Yay, mission acomplished, it seems my tutorial might have alot of use after all!!
Would you mind to rate it after using it, if you are going to use it, that is.
Would you mind to rate it after using it, if you are going to use it, that is.
Ridder Geel
#4
Posted 10 June 2008 - 03:41 PM
Thanks! I'm integrating that into my regular weapon, which is this..
An invisible destruction tornado which zombifies everything that hits it.
Weapon ZombieWind RadiusDamageAffects = ENEMIES NEUTRALS DelayBetweenShots = 0 ; time between shots, msec ClipSize = 0 ;4; how many shots in a Clip (0 == infinite) WeaponSpeed = 700 ; dist/sec RadiusDamageAffects = ENEMIES NEUTRALS NOT_SIMILAR DelayBetweenShots = 1 ; time between shots, msec FireFX = FX_SummonAOD DamageDealtAtSelfPosition = Yes IsAimingWeapon = Yes AntiAirborneVehicle = Yes AntiAirborneMonster = Yes //////////FireFX = FX_GimliLeap // CHANGE DamageNugget ; A basic Nugget that just does damage Damage = 120 Radius = 20.0 DelayTime = 0 DamageType = MAGIC DamageSubType = BECOME_UNDEAD DamageFXType = FLAME DeathType = EXPLODED DamageScalar = 35% NONE +STRUCTURE CylinderAOE = Yes End DamageNugget ; A basic Nugget that just does damage Damage = 60 Radius = 40.0 DelayTime = 0 DamageType = MAGIC DamageSubType = BECOME_UNDEAD DamageFXType = FLAME;GIMLI_LEAP DeathType = EXPLODED DamageScalar = 35% NONE +STRUCTURE CylinderAOE = Yes End AttributeModifierNugget AttributeModifier = BlackRiderMorgulBlade DamageFXType = FLAME SpecialObjectFilter = ALL End End
An invisible destruction tornado which zombifies everything that hits it.
#5
Posted 10 June 2008 - 04:11 PM
Sounds very Evil
Great, so you liked my tutorial?
Great, so you liked my tutorial?
Ridder Geel
#6
Posted 10 June 2008 - 07:25 PM
Worked like a charm.. now I just have to find a suitable launch fire effect and arm my zombies with swords. =)
#7
Posted 10 June 2008 - 08:12 PM
Would you be so kind to give it a rating, it only takes a few seconds since u already read my tutorial?
Ridder Geel
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