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DamageSubType Editing


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#1 Shelob Riding Ringwraith

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Posted 10 June 2008 - 03:13 AM

Ok, so I was exploring the possibility of modifying the current Become_Undead subtype to have a second one, that would spawn via OCL, a different unit other then a Barrowwight. I cannot seem to find these subtypes to edit them... Anyone know where I can find them?

#2 Turin Turumbar

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Posted 10 June 2008 - 12:55 PM

http://www.the3rdage...?apage=335#page
I think this article should say all

#3 Ridder Geel

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Posted 10 June 2008 - 01:41 PM

Yay, mission acomplished, it seems my tutorial might have alot of use after all!!

Would you mind to rate it after using it, if you are going to use it, that is.
Ridder Geel

#4 Shelob Riding Ringwraith

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Posted 10 June 2008 - 03:41 PM

Thanks! I'm integrating that into my regular weapon, which is this..

Weapon ZombieWind 
		RadiusDamageAffects = ENEMIES NEUTRALS 
		DelayBetweenShots			= 0		; time between shots, msec
	ClipSize			   		= 0		;4; how many shots in a Clip (0 == infinite)
		WeaponSpeed = 700		; dist/sec 
	RadiusDamageAffects = ENEMIES NEUTRALS NOT_SIMILAR
	DelayBetweenShots = 1			 ; time between shots, msec
		FireFX				= FX_SummonAOD
		DamageDealtAtSelfPosition = Yes 
	IsAimingWeapon		= Yes
		AntiAirborneVehicle	= Yes
	AntiAirborneMonster	= Yes
	//////////FireFX				= FX_GimliLeap // CHANGE
	DamageNugget					   ; A basic Nugget that just does damage
		Damage		= 120
		Radius		= 20.0
		DelayTime	 = 0
		DamageType		= MAGIC
				DamageSubType = BECOME_UNDEAD
		DamageFXType	= FLAME
		DeathType			 = EXPLODED
		DamageScalar  = 35% NONE +STRUCTURE
		CylinderAOE   = Yes
	End
	DamageNugget					   ; A basic Nugget that just does damage
		Damage		= 60
		Radius		= 40.0
		DelayTime	 = 0
		DamageType			= MAGIC
				DamageSubType = BECOME_UNDEAD
		DamageFXType		  = FLAME;GIMLI_LEAP
		DeathType			 = EXPLODED
		DamageScalar  = 35% NONE +STRUCTURE
		CylinderAOE   = Yes
	End
		
	AttributeModifierNugget
		AttributeModifier = BlackRiderMorgulBlade
		DamageFXType = FLAME
		SpecialObjectFilter = ALL
	End
	   

		

End

An invisible destruction tornado which zombifies everything that hits it. :unsure:

#5 Ridder Geel

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Posted 10 June 2008 - 04:11 PM

Sounds very Evil :xcahik_:

Great, so you liked my tutorial?

:unsure:
Ridder Geel

#6 Shelob Riding Ringwraith

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Posted 10 June 2008 - 07:25 PM

Worked like a charm.. now I just have to find a suitable launch fire effect and arm my zombies with swords. =)

#7 Ridder Geel

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Posted 10 June 2008 - 08:12 PM

Would you be so kind to give it a rating, it only takes a few seconds since u already read my tutorial? :unsure:
Ridder Geel




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