Greetings!
I'm trying to change the war of the ring mode RotWK to be more like BFMEII ..
So every Unit/Hero you want to take with you into battle has to be build in the Living world map.. and all Units build in the RTS part have to stay there
So far I had no luck finding "the trigger"
If somebody could point me to it I'd be much obliged..
otherwise I'll have to duplicate all units to gain RTS- and Living World-build units.
But I think there HAS to be an easier way...
War of the Ring - BFMEII style?
Started by Imladhrim, Jun 12 2008 07:50 AM
3 replies to this topic
#1
Posted 12 June 2008 - 07:50 AM
#2
Posted 12 June 2008 - 12:44 PM
Sadly I'm not too good with the War of the Ring mode thing...
Ill have a look, but i cant guarantee to be of much use.
Ill have a look, but i cant guarantee to be of much use.
Ridder Geel
#3
Posted 19 June 2008 - 06:38 AM
Pfeww
We went the "hard" (hard in this case stands for rather boring monkeywork) road and duplicated every unit- and hordeobject that could be build in the Tacticmap (livingworld), aside from heroes,
named it object (insert name here)_map and changed the livingworldbuildings.ini. so that only _map-Units could be produced in the Worldmap.
(armysummarydescription.ini had to be modified to display the correct names in the Worldmap too.)
We then removed "ARMY SUMMARY" for all regular units/hordes and edited lotr.str, so that all _map Units got a "Superior" prefix
Ah .. and we added "ARMY SUMMARY" to the Kindof of miniheroes.
Results:
- Miniheroes can only be build in realtime and can travel the War of the Ring World
- Only Units build in the Worldmap can be taken from one Battle to the next (negating the fact that the first won RTS Battle already crowned you King of the Hill
- Units build in the Worldmap can be recognized in the RTS part because they have a different name .. everything else is the same (right now)
It wasn't the "elegant" (elegant here stands for "not boring") solution, I hoped for.. but it works
We went the "hard" (hard in this case stands for rather boring monkeywork) road and duplicated every unit- and hordeobject that could be build in the Tacticmap (livingworld), aside from heroes,
named it object (insert name here)_map and changed the livingworldbuildings.ini. so that only _map-Units could be produced in the Worldmap.
(armysummarydescription.ini had to be modified to display the correct names in the Worldmap too.)
We then removed "ARMY SUMMARY" for all regular units/hordes and edited lotr.str, so that all _map Units got a "Superior" prefix
Ah .. and we added "ARMY SUMMARY" to the Kindof of miniheroes.
Results:
- Miniheroes can only be build in realtime and can travel the War of the Ring World
- Only Units build in the Worldmap can be taken from one Battle to the next (negating the fact that the first won RTS Battle already crowned you King of the Hill
- Units build in the Worldmap can be recognized in the RTS part because they have a different name .. everything else is the same (right now)
It wasn't the "elegant" (elegant here stands for "not boring") solution, I hoped for.. but it works
#4
Posted 19 June 2008 - 08:55 AM
Sounds like you had to do alot
Ridder Geel
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