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What you hate about EA's version of Helms Deep


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#101 Slavic

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Posted 12 September 2009 - 01:51 AM

I've hated the presence of Eowyn.

#102 Slavic

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Posted 12 September 2009 - 01:57 AM

5. This is an issue I will address as it is a very annoying problem. :)


Maybe you should've worked on BFME 1 from the first place. That problem isn't present in there. Or perhaps precisely why is it not present could help you solve it?

#103 Neth

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Posted 12 September 2009 - 12:58 PM

Rob'n'Karla and Mordred know how to make them stop moving :) Maybe you could ask if you can have the bit of code that does it

Edited by Nethelen Narçu, 12 September 2009 - 12:59 PM.

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#104 Slavic

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Posted 12 September 2009 - 11:36 PM

Is this forum changed?

I have difficulty tracking the threads themselves....this seems to not be a forum anymore, but there's a collection of line options down below?

#105 Gfire

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Posted 13 September 2009 - 06:10 AM

You may be in Outline mode.

Try going to options, in the upper right corner of the first post. You could switch it to normal if that's what's going on.
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#106 Slavic

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Posted 13 September 2009 - 07:42 PM

You may be in Outline mode.

Try going to options, in the upper right corner of the first post. You could switch it to normal if that's what's going on.


Thx, that solved the problem. :p

#107 Rob38

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Posted 13 September 2009 - 10:12 PM

I've hated the presence of Eowyn.


Indeed, you have made this clear in other posts. :p

Rob'n'Karla and Mordred know how to make them stop moving :p Maybe you could ask if you can have the bit of code that does it


I know what Robnkarla did but it still can be improved upon. ;)

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#108 Slavic

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Posted 14 September 2009 - 02:05 AM

I've hated the presence of Eowyn.


Indeed, you have made this clear in other posts. :p

Rob'n'Karla and Mordred know how to make them stop moving ;) Maybe you could ask if you can have the bit of code that does it


I know what Robnkarla did but it still can be improved upon. :good:


Lol, don't get me wrong. I'll still enjoy your map and commend your work when I play her. :p

Btw, where's the updated list of featured things (I looked at your website, but it hasn't been updated for a long time).

#109 Rob38

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Posted 14 September 2009 - 03:18 AM

Lol, don't get me wrong. I'll still enjoy your map and commend your work when I play her. :p

Btw, where's the updated list of featured things (I looked at your website, but it hasn't been updated for a long time).

You can see the most recent updates to the mod in this sub-forum here. :p

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#110 Spartan184

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Posted 15 September 2009 - 01:51 AM

Whats the whole point of the site if you don't update it? :sad2:


 

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#111 Masterbadeend

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Posted 15 September 2009 - 01:38 PM

Maybe he updates it later :p :grin: .

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#112 Rob38

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Posted 16 September 2009 - 07:01 AM

Whats the whole point of the site if you don't update it? :grin:


I just have been so busy that there has been little time for me to update the site. :p The coding work needs to be redone for it also as that was my first attempt at making a site. :sad:

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#113 MrBlack103

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Posted 16 January 2010 - 12:01 PM

My "hate list":

-Design of Helm's Deep:

-Wall is connected to Hornburg? What were EA thinking?
-Fortress in general is not tall enough or satisfyingly "imposing"
-Causeway is limited to a gentle rise in the terrain
-Map in general is not epic enough (hills in place of cliffs?)
-Ability to make a postern gate in the deeping wall? Sure, it's useful at times, but really?
-EVERYTHING is out-of-scale with EVERYTHING else
-Hornburg seemed more like a collection of walls than a lofty keep
-Ramp in the Hornburg is higher than the outer wall
-Cannot do anything inside the arcade whatsoever
-No "hoardings" above the gate
-Outer wall is connected the lower leven via ramps
-Completely inaccurate in general


-The Armies:

-The amount of Uruk crossbowmen meant that they were almost as big a threat as the ladders
-Ballistas. Need I say more?
-Female peasants in combat (of course, this was a problem with BFME1 in general
-No uruk shieldbearers. They have got to be my favourite soldier in the movies
-Absence of giant keep-scaling ladders so huge they need ropes


-Moments from the movie:

-Almost complete absence of them
-As mentioned, arrival of Gandy and Eomer is no where near epic enough
-No huorns finishing off the Isengard army
-Sorties onto the causeway were boring
-No knockback from the mines (at least for heavy armour elves)? They just drop to ground level still standing and with most, if not all, of their health?
-No "bombarding" (thank you so much for addressing this)
-No intense struggles at the gate, unless you want to lose all your infantry
-No last charge thing (this is simply unforgivable)
-Standoff at the beginning is rather bland (the bit where the uruks chant and all)
-No anonymous uruk commander, even though the pinnacle of rock is (sort of) there
-lack of cinematics in general
-No epic cloud break
-Complete lack of scripted music (needs stuff direct from film IMO)


-Other:

-Amount of uruks climbing ladders at once. Makes you swear every time a ladder manages to attach itself
-Not so much Eowyn's presence, but her being in the fight (she would obviously take her sword into the caves with her, though)
-The boring clean-up act at the end
-Keeping constant watch over your elves, then finding your archers over the gate haven't even bothered attacking the rams and therefore your base is flooded with uruks
-Hornburg is almost always completely vacant
-WTF is Boromir doing there?
-Poor neglected Haldir :tongevil:
-Everything sucks in general
-Presence of Isengard camps (why did EA put them in? Seriously)


Wow. I had no idea I was capable of producing such long lists. The one thing I liked about EA's Helm's Deep was that it had buildplots and was part of BFME1.

#114 Rob38

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Posted 17 January 2010 - 09:09 PM

-Everything sucks in general

Lol... pretty much summarizes my feelings too. :)

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#115 Guest_Gimli FTW_*

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Posted 09 May 2010 - 05:38 PM

-Everything sucks in general

Lol... pretty much summarizes my feelings too. :p



#116 Guest_Gimli FTW_*

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Posted 09 May 2010 - 05:47 PM

Okay when i bought this game it was pretty much (75%) for the epic sieges (25% Moria and that wasnt in BFME2 :thumbsdownsmiley: ) And EA provided me with the most boring Minas Tirith and Helm's Deep ever i was extremely disappointed :facepalm: ... so i await your Mod release (if it hasnt been released already) to see if you have put EPICNESS back into these dull maps. Now for the list of what i dont like (You may have already corrected)


1. How the defender had to actually come out off the keep to destroy a fortress! (I mean what goods a keep that you have to come out of???)
2. The CP cap restricts an epic battle (I've used cheat engine to give me unlimited but you cant give your enemy unlimited :thumbsdownsmiley: )
3. The enemy wouldnt go towards the Keep they would head straight for my resources....
4. As mentioned the ramp....
Hope you fixed and where do i go to see your progress (again if not released?)

#117 Negtharayas16

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Posted 23 May 2010 - 07:45 PM

Well, here is my list:


- No epic entry by Gandalf
- most of other mentioned stuff
- no parapet

- if there is a parapet in this mod, can it be effective? As in 50% of incoming arrows get blocked by it? Otherwise, it seems useless. This is the thing that annoyed me most about BFME - its walls did not actually give defending archers any advantage over grounded ones.

#118 Rob38

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Posted 24 May 2010 - 02:38 AM

Forgive me for being clueless but what's a parapet? Is it those little arrow slit holes where archers stand behind?

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#119 Elvenlord

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Posted 24 May 2010 - 02:53 AM

Yeah, cover for archers on the wall.

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#120 Kwen

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Posted 24 May 2010 - 03:42 AM

I think that would be a tad difficult to accomplish in an RTS. Geometry issues and balance...

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