UPDATE: August 31, 2008
#1
Posted 01 September 2008 - 02:27 AM
Helm's Deep Main Gate
This gate is now a much more interactive part of the map and will he highly involved in the campaign missions. The first three images show how the gate looks and works at the beginning of the game. The skins you see on the gate are custom made from scratch by yours truly. There is an unique skin for both the front and back side of the gate. Now you're probably wondering what's with the peasants in the first image!? In my map mod, all peasants will be able to to garrison the gate and give an armor bonus. Here's a description of the Brace the Gate ability:
Main Gate can be garrisoned with peasants to increase defense of Main Gate by 50%. To garrison, select peasant horde and right-click on Main Gate. Peasants can be killed while garrisoned, in which they can be replaced with another horde.
The garrison ability was really a pain to get it to all work out properly but I think people will like the feature added. They have a custom bracing animation (an Ea animation with some modifications) and some of the peasants can be randomly killed whenever the gate is hit by the battering ram ( making the player wanting to keep a couple hordes of peasants nearby).
The next three images show what happens to the gate when it becomes damaged. Just like in the movie, the gate gets a hole from being hit by the battering ram too many times. Both allies and enemies can shoot arrows and projectiles through the hole in the Main Gate.
Some time after the gate becomes damaged, an objective will occur in which you will get the chance to try to repair the gate (again, just like in the movie ). If successful, your gate will get some health back and you get an awesome new model of the repaired gate (shown in the last four images).
I've also included a small package of three videos showing some of my custom animation work for the gate. Video 1 shows the build-up animation for the repaired gate (ignore the super fast speed... it will be slower in-game ). Video 2 shows a hit reaction animation for the repaired gate. For all three gate models, whenever the gate is hit by a battering ram, it will shake and bounce back a little ( just like you know where ). The third video shows the destruction animation for the repaired gate (took me forever to do in Renx so you better like it ).
Video Package
All of the edited gate models were made by me and same goes for the skins and animations. Hope you liked it all!
#2
Posted 01 September 2008 - 02:54 AM
#3
Posted 01 September 2008 - 04:57 AM
#4
Posted 01 September 2008 - 06:49 AM
Dude! That has got to be the coolest thing ever! I can't wait for this
friggin amazing
those animations are amaaazing
the gates rear side is woww
and all the extra wood bits bracing it + when its destryed too
wowowow.
also love how when gates desotryed a bit the peasants move to the side bits
brilliant work.
can't stress how amazing this is.
fav. update by far
A light from the shadow shall spring.
#5
Posted 01 September 2008 - 07:03 AM
#8
Posted 01 September 2008 - 02:13 PM
Nice work rob
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#9
Posted 01 September 2008 - 04:41 PM
#11
Posted 01 September 2008 - 09:53 PM
#12
Posted 01 September 2008 - 10:01 PM
#13
Posted 02 September 2008 - 01:03 PM
#14
Posted 02 September 2008 - 01:21 PM
#15
Posted 03 September 2008 - 06:47 AM
so much variation
and yet its all relevant to the one battle that happened
amazing workkk
A light from the shadow shall spring.
#17
Posted 06 September 2008 - 04:57 AM
#18
Posted 06 September 2008 - 10:55 AM
That looks sweet!
Only thing I could say about it though, is to perhaps make the middle of the gate more visible on the outside... Like, just a dark line in the middle or something, but atm, I think it looks to much like it's a one-part gate than a two-part one
The 4th Age version 0.8 has been released: Link
#20
Posted 06 September 2008 - 08:12 PM
However.. just noticed another thing..
Can you open the gate after it's gotten damaged and repaired?
Just wondering if you've already binded them all the planks to a single side..
'cause I was about to say that you'd need to redo it slightly, but then noticed that they were separate objects, and not just a part of the skin, which would've ruined the open-anim
Edited by Lauri, 06 September 2008 - 08:13 PM.
The 4th Age version 0.8 has been released: Link
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