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Harlequins Voice List - Sept01/08


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#21 GMB

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Posted 24 December 2008 - 03:54 PM

mp3 format please so i can definitely hear them =)

my e-mail is JAWorth@hotmail.com and jordan.a.whitworth@googlemail.com if it's not in my profile (can't remember if i put it in or not and as usual i'm in a rush)

look forward to hearing ur stuff :grin:

#22 Malygris

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Posted 25 December 2008 - 04:28 PM

On it. ATM I have the spirit walker and jetbike ones ready [one set each]. Expect about 2-3 more units before new years. pr_2501@o2.pl

#23 thudo

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Posted 25 January 2009 - 03:07 AM

Any update on Harley voices.. we need em as we're entering a new advanced beta stage!
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#24 GMB

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Posted 25 January 2009 - 11:09 AM

are we? i don't recall ever being on ANY beta stage...

sorry for the slow making of the scripts i've been busy with Mock GCSE exams, i'll get some more up later today hopefully

#25 thudo

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Posted 25 January 2009 - 02:49 PM

Oh things have happened in last few weeks :p No worries GMB and others, yer on the beta. :p
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#26 GMB

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Posted 30 January 2009 - 06:23 PM

Few more i've just thought up

A) Unit built: Harlequin ready for Dress Rehearsal
B) Taking damage: Ahhh the crowd is watching
C) Capturing a point: Let's set the stage
D) Loss of morale: Our Choreography is disjointed!
E) Recovery of morale: Back in step, Harlequins!
F) Told to move: Get on stage harlequins!
G) Captured a point: Scenery set
H) Told to attack: Let us open their trap door
I) Embarking a transport: Offstage quick!
J) Disembarking: We fly onto the stage!

#27 thudo

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Posted 30 January 2009 - 06:44 PM

Has anyone at least endeavored to record some wav/mp3 at a minimum? We need voice samples..
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#28 GMB

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Posted 30 January 2009 - 06:52 PM

would if i could dude

#29 thudo

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Posted 15 June 2009 - 08:18 PM

Need additional Harlie voices people especially for:

- Library Guardians
- Troubadour
- Troupe Leader
- MockingBird
- Custom Wraith Lord (coming soon)
- Venom

Remember, we need mostly a minimum of 3 IDLE, 3 MOVE, and 3 ATTACK voice scripts as those three are the most repetitive to a player.
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#30 Opuoxions

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Posted 15 June 2009 - 09:56 PM

Be gentle, I've never suggested voice scripts before.

Library Guardian

Built: We are the Guardians of forbidden knowledge!

Idle: We are vigilant.
Idle: What do you require of us?
Idle: We serve the Laughing God.

Move: So be it.
Move: We do what we must.
Move: If the Laughing God wills it.

Attack: We will enlighten them.
Attack: They will not get past us.
Attack: We fight for Cegorach!

Taking Damage: Is that it?
Loss of Morale: No! We cannot fail!
Regain Morale: Back on guard.
Embarking: There is much ground to cover.
Disembarking: We have arrived.
Told to capture a point: We will take it for their own good.
Told to capture a point: It must be secured.
Told to capture a point: This is too dangerous to leave unclaimed.
Point Captured: We have gained valuable knowledge here, let us put it to use.
Point Captured: The Laughing God claims this place.

On second thought, I should just leave it to GMB ^_^

Edited by Opuoxions, 16 June 2009 - 05:03 AM.


#31 goldenhorde

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Posted 19 June 2009 - 06:21 AM

Some ideas : )

Library Guardians
What1: Recall the Black Library of Chaos
What2: We are come from the dark craftworld
What3: The dark tomes will remain untouched
What4: We are guardian-scribes of the Black Library
What5: We yearn to return to the books
What6: We are counted among the guardian-scribes
What7: We are not here to collate or transribe
Move1: We go
Move2: As ever in the interest of the Library
Move3: Like a shadow among the shelves
Move4: Swiftly
Move5: Our appointed task takes us there
Attack1: The weak and corruptible need die here
Attack2: Defend the Library
Attack3: Perils, promises and horrors have no hold over us!
Attack4: This serves the Library
Attack5: Safeguard the library by our actions here
Break1: This is not our accustomed place!
Break1: Rather we die in the Library!
Regroup1: Our appointed task here has not ended
Regroup1: Our duty falls to us alone
Capture1: That shall belong to the Eldar
Capture2: That shall be our mission
Capped1: We will pass this to our brethren
Capped2: This is a temporary stewardship
Battlecry1: Swift death from the Library!
Battlecry2: Your death was already written!
Battlecry3: Face now the Library Guardians!
Deepstrike: Swiftly we have come from the Black Library
Death1: All for the Black Library...

Troubadour
What1: We tell the story...
What2: The composers and performers are here
What3: What is the desired theme?
What4: We compose such deadly ballets
What5: Few are prepared for our manner of art
What6: We have prepared such witty verses
What7: We sing the song that never ends
Move1: Another turn in the dance
Move2: With graceful rhythm we go there
Move3: Travel is in our nature
Move4: No sojourn in the dance of war
Move5: We are the minstrels of war
Attack1: Lyrical death comes to them
Attack2: The oblique approach
Attack3: We are well practiced in this
Attack4: Thus do we shape their song of sorrows
Attack5: Their destruction takes center stage
Break1: Despair enters into the dance!
Break1: Oh my eyes!
Regroup1: The performance must go on
Regroup1: Our denouement is not yet upon us
Capture1: We go to show our simple skills
Capture2: We raise bright and macabre colors there
Capped1: A graceful prop for the graceful stage
Capped2: The climax comes after the stillness
Battlecry1: Whereat with bloody blameful blade...
Battlecry2: Now the dancers roar
Battlecry3: Thus bravely broached, the boiling bloody breast
Deepstrike: Stage center
Death1: Exit, I, center stage

Troupe Leader
What1: Merry and tragical; tedious and brief
What2: Always beauty in the warrior's eye
What3: See! Tricks of a strong imagination
What4: Look not with the eyes; but with the mind
What5: Sing with dulcet and harmonious breath
What6: I much wonder
What7: haha! goes the laughing god
Move1: There the forms of things unknown
Move2: The shape of a single act
Move3: Cite the place and we will go
Move4: See the music of our dance
Move5: No impediments, wrong or fine
Attack1: This is the true beginning of their end
Attack2: Agony brought with words and more
Attack3: A fine frenzy among them
Attack4: Silence is the perfectest herald of doom
Attack5: In death is winged evil painted blind
Break1: The course of fate never did run smooth
Break1: Shallow follies...
Regroup1: And now I am return'd
Regroup1: Devise again, I, the role of the impossible knife
Capture1: Conceive in this place, the dance of triumph
Capture2: Be there, artful forms
Capped1: Beautiful
Capped2: Dedicated, we, again into motion
Battlecry1: The intemperate dance...
Battlecry2: They are as the raven fallen into a pit of ink
Battlecry3: The gift of fortune!
Deepstrike: Unexpected entrance
Death1: Not a rhyming planet, this

Venom
What1: Bring counsel and speak wisdom
What2: War thoughts come to mind
What3: For there was ever deadly grace
What4: We dare
What5: The floating dance of cunning
What6: Sigh no more
What7: Bringing solace and the troupe
Move1: The swiftest way for the Rillietann
Move2: Swift as the day is long
Move3: There sits the wind in our wings
Move4: Rider and ridden darting fast
Move5: Passage on a convoluted path
Attack1: They are done to death
Attack2: Smash the crown of his head
Attack3: Cripple the sole of his foot
Attack4: Dance now, the shards of wraitbone
Attack5: Dance and swirl, the artistry of fire

Custom Wraith Lord (coming soon)
What1: Melancholy; disposition... (whisper)
What2: Condemned; joy... (whisper)
What3: Bettered; expectation... (whisper)
What4: living... (whisper)
What5: Endure; patiently... (whisper)
What6: forever... (whisper)
What7: casque... (whisper)
Move1: slow; dance (whisper)
Move2: prance; symmetry... (whisper)
Move3: roads; divergent... (whisper)
Move4: trodden; often... (whisper)
Move5: far; not... (whisper)
Attack1: drama... (whisper)
Attack2: blows; fiery... (whisper)
Attack3: black; blue... (whisper)
Attack4: beast... (whisper)
Attack5: pelt; battle... (whisper)
Battlecry1: brightest; fire... (whisper)
Battlecry2: modest; war... (whisper)
Battlecry3: survive... (whisper)
Death1: Grow; live; die (whisper)

Mocking Bird
What1: Sing of the eye of Isha...
What2: A close dance
What3: We venomous phantoms of light and colors...
What4: We arrowheads of the laughing god
What5: Light and colors dance and sing
What6: We, who having fought the shades of She Who Thirsts...
What7: Spectacular displays at your call
Move1: Bright and fast
Move2: As did the cosmic serpent
Move3: Speedy within the webway and without
Move4: Over golden fields and plains of performance
Move5: The flash of brilliance
Attack1: We turn them to shapes and airy nothingness
Attack2: Death comes to them like hot ice, cold fire
Attack3: The dance of lost Kurnous
Attack4: Poetic justice
Attack5: We are the lethal gadfly

Edited by goldenhorde, 19 June 2009 - 09:11 AM.


#32 UnDirector

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Posted 19 June 2009 - 10:42 AM

Some ideas : )

Library Guardians
What1: Recall the Black Library of Chaos
What2: We are come from the dark craftworld
What3: The dark tomes will remain untouched
What4: We are guardian-scribes of the Black Library
What5: We yearn to return to the books
What6: We are counted among the guardian-scribes
What7: We are not here to collate or transribe
Move1: We go
Move2: As ever in the interest of the Library
Move3: Like a shadow among the shelves
Move4: Swiftly
Move5: Our appointed task takes us there
Attack1: The weak and corruptible need die here
Attack2: Defend the Library
Attack3: Perils, promises and horrors have no hold over us!
Attack4: This serves the Library
Attack5: Safeguard the library by our actions here
Break1: This is not our accustomed place!
Break1: Rather we die in the Library!
Regroup1: Our appointed task here has not ended
Regroup1: Our duty falls to us alone
Capture1: That shall belong to the Eldar
Capture2: That shall be our mission
Capped1: We will pass this to our brethren
Capped2: This is a temporary stewardship
Battlecry1: Swift death from the Library!
Battlecry2: Your death was already written!
Battlecry3: Face now the Library Guardians!
Deepstrike: Swiftly we have come from the Black Library
Death1: All for the Black Library...

Troubadour
What1: We tell the story...
What2: The composers and performers are here
What3: What is the desired theme?
What4: We compose such deadly ballets
What5: Few are prepared for our manner of art
What6: We have prepared such witty verses
What7: We sing the song that never ends
Move1: Another turn in the dance
Move2: With graceful rhythm we go there
Move3: Travel is in our nature
Move4: No sojourn in the dance of war
Move5: We are the minstrels of war
Attack1: Lyrical death comes to them
Attack2: The oblique approach
Attack3: We are well practiced in this
Attack4: Thus do we shape their song of sorrows
Attack5: Their destruction takes center stage
Break1: Despair enters into the dance!
Break1: Oh my eyes!
Regroup1: The performance must go on
Regroup1: Our denouement is not yet upon us
Capture1: We go to show our simple skills
Capture2: We raise bright and macabre colors there
Capped1: A graceful prop for the graceful stage
Capped2: The climax comes after the stillness
Battlecry1: Whereat with bloody blameful blade...
Battlecry2: Now the dancers roar
Battlecry3: Thus bravely broached, the boiling bloody breast
Deepstrike: Stage center
Death1: Exit, I, center stage

Troupe Leader
What1: Merry and tragical; tedious and brief
What2: Always beauty in the warrior's eye
What3: See! Tricks of a strong imagination
What4: Look not with the eyes; but with the mind
What5: Sing with dulcet and harmonious breath
What6: I much wonder
What7: haha! goes the laughing god
Move1: There the forms of things unknown
Move2: The shape of a single act
Move3: Cite the place and we will go
Move4: See the music of our dance
Move5: No impediments, wrong or fine
Attack1: This is the true beginning of their end
Attack2: Agony brought with words and more
Attack3: A fine frenzy among them
Attack4: Silence is the perfectest herald of doom
Attack5: In death is winged evil painted blind
Break1: The course of fate never did run smooth
Break1: Shallow follies...
Regroup1: And now I am return'd
Regroup1: Devise again, I, the role of the impossible knife
Capture1: Conceive in this place, the dance of triumph
Capture2: Be there, artful forms
Capped1: Beautiful
Capped2: Dedicated, we, again into motion
Battlecry1: The intemperate dance...
Battlecry2: They are as the raven fallen into a pit of ink
Battlecry3: The gift of fortune!
Deepstrike: Unexpected entrance
Death1: Not a rhyming planet, this

Venom
What1: Bring counsel and speak wisdom
What2: War thoughts come to mind
What3: For there was ever deadly grace
What4: We dare
What5: The floating dance of cunning
What6: Sigh no more
What7: Bringing solace and the troupe
Move1: The swiftest way for the Rillietann
Move2: Swift as the day is long
Move3: There sits the wind in our wings
Move4: Rider and ridden darting fast
Move5: Passage on a convoluted path
Attack1: They are done to death
Attack2: Smash the crown of his head
Attack3: Cripple the sole of his foot
Attack4: Dance now, the shards of wraitbone
Attack5: Dance and swirl, the artistry of fire

Custom Wraith Lord (coming soon)
What1: Melancholy; disposition... (whisper)
What2: Condemned; joy... (whisper)
What3: Bettered; expectation... (whisper)
What4: living... (whisper)
What5: Endure; patiently... (whisper)
What6: forever... (whisper)
What7: casque... (whisper)
Move1: slow; dance (whisper)
Move2: prance; symmetry... (whisper)
Move3: roads; divergent... (whisper)
Move4: trodden; often... (whisper)
Move5: far; not... (whisper)
Attack1: drama... (whisper)
Attack2: blows; fiery... (whisper)
Attack3: black; blue... (whisper)
Attack4: beast... (whisper)
Attack5: pelt; battle... (whisper)
Battlecry1: brightest; fire... (whisper)
Battlecry2: modest; war... (whisper)
Battlecry3: survive... (whisper)
Death1: Grow; live; die (whisper)

Mocking Bird
What1: Sing of the eye of Isha...
What2: A close dance
What3: We venomous phantoms of light and colors...
What4: We arrowheads of the laughing god
What5: Light and colors dance and sing
What6: We, who having fought the shades of She Who Thirsts...
What7: Spectacular displays at your call
Move1: Bright and fast
Move2: As did the cosmic serpent
Move3: Speedy within the webway and without
Move4: Over golden fields and plains of performance
Move5: The flash of brilliance
Attack1: We turn them to shapes and airy nothingness
Attack2: Death comes to them like hot ice, cold fire
Attack3: The dance of lost Kurnous
Attack4: Poetic justice
Attack5: We are the lethal gadfly


This guy is full of win.

I'd go for about 80% - 90% with what is on this list.

#33 goldenhorde

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Posted 19 June 2009 - 11:59 AM

Thanks, glad to help : )

Fluff fanatic at your service *bow*

Edited by goldenhorde, 19 June 2009 - 12:40 PM.


#34 thudo

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Posted 19 June 2009 - 01:29 PM

Blimery! That helps ALOT.. Thanks GH!
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#35 GMB

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Posted 19 June 2009 - 07:12 PM

hmm so we have scripts, now we just need voices =/

#36 thudo

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Posted 19 June 2009 - 07:17 PM

Yeah but its more "involved" then just giving Mystecore the scripts saying: "ok now you figure it out". Each unit's voice has to be given personality, are they all female? How close do you want the voices to sound like vanilla Eldar? The Harlequin in the vanilla Eldar army basically sounds the same as the other Eldar with a slight pitch change. I can go to Mystecore and get this moving.

As long as I have all the wavs done and the team here agrees the voices sound the part of the unit/squad they represent then getting the wavs ingame is beyond a purile joke as I have scripts to do this for me and its too easy.
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#37 GMB

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Posted 19 June 2009 - 07:35 PM

they aren't all female by any means, they're a mix. Stick with a similar voice to the vanilla DOW harlequin imo, death jesters similar to dark reapers like they are anyway, i LOVE the shadowseers voice. Great Harlequin should be female imo, Solitaire should be male.

#38 thudo

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Posted 19 June 2009 - 07:52 PM

Indeed although what you ask should be documented. I would STRONGLY recommend for each Harlies character (this also goes for any DoW1 mod you are building voice scripts for) one should mention kind of voice: male/female/animal/robotic/etc, voice personality: stern, authoritative, shy, scared, insane, loyal, belligerent, etc.

Also.. you cannot forget that we need a minimum of 2 voices for the following faction-SPOTTING scripts. This is normally voiced by the first major Tier1 unit that comes across an enemy on the battlefield for the first time. ie. Marines for SM/CSM.. Firewarriors for Tau, Sluggas for Orks, etc.

The factions needing spotting are:

blood_angels
chaos_marine
craftworld
darkangels
death_guard
eldar
emperors_children
harlequins
imperial_guard
imperial_guard_mod
inquisition_daemonhunt
iron_warriors
legion
necron
ork
space_marine
steel_legions
tau
tauva
thirteenth_company
thousand_sons
tyranid
ultramarines
witch_hunters

Just need 2 for each. Most of them would be amusing abusive taunts demeaning each one above suggesting their "inferiorness" OR some might be "in awe" of their presence and voice some minor concern.
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#39 GMB

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Posted 19 June 2009 - 08:22 PM

good point!

i'll start work on it soon

#40 thudo

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Posted 19 June 2009 - 08:25 PM

I know it looks a tad "daunting" but all factions listed above are ones that have a decent chance of coming out. Good thing is: some factions dupe each other like the IG, Tau, and Sisters so we can use the same spotting for those. SM and CSM Chapters are probably best made different as some races have individual grievances with specific chapters.
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