Woah sorry it took over half an hour to write the other post; I was doing other stuff as well because I only got back about two hours ago.
Evil Campaign
1. Scouring of the Shire (Black Riders)
Introduction to the SEE mod, you try to find the ‘Baggins’, and thus you run around with several of the Black Riders (how many; I forgot XD), killing any opposing hobbits, except for some ‘neutral’ hobbits that give you directions (block of the corresponding section of the map ‘till you see them). Basically just getting the player into the story.
2. Weathertop (Black Riders)
Continuation of the pursuit of Frodo, you get several of the Black Riders (including an unnamed Witch-King) and you must fight off Aragorn and the three other hobbits; finish the mission after ‘defeating’ them and get one of the Black Riders to use the Morgul Blade ability (make all level 1 except for ‘the witch-king’) on a now appearing Frodo.
3. Rise of Isengard (Saruman and Uruk-hai and Orcs)
Beginning of Saruman’s hordes; chop down trees and corrupt the land surrounding Orthanc as you create the first Uruk-hai, then fight off the army of Rohan (very similar to BFME1 counerpart)
4. Burning of Fangorn Forest (Uruk-hai and Orcs)
Exactly the same as BFME1 counterpart, except no Saruman and player gets lots of Orcs.
5. Fires of Doom (Massive Goblin (Moria) army, Balrog(duel-Gandalf gets reborn later)
The player finds themselves using the Goblins for only once in the campaign, where they must ‘hold off’ the Fellowship with their near endless numbers (basically just a massive gobbie spam with no re-enforcements or buildings) in the halls of the great city until the timer counts-down (Balrog), then scene changes to the bridge of Khazad-Dum where he must defeat Gandalf the Grey(who will spam his abilities).
6. Skirmish at Amon Hen (Lurtz and Uruk-hai)
Lurtz and his Uruk-hai company attack the Fellowship, where they kill Boromir, ‘defeat’ Aragorn, Legolas and Gimli and ‘capture’ Merry and Pippin.
7. Siege of Helms Deep (Lurtz and Uruk-hai-massive army)
Basically Helms Deep from BFME1 except you get no buildings, same as those that defend the walls (except the Citadel), you get massive waves every minute and eventually you will get a siege mine (more will come in case it fails, even if the walls or the gate have been breached), the walls are pretty much full with Elves (I mean full) along with Aragorn, Legolas, Gimli and Haldir, there are Elves set to bombard the area just in front of the wall from behind it, lots of Rohan archers on the gate and around the citadel along with many Rohan peasants behind the gate with Theoden and Gamling providing support for that area. The only way to win is to kill every unit and destroy the citadel, and that includes killing Eomer’s large Rohirrim army (along with Gandalf the White).
8. Battle of Edoras (Uruk-hai-smaller army)
Moving forward, another smaller host of the White Hand legions besieges Edoras to destroy any remnants of Rohan civilization and rulership, defended by many archers and peasants.
9. Terror in Ithilien (Haradrim)
The story turns east to the forests of Northern Ithilien, where a large convoy of Haradrim leading Mumakil is attacked by the Ithilien Rangers led by Faramir (consider making this the focal point of the ‘Evil-Men’s’ introduction?), and the player must burn down (or knock down) the forests to uncover the Forbidden Pool that will call constant re-enforcements of deadly rangers to Faramir’s aid.
10. Destruction of Osgiliath (Witch-King and the Nazgul and Gothmog and massive Orc-army)
The prologue to the Great Battle of the Third Age, you must push into Osgiliath and take over the bridges with the great army of Mordor whilst destroying all in your path. This is also where Gondor’s main forces are fist seen in the campaign.
11. Finding of the Ring (Takes place in Shelob’s Lair; Ugluk, Black Uruks, Orcs)
This is where fate intervenes to either save Frodo and signal the end of Sauron or spell doom for the lands of Middle-Earth, as you must use the large, yet limited, amount of orcs and black-uruks at your disposal to fend off Shelob, send Gollum fleeing for his life and kill Sam and Frodo to claim the One Ring.
12. Fall of Man (Takes place in Minas Tirith; massive Orc-army and massive Uruk-hai army with Grond spawned late in mission, Witch-King and the Nazgul, Gothmog, Saruman, Lurtz, etc, etc)
You start off with a massive army of Orcs and the Nine (as well as Gothmog), and like with Helms Deep you periodically get more waves of Orcs, until you get Grond; the city is virtually impossible to breach even with the siege towers and the catapults because of the fully upgraded and levelled units and heroes defending it (any Gondor heroes that haven’t been killed yet LOL), also because there are soldiers AND archers on the walls. Then everything speeds up (except the wave timers) as you move into the city to be greeted by Gandalf the White and the many soldiers accompanying him. The player will then be told to dismount the Witch-King at the gates where Gandalf will be on his horse, and the two will duel. If the Witch-King dies, then the mission is failed, so the flaming sword ability comes in use here. The soldiers should also be focusing on the Orc hordes. A minute later, a horn blast will sound signalling the remains of Rohan’s military, a large and well equipped + trained force of cavalry led by Eomer and Eowyn and they will have a permanent ‘Glorious Charge’ effect (they never slow when crushing in particular, although I think that was only in BFME 1). A minute after that, the player will hear the sounds of Mumakil roaring as the Rohirrim sweep across the Orc lines, and then ten fully upgraded and levelled Mumakil will spawn with archers atop them, and the Rohirrim will turn to face the new threat. Two minutes hence, just as the Rohirrim should be gone, Aragorn, Legolas and Gimli will arrive with the Army of the Dead at their backs. They will kill virtually all of your army, then disappear as the three heroes will rush in to the city to bolster its defence. Then, when hope seems to have been restored, another tide of Orcs will arrive, surmounted by Lurtz leading the entire Army of the White Hand. A Balrog will be summoned too, and will have an infinite timer. Then it’s up to the player to use their heroes and units wisely to finally destroy the White City.
13. Dominion of Middle-Earth (Final mission just for fun; all units and heroes aside from the Moria faction (except for the Balrog) including Sauron attack Rivendell or some other random place
)
This is the only mission where buildings are buildable, and they are optional too. You’re armies and all the heroes you have will be more than enough anyway
I would suggest placing Rivendell as the location for this mission, but eh. Just make it that there are tonnes of Elves of every kind (they form up to defend the last real sanctuary that stands between Sauron and the Elves that flee to Mithlond and then to Valinor) that are fully upgraded and levelled, plus all Elven heroes (except for Haldir) who are fully levelled up too. It will be difficult no matter what you choose to do, but either option (build or keep your army as it is) can still gain total victory.
14. Credits: All members of the SEE team, including those that have left.
Well, I hope that that gives you a general idea of what I would love to see in an Evil Campaign hehe, and also I hope it aids in the effort. By the way, mission thirteen isn’t really true to the movies and is just an opportunity to have some fun with everything along with Sauron, so if you do use this ‘script’, you can scratch that if you want, hell, scratch anything you want! It’s your mod
Anyways, if that ever happens, I don’t want credit for it; it IS just a script