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AACombat=yes


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#1 bugsey827

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Posted 05 September 2008 - 06:33 PM

I've noticed on MO that AACombat=yes in on. To do this requires NPatch, right?
Well, i've decided to use it in my MOD, but it dosn't work.
AACombat=yes
Fighter=yes

AA=yes (For projectile)
I've got NPatch downloaded, and installed in my RA2 Directory. This isn't really anything to do with MO (Great MOD, by the way :p) But i though i'd bring it up, because it was done on MO.

#2 wcvechten

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Posted 05 September 2008 - 07:02 PM

more mods have it

and since Im not that much of a modding expert, I will try to help anyways

if I'm right, you DO need it

#3 Allied General

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Posted 05 September 2008 - 07:26 PM

Works perfectly in my mod.

Its probably a issue with your projectile rot or something

Use aegis as base.
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#4 bugsey827

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Posted 05 September 2008 - 08:19 PM

Use Aegies as base, eh? Ok, i'll try it. Because at the moment, i'm just using the one the Harrier has. I think it's AirtoGroundHeatseaker.
But i'll try it, tomarrow. Thanks.

#5 Tony

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Posted 05 September 2008 - 08:38 PM

would bullet type weapon work ? I always hated how the planes shoot missiles only when they are within a few cells of each other. then again.. its been a long time since I used/made a mod with AA combat it might be different now.
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#6 bugsey827

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Posted 06 September 2008 - 03:27 PM

I don't think i bullet type would work, as i think it would have a high chance of just hovering around the other aircraft, and just shoot it untill it's destroyed.

Oh, and the Aegis projectile didn't work against air, either. (When fired from my plane) :mellow:




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