I've noticed on MO that AACombat=yes in on. To do this requires NPatch, right?
Well, i've decided to use it in my MOD, but it dosn't work.
AACombat=yes
Fighter=yes
AA=yes (For projectile)
I've got NPatch downloaded, and installed in my RA2 Directory. This isn't really anything to do with MO (Great MOD, by the way ) But i though i'd bring it up, because it was done on MO.
AACombat=yes
Started by bugsey827, Sep 05 2008 06:33 PM
5 replies to this topic
#1
Posted 05 September 2008 - 06:33 PM
#2
Posted 05 September 2008 - 07:02 PM
more mods have it
and since Im not that much of a modding expert, I will try to help anyways
if I'm right, you DO need it
and since Im not that much of a modding expert, I will try to help anyways
if I'm right, you DO need it
#4
Posted 05 September 2008 - 08:19 PM
Use Aegies as base, eh? Ok, i'll try it. Because at the moment, i'm just using the one the Harrier has. I think it's AirtoGroundHeatseaker.
But i'll try it, tomarrow. Thanks.
But i'll try it, tomarrow. Thanks.
#5
Posted 05 September 2008 - 08:38 PM
would bullet type weapon work ? I always hated how the planes shoot missiles only when they are within a few cells of each other. then again.. its been a long time since I used/made a mod with AA combat it might be different now.
#6
Posted 06 September 2008 - 03:27 PM
I don't think i bullet type would work, as i think it would have a high chance of just hovering around the other aircraft, and just shoot it untill it's destroyed.
Oh, and the Aegis projectile didn't work against air, either. (When fired from my plane)
Oh, and the Aegis projectile didn't work against air, either. (When fired from my plane)
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