Collision
- Windows in the reliquary rooms do not have collision
- Need blocking volumes to prevent map escape around edges of reliquary and comms buildings
- Need additional mesh work to prevent hammer-jumping and rocket jumping over walls in junction and middle canyon areas
- Corridors need blocking volumes to help prevent players running backwards from getting stuck on beams
- Central pillars in the entrance arches have awkward collision (especially with bots), use blocking volumes.
Visual
- Terrain needs mesh work on cliff edges
- Two reception and laboratory areas are currently identical
- Lighting in many areas needs brightening
- Reception corridors need better floor mesh work
Scripted
- Lifts need longer delays on stopping, and better bot support.
- Translocator still given to players, despite disabling?
- Bots are a bit simple