Leadership in both BFME games has been fx based, and, consequently caused quite a bit of lag when there were lots of units receiving leadership on the screen at once. As well as this, armies were pretty much overpowered by the glow, distracting from the look of the units, and affecting the realism of the game.
We've implemented a new leadership system for heroes, based on their selection decal. When the hero gains their leadership power, the decal grows to the radius of the power, showing the area on which the leadership acts a similar way to the decals under the heroic statues and wells. We've also included symbols which show the type(s) of leadership the hero is giving.
For leadership which comes from sources other than heroes, (warchant, elven wood, tainted land etc...) the subtle glowing star-trail effect is used.
Click the image below to see the new decals in game, and see which heroes will have which leadership types in the next release. Rob has tried to return, where possible to BFME1 leadership standards.
- Leadership Changes -
Robnkarla: Implementation of the new Leadership
Shikari: Decal and Symbol design and production
Kobrakai: Screens for this update
thanks also to
Nertea who came up with the original idea from which this system developed
Edited by Shikari, 18 October 2008 - 10:35 PM.