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10/18/08 RJ-RotWK Update


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#1 Shikari

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Posted 18 October 2008 - 08:49 PM

I'm afraid there is no news yet about when Rob will be back, however in the meantime, here's something new which has been added to the next release.
Leadership in both BFME games has been fx based, and, consequently caused quite a bit of lag when there were lots of units receiving leadership on the screen at once. As well as this, armies were pretty much overpowered by the glow, distracting from the look of the units, and affecting the realism of the game.
We've implemented a new leadership system for heroes, based on their selection decal. When the hero gains their leadership power, the decal grows to the radius of the power, showing the area on which the leadership acts a similar way to the decals under the heroic statues and wells. We've also included symbols which show the type(s) of leadership the hero is giving.

For leadership which comes from sources other than heroes, (warchant, elven wood, tainted land etc...) the subtle glowing star-trail effect is used.

Click the image below to see the new decals in game, and see which heroes will have which leadership types in the next release. Rob has tried to return, where possible to BFME1 leadership standards.

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- Leadership Changes -

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Robnkarla: Implementation of the new Leadership
Shikari: Decal and Symbol design and production
Kobrakai: Screens for this update

thanks also to
Nertea who came up with the original idea from which this system developed


Edited by Shikari, 18 October 2008 - 10:35 PM.


#2 Shikari

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Posted 18 October 2008 - 08:50 PM


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- CLICK THE HERO ICONS TO VIEW DECALS -
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Gondor

Posted Image Aragorn - 200% XP / 150% Damage / 100% Resist Fear
Posted Image Boromir - 175% Damage
Posted Image Gandalf - 300% XP / 25% Armor / 150% Damage / 100% Resist Fear
Posted Image Faramir - 50% Armor / 100% Resist Fear
Posted Image Damrod - 25% Range / 25% Vision / 125% Shroud Clear / 25% Speed[Rangers Only]
Posted Image Prince Imrahil - 200% XP / 100% Resist Fear


Posted Image

Rohan

Posted Image Theoden - 50% Armor / 150% Damage / 100% Resist Fear
Posted Image Eomer - 200% XP / 160% Damage / 100% Resist Fear [Cavalry Only]
Posted Image Erkenbrand - 200% XP / 25% Armor / 100% Resist Fear [Infantry Only]
Posted Image Hama - 200% XP / 150% Damage [Heroes Only]
Posted Image Gamling - 60% Recharge Time / 120% Rate of Fire [Heroes Only]


Posted Image

Elves

Posted Image Elrond - 300% XP / 150% Damage / 100% Resist Fear / 100% Resist Terror
Posted Image Haldir - 150% Damage / 100% Resist Fear [Lothlorien Troops Only]
Posted Image Galadriel & Storm Queen - 200% XP / 25% Armor / 125% Damage [Heroes Only]
Posted Image Thranduil - 25% Range / 25% Vision / 125% Shroud Clear / 25% Speed [Mirkwood Troops Only]


Posted Image

Dwarves

Posted Image King Brand - 200% XP / 100% Resist Fear [Dale Troops Only]
Posted Image Borin - 200% XP / 25% Armor / 100% Resist Fear
Posted Image King Dain - 300% XP / 175% Damage / 100% Resist Fear / 100% Resist Terror
Posted Image Thorin - 50% Armor / 150% Damage


Posted Image

Arnor

Posted Image Argeleb - 25% Armor / 150% Damage
Posted Image Cirdan - 200% XP / 75% Ability Recharge Time [Heroes & Captains Only]
Posted Image Elrond - 200% XP / 150% Damage / 100% Resist Fear / 100% Resist Terror
Posted Image Arvedui - 150% XP / 50% Armor / 100% Resist Fear

Posted Image


Edited by Shikari, 18 October 2008 - 08:50 PM.


#3 Shikari

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Posted 18 October 2008 - 08:50 PM

Posted Image

Mordor

Posted Image The Witchking - XP / Armor/ Damage
Posted Image Burzolug - XP / Damage
Posted Image Gothmog - XP / Resist Fear / Resist Terror


Posted Image


Goblins

Posted Image Goblin King (Gorkil) - Armor / Damage
Posted Image Azog - XP / Damage
Posted Image Lozenarja - XP / Damage
Posted Image Ghundor - Armor / Damage


Posted Image


Isengard

Posted Image Saruman - XP / Armor / Damage / Resist Fear
Posted Image Lurtz - XP / Armor / Damage
Posted Image Ugluk - XP / Damage / Speed
Posted Image Sharku - XP / Damage / Speed


Posted Image


Men of the East

Posted Image Khamul - XP / Damage / Resist Fear & Terror
Posted Image Ji Indur Dawndeath - XP / Armor
Posted Image Lorgan - XP / Resist Fear / Speed
N.B. Mahud Chieftan will have XP / Armor / Damage, but his powers have not yet been added.


Posted Image

Angmar

Posted Image Hwaldar - XP / Armor
Posted Image The Witchking - XP / Armor / Damage
Posted Image Rogash - XP / Damage / Speed

Posted Image


Edited by Shikari, 18 October 2008 - 08:51 PM.


#4 Devon

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Posted 18 October 2008 - 09:47 PM

Sick...but, you know that :xcahik_:

:p

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#5 Lauri

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Posted 18 October 2008 - 10:07 PM

woah, would I like to steal this idea and fail at making it look cool... :p

Anyways, I think it shows to much, and think it should be at about 50% more transparent :xcahik_: Right now it looks like a spell, but you'll do as you want of course :unsure:
Looks freakin' nice though, great job :p

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#6 m@tt

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Posted 18 October 2008 - 10:27 PM

I think once you start selecting multiple heroes, it will look a bit messy, so as Lauri said, making them more transparent might be necessary. But otherwise, well thought out :p
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#7 Shikari

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Posted 18 October 2008 - 10:30 PM

The decals fade between 100% and about 70% opacity so they don't look too heavy. These screens are all captured at 100% so that the symbols are easier to see, and we chose maps which show up the design well. They look more integrated with the game usually. Also, as they are selection decals, they take on the colour of the team which you are playing.

Edited by Shikari, 18 October 2008 - 10:32 PM.

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#8 Vithar-133

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Posted 19 October 2008 - 12:27 AM

The decals really were an excellent idea. And might I add, they make more sense than a mystical glow.

@ m@tt: Actually, even if you have a lot of heroes with the decals select, it's not too messy.

Edited by Vithar Megilaglar, 19 October 2008 - 12:28 AM.

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#9 Floris

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Posted 19 October 2008 - 09:57 AM

Very cool. Esp. Gandalf and Saruman
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#10 Lord of Mordor

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Posted 19 October 2008 - 12:19 PM

Very interesting idea on how to remove the massive glowing from BfME. I'm a bit curious as to whether it looks when you have several heroes with overlapping decals, but cool nonetheless!

Btw, how does stacking work (if it works at all)?

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#11 Devon

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Posted 19 October 2008 - 12:27 PM

They just overlap eachother.

Stacking...everything stacks...it was stupid of bfme2 to make it not stack, and to standardize the values.


Btw shikari, any reason this is pinned? :p

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#12 Lord of Mordor

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Posted 19 October 2008 - 12:29 PM

I didn't know all that actually could stack in BfME II ^^ It's cool that it does, though.

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#13 Devon

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Posted 19 October 2008 - 12:30 PM

No, I'm saying they couldn't in bfme2 :p They could in bfme1, and they will in rj.

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#14 Lord of Mordor

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Posted 19 October 2008 - 12:32 PM

Great to hear :p

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#15 xno The Black

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Posted 19 October 2008 - 03:54 PM

What an AWESOME idea!
Great stuff's going on here! Love that crossing staff :p
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#16 empireruler

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Posted 19 October 2008 - 07:20 PM

Great job :p
I had the same idea! :D
http://forums.revora...&...st&p=574783

Edited by empireruler, 19 October 2008 - 08:35 PM.

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#17 andrej

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Posted 19 October 2008 - 07:23 PM

wooooooooooooooooow this is amazing good work and keep it :p:D:D:D

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#18 rjorrin28

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Posted 19 October 2008 - 08:20 PM

I love it :p
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#19 {IRS}Athos

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Posted 19 October 2008 - 09:31 PM

Agreed. This stuff looks amazing.
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#20 Matiasz

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Posted 20 October 2008 - 01:08 AM

AMAZING :p




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