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#21 Ridder Geel

Ridder Geel

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Posted 21 October 2008 - 05:04 PM

Uhh, well... Ill check for a tutorial...
Oh wait i know, Do you have the GMax tutorial files? if not, see if you can download them from the GMax site thing, they should be there :p
Those tutorials should help you with modeling and how to use the tools :)
Ridder Geel

#22 apelul

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Posted 21 October 2008 - 06:32 PM

ok. what about textures. how i edit them to put on a unit
not verry good at english. sorry

#23 Ridder Geel

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Posted 21 October 2008 - 06:34 PM

that should be in those tutorials too, but if you press M you should get the material manager or something like that :p
Then press pass1
and textures,
there you can apply a 'stage 0 texture' by checking the little box straight under the name :)
Then Press None and choose/select your texture :p
Ridder Geel

#24 apelul

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Posted 21 October 2008 - 06:38 PM

and about new heroes. how do i put them to have levels. is showing me that don't have levels
not verry good at english. sorry

#25 Ridder Geel

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Posted 21 October 2008 - 08:34 PM

you have to make them an experiencelevel in experiencelevels.ini
For example:
;--------------- WILD HEROES --------------------------	
;----------- GORKIL THE GOBLIN KING ------------------	
ExperienceLevel	WildGoblinKingLevel1
	TargetNames					= WildGoblinKing
	RequiredExperience			= 1	
	ExperienceAward				= WILD_GOBLIN_KING_LVL1_EXP_AWARD
	Rank						= 1
	SelectionDecal
		Texture					= decal_hero_evil	
		Style					= SHADOW_ALPHA_DECAL
		OpacityMin				= 50%	
		OpacityMax				= 100%
		MinRadius				= 40
		MaxRadius				= 200
		MaxSelectedUnits			= 40
	End	
End	

ExperienceLevel	WildGoblinKingLevel2
	TargetNames					= WildGoblinKing
	RequiredExperience			= WILD_GOBLIN_KING_LVL2_EXP_NEEDED  
	ExperienceAward				= WILD_GOBLIN_KING_LVL2_EXP_AWARD
	AttributeModifiers			= HeroLevelUpDamage1
	Rank						= 2
	LevelUpFx					= FX:GandalfLevelUp1FX

	Upgrades					= Upgrade_ObjectLevel2
	SelectionDecal
		Texture					= decal_hero_evil	
		Style					= SHADOW_ALPHA_DECAL
		OpacityMin				= 50%	
		OpacityMax				= 100%
		MinRadius				= 40
		MaxRadius				= 200
		MaxSelectedUnits		= 40
	End	
END	

ExperienceLevel	WildGoblinKingLevel3
	TargetNames					= WildGoblinKing
	RequiredExperience			= WILD_GOBLIN_KING_LVL3_EXP_NEEDED  
	ExperienceAward				= WILD_GOBLIN_KING_LVL3_EXP_AWARD	
	AttributeModifiers			= HeroLevelUpDamage2
	Rank						= 3
	LevelUpFx					= FX:GandalfLevelUp1FX

	Upgrades					= Upgrade_ObjectLevel3	
	SelectionDecal
		Texture					= decal_hero_evil
		Style					= SHADOW_ALPHA_DECAL
		OpacityMin				= 50%	
		OpacityMax				= 100%
		MinRadius				= 40
		MaxRadius				= 200
		MaxSelectedUnits		= 40
	End	
END	

ExperienceLevel	WildGoblinKingLevel4
	TargetNames					= WildGoblinKing
	RequiredExperience			= WILD_GOBLIN_KING_LVL4_EXP_NEEDED  
	ExperienceAward				= WILD_GOBLIN_KING_LVL4_EXP_AWARD	
	AttributeModifiers			= HeroLevelUpDamage3
	Rank						= 4
	LevelUpFx					= FX:GandalfLevelUp1FX
	
	Upgrades					= Upgrade_ObjectLevel4

	SelectionDecal
		Texture					= decal_hero_evil
		Style					= SHADOW_ALPHA_DECAL
		OpacityMin				= 50%	
		OpacityMax				= 100%
		MinRadius				= 40
		MaxRadius				= 200
		MaxSelectedUnits		= 40
	End	
END	

ExperienceLevel	WildGoblinKingLevel5
	TargetNames					= WildGoblinKing
	RequiredExperience			= WILD_GOBLIN_KING_LVL5_EXP_NEEDED  
	ExperienceAward				= WILD_GOBLIN_KING_LVL5_EXP_AWARD	
	AttributeModifiers			= HeroLevelUpDamage4
	Rank						= 5
	LevelUpFx					= FX:GandalfLevelUp1FX
	SelectionDecal
		Texture					= decal_hero_evil
		Style					= SHADOW_ALPHA_DECAL
		OpacityMin				= 50%	
		OpacityMax				= 100%
		MinRadius				= 40
		MaxRadius				= 200
		MaxSelectedUnits		= 40
	End	
END	

ExperienceLevel	WildGoblinKingLevel6
	TargetNames					= WildGoblinKing
	RequiredExperience			= WILD_GOBLIN_KING_LVL6_EXP_NEEDED  
	ExperienceAward				= WILD_GOBLIN_KING_LVL6_EXP_AWARD	
	AttributeModifiers			= HeroLevelUpDamage5
	Rank						= 6
	LevelUpFx					=	FX:GandalfLevelUp1FX
	
	Upgrades					= Upgrade_ObjectLevel6
	
	SelectionDecal
		Texture					= decal_hero_evil
		Style					= SHADOW_ALPHA_DECAL
		OpacityMin				=	50%	
		OpacityMax				=	100%
		MinRadius				= 40
		MaxRadius				= 200
		MaxSelectedUnits		= 40
	End	
END	

ExperienceLevel	WildGoblinKingLevel7
	TargetNames					= WildGoblinKing
	RequiredExperience			= WILD_GOBLIN_KING_LVL7_EXP_NEEDED  
	ExperienceAward				=	WILD_GOBLIN_KING_LVL7_EXP_AWARD	
	AttributeModifiers			= HeroLevelUpDamage6
	Rank						= 7
	LevelUpFx					=	FX:GandalfLevelUp1FX
	SelectionDecal
		Texture					= decal_hero_evil
		Style					= SHADOW_ALPHA_DECAL
		OpacityMin				= 50%	
		OpacityMax				= 100%
		MinRadius				= 40
		MaxRadius				= 200
		MaxSelectedUnits		= 40
	End	
END	

ExperienceLevel	WildGoblinKingLevel8
	TargetNames					= WildGoblinKing
	RequiredExperience			= WILD_GOBLIN_KING_LVL8_EXP_NEEDED  
	ExperienceAward				= WILD_GOBLIN_KING_LVL8_EXP_AWARD	
	AttributeModifiers			= HeroLevelUpDamage7
	Rank						= 8
	LevelUpFx					= FX:GandalfLevelUp1FX
	SelectionDecal
		Texture					= decal_hero_evil
		Style					= SHADOW_ALPHA_DECAL
		OpacityMin				= 50%	
		OpacityMax				= 100%
		MinRadius				= 40
		MaxRadius				= 200
		MaxSelectedUnits		= 40
	End	

END	

ExperienceLevel	WildGoblinKingLevel9
	TargetNames					= WildGoblinKing
	RequiredExperience			= WILD_GOBLIN_KING_LVL9_EXP_NEEDED  
	ExperienceAward				= WILD_GOBLIN_KING_LVL9_EXP_AWARD	
	AttributeModifiers			= HeroLevelUpDamage8
	Rank						= 9
	LevelUpFx					= FX:GandalfLevelUp1FX
	SelectionDecal
		Texture					= decal_hero_evil
		Style					= SHADOW_ALPHA_DECAL
		OpacityMin				= 50%	
		OpacityMax				= 100%
		MinRadius				= 40
		MaxRadius				= 200
		MaxSelectedUnits		= 40
	End	
END	

ExperienceLevel	WildGoblinKingLevel10
	TargetNames					= WildGoblinKing
	RequiredExperience			= WILD_GOBLIN_KING_LVL10_EXP_NEEDED  
	ExperienceAward				= WILD_GOBLIN_KING_LVL10_EXP_AWARD	
	AttributeModifiers			= HeroLevelUpDamage9
	Rank						= 10
	LevelUpFx					= FX:GandalfLevelUp1FX
	
	Upgrades					= Upgrade_ObjectLevel10
	
	SelectionDecal
		Texture					= decal_hero_evil
		Style					= SHADOW_ALPHA_DECAL
		OpacityMin				= 50%	
		OpacityMax				= 100%
		MinRadius				= 40
		MaxRadius				= 200
		MaxSelectedUnits		= 40
	End	
END
This code should not be too hard to understand :p
Ridder Geel

#26 apelul

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Posted 22 October 2008 - 08:14 AM

i put that butit isn't work
not verry good at english. sorry

#27 Ridder Geel

Ridder Geel

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Posted 22 October 2008 - 01:03 PM

Of course it does not work if you do not rename (at least) these 2 things in all the code:

WildGoblinKingLevel1 till 10, change it to something in this format:
FactionObjectNamelevelNumber
and
TargetNames = WildGoblinKing ;;CHANGE IT TO YOUR HERO OBJECT NAME!
Ridder Geel




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