Uhh, well... Ill check for a tutorial...
Oh wait i know, Do you have the GMax tutorial files? if not, see if you can download them from the GMax site thing, they should be there
Those tutorials should help you with modeling and how to use the tools
There is...?
Started by apelul, Oct 19 2008 06:59 PM
26 replies to this topic
#21
Posted 21 October 2008 - 05:04 PM
Ridder Geel
#22
Posted 21 October 2008 - 06:32 PM
ok. what about textures. how i edit them to put on a unit
not verry good at english. sorry
#23
Posted 21 October 2008 - 06:34 PM
that should be in those tutorials too, but if you press M you should get the material manager or something like that
Then press pass1
and textures,
there you can apply a 'stage 0 texture' by checking the little box straight under the name
Then Press None and choose/select your texture
Then press pass1
and textures,
there you can apply a 'stage 0 texture' by checking the little box straight under the name
Then Press None and choose/select your texture
Ridder Geel
#24
Posted 21 October 2008 - 06:38 PM
and about new heroes. how do i put them to have levels. is showing me that don't have levels
not verry good at english. sorry
#25
Posted 21 October 2008 - 08:34 PM
you have to make them an experiencelevel in experiencelevels.ini
For example:
For example:
;--------------- WILD HEROES -------------------------- ;----------- GORKIL THE GOBLIN KING ------------------ ExperienceLevel WildGoblinKingLevel1 TargetNames = WildGoblinKing RequiredExperience = 1 ExperienceAward = WILD_GOBLIN_KING_LVL1_EXP_AWARD Rank = 1 SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End ExperienceLevel WildGoblinKingLevel2 TargetNames = WildGoblinKing RequiredExperience = WILD_GOBLIN_KING_LVL2_EXP_NEEDED ExperienceAward = WILD_GOBLIN_KING_LVL2_EXP_AWARD AttributeModifiers = HeroLevelUpDamage1 Rank = 2 LevelUpFx = FX:GandalfLevelUp1FX Upgrades = Upgrade_ObjectLevel2 SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildGoblinKingLevel3 TargetNames = WildGoblinKing RequiredExperience = WILD_GOBLIN_KING_LVL3_EXP_NEEDED ExperienceAward = WILD_GOBLIN_KING_LVL3_EXP_AWARD AttributeModifiers = HeroLevelUpDamage2 Rank = 3 LevelUpFx = FX:GandalfLevelUp1FX Upgrades = Upgrade_ObjectLevel3 SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildGoblinKingLevel4 TargetNames = WildGoblinKing RequiredExperience = WILD_GOBLIN_KING_LVL4_EXP_NEEDED ExperienceAward = WILD_GOBLIN_KING_LVL4_EXP_AWARD AttributeModifiers = HeroLevelUpDamage3 Rank = 4 LevelUpFx = FX:GandalfLevelUp1FX Upgrades = Upgrade_ObjectLevel4 SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildGoblinKingLevel5 TargetNames = WildGoblinKing RequiredExperience = WILD_GOBLIN_KING_LVL5_EXP_NEEDED ExperienceAward = WILD_GOBLIN_KING_LVL5_EXP_AWARD AttributeModifiers = HeroLevelUpDamage4 Rank = 5 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildGoblinKingLevel6 TargetNames = WildGoblinKing RequiredExperience = WILD_GOBLIN_KING_LVL6_EXP_NEEDED ExperienceAward = WILD_GOBLIN_KING_LVL6_EXP_AWARD AttributeModifiers = HeroLevelUpDamage5 Rank = 6 LevelUpFx = FX:GandalfLevelUp1FX Upgrades = Upgrade_ObjectLevel6 SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildGoblinKingLevel7 TargetNames = WildGoblinKing RequiredExperience = WILD_GOBLIN_KING_LVL7_EXP_NEEDED ExperienceAward = WILD_GOBLIN_KING_LVL7_EXP_AWARD AttributeModifiers = HeroLevelUpDamage6 Rank = 7 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildGoblinKingLevel8 TargetNames = WildGoblinKing RequiredExperience = WILD_GOBLIN_KING_LVL8_EXP_NEEDED ExperienceAward = WILD_GOBLIN_KING_LVL8_EXP_AWARD AttributeModifiers = HeroLevelUpDamage7 Rank = 8 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildGoblinKingLevel9 TargetNames = WildGoblinKing RequiredExperience = WILD_GOBLIN_KING_LVL9_EXP_NEEDED ExperienceAward = WILD_GOBLIN_KING_LVL9_EXP_AWARD AttributeModifiers = HeroLevelUpDamage8 Rank = 9 LevelUpFx = FX:GandalfLevelUp1FX SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End END ExperienceLevel WildGoblinKingLevel10 TargetNames = WildGoblinKing RequiredExperience = WILD_GOBLIN_KING_LVL10_EXP_NEEDED ExperienceAward = WILD_GOBLIN_KING_LVL10_EXP_AWARD AttributeModifiers = HeroLevelUpDamage9 Rank = 10 LevelUpFx = FX:GandalfLevelUp1FX Upgrades = Upgrade_ObjectLevel10 SelectionDecal Texture = decal_hero_evil Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End ENDThis code should not be too hard to understand
Ridder Geel
#26
Posted 22 October 2008 - 08:14 AM
i put that butit isn't work
not verry good at english. sorry
#27
Posted 22 October 2008 - 01:03 PM
Of course it does not work if you do not rename (at least) these 2 things in all the code:
WildGoblinKingLevel1 till 10, change it to something in this format:
FactionObjectNamelevelNumber
and
TargetNames = WildGoblinKing ;;CHANGE IT TO YOUR HERO OBJECT NAME!
WildGoblinKingLevel1 till 10, change it to something in this format:
FactionObjectNamelevelNumber
and
TargetNames = WildGoblinKing ;;CHANGE IT TO YOUR HERO OBJECT NAME!
Ridder Geel
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