CommandButton Command_PurchaseTechnologyElvenHeavyArmor Command = PLAYER_UPGRADE Options = CANCELABLE Upgrade = Upgrade_TechnologyElvenHeavyArmor NeededUpgrade = Upgrade_EregionForgeLevel3 TextLabel = CONTROLBAR:PurchaseTechnologyElvenHeavyArmor ButtonImage = BEEregionForge_ElvenArmor ButtonBorderType = UPGRADE DescriptLabel = CONTROLBAR:ToolTipPurchaseTechnologyElvenHeavyArmor Radial = Yes InPalantir = No LacksPrerequisiteLabel = TOOLTIP:LackLevel2BlacksmithHeavyArmor End CommandButton Command_PurchaseUpgradeElvenHeavyArmor Command = OBJECT_UPGRADE Options = NEED_UPGRADE OK_FOR_MULTI_SELECT CANCELABLE Upgrade = Upgrade_ElvenHeavyArmor NeededUpgrade = Upgrade_TechnologyElvenHeavyArmor TextLabel = CONTROLBAR:PurchaseUpgradeElvenHeavyArmor ButtonImage = BEEregionForge_ElvenArmor ButtonBorderType = UPGRADE DescriptLabel = CONTROLBAR:ToolTipPurchaseUpgradeElvenHeavyArmor InPalantir = Yes LacksPrerequisiteLabel = TOOLTIP:LackElvenHeavyArmor End
Messed Up Code?
Started by TheWickedOne, Oct 22 2008 09:30 PM
3 replies to this topic
#1
Posted 22 October 2008 - 09:30 PM
OK, i recently changed the purchased ability of the Elves for the upgrades to be in different levels. The only problem i have so far is that the Heavy armor still appears as a level 1 upgrade instead of level 3. I have the code right, i tried looking on it on upgrades.ini but nothing. This is my commandbutton.ini code:
#2
Posted 22 October 2008 - 09:37 PM
Does the EregionForge Levelup to lvl3?
The code looks ok... also post the 'upgrade'
The code looks ok... also post the 'upgrade'
Ridder Geel
#3
Posted 22 October 2008 - 09:42 PM
Yes, the forge levels up to Level 3, i added men armor to it as well on level 3 and it works fine but i could understand why this happened.
upgrade.ini code:
code for the Forge from upgrades.ini:
upgrade.ini code:
Upgrade Upgrade_TechnologyElvenHeavyArmor DisplayName = UPGRADE:ElvenHeavyArmor Type = PLAYER BuildCost = ELVEN_TECH_HEAVY_ARMOR_BUILDCOST BuildTime = ELVEN_TECH_HEAVY_ARMOR_BUILDTIME ResearchCompleteEvaEvent = UpgradeElvenArmorReady End Upgrade Upgrade_ElvenHeavyArmor DisplayName = UPGRADE:ElvenHeavyArmor Tooltip = TOOLTIP:ElvenHeavyArmor Type = OBJECT BuildCost = ELVEN_PERSONAL_HEAVY_ARMOR_BUILDCOST BuildTime = ELVEN_PERSONAL_HEAVY_ARMOR_BUILDTIME ResearchSound = UpgradeHeavyArmor UpgradeFX = FX_PorterDeliverHeavyArmor RequiredObjectFilter = NONE +EregionForge StrategicIcon = AptStrategicUnitUpgradeArmor End
code for the Forge from upgrades.ini:
Upgrade Upgrade_EregionForgeLevel2 Type = OBJECT BuildCost = ELVEN_FORGE_LEVEL2_UPGRADE_COST BuildTime = ELVEN_FORGE_LEVEL2_UPGRADE_BUILDTIME DisplayName = UPGRADE:EregionForgeLevel2 SkirmishAIHeuristic = AI_UPGRADEHEURISTIC_IMPORTANT End Upgrade Upgrade_EregionForgeLevel3 Type = OBJECT BuildCost = ELVEN_FORGE_LEVEL3_UPGRADE_COST BuildTime = ELVEN_FORGE_LEVEL3_UPGRADE_BUILDTIME DisplayName = UPGRADE:EregionForgeLevel3 SkirmishAIHeuristic = AI_UPGRADEHEURISTIC_IMPORTANT End
#4
Posted 22 October 2008 - 10:38 PM
Never mind, found it.
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