NPatch BUG that need to be modify(BUG):
a) Use the “NewPlayableCountries=-6” logic for biddenHouses as number 1,2,3,4,5,6,7 and wish appearance the number as 0,8,9,10(10 new additived) four Countries in Skirmish on random mode, but they is appearance not wish 1,2,3(0 is wish), I don't know how to do?
[Countries]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=China
11=GDI
12=Nod
13=Neutral
14=Special
b) Use the BuildLimit=xx logic for Aircraft, But , when generate the “Aircraft” the is free from "BuildLimit= xx", but be subjected to restriction at the airport(Helipad), if generate several magnitudes with restricted"BuildLimit= xx", this production auto stop operate. for example:
[B-52H]
UIName=Name:B-52
Name=B-52
………..
…………
BuildLimit=2
[AMRADR]
UIName=Name:GAAIRC
Name=Allied American Airforce Command Headquarters
………..
…………
NumberOfDocks=8
…………
As above when creating a [AMRADR] can click 8 time……..
c) Use the “Cloakable=yes” logic for Aircraft, if the Aircraft Projectile=missile in weapon, when the Aircraft flying-off the “Cloakable=yes” logic is no effect. for example:
[B-52H]
UIName=Name:B-52
Name=B-52
Primary=AirNukebomb
…………
[AirNukebomb]
Damage=400
ROF=20
Range=12
Projectile=ZzMissile
Speed=100
Warhead=ZZDWH
Report=NukeSiren
Burst=1
RadLevel=300
DecloakToFire=no (if no the a setting)
Bright=yes
;OmniFire=yes
[ZzMissile]
Arm=1
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
Color=DarkGreen
ROT=80
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
d) Have some bug hereafter list again ……
The bug need modification
Started by jackwan, Dec 17 2008 06:27 AM
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