for pr., you need a 15,20 planet map for gc, just to like get used to all the new units
I agree. A smaller, tutorial-ish GC for newbies to get adjusted to the new stuff would be nice. Currently PR has a cliff-like learning curve in its GC.
Posted 02 January 2009 - 07:49 AM
I realize we're lacking in documentation. I'll try to work on that for the next release, but it does put content at a standstill, so I've been reluctant to do it.I agree. A smaller, tutorial-ish GC for newbies to get adjusted to the new stuff would be nice. Currently PR has a cliff-like learning curve in its GC.
Posted 02 January 2009 - 09:18 AM
I realize we're lacking in documentation. I'll try to work on that for the next release, but it does put content at a standstill, so I've been reluctant to do it.I agree. A smaller, tutorial-ish GC for newbies to get adjusted to the new stuff would be nice. Currently PR has a cliff-like learning curve in its GC.
Posted 02 January 2009 - 12:47 PM
Posted 02 January 2009 - 04:07 PM
Factions.xml seems to point to a set of strings. Lines 660 through 718 for Rebel, and 1406 to 1462 for Imperial.Is there a way to change the text in that useless droid help speech box? Could put PR-related info in there instead of something obvious like "Click on a planet to select it."
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<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
Posted 02 January 2009 - 05:42 PM
I would prefer a really challenging 20 world map...
Ex. A galactic map that your mission is to control the main trade routes, that would give some of the best planets and hard battles...and maybe even more challenging having you start out with 1 planet
Posted 05 January 2009 - 05:43 PM
I realize we're lacking in documentation. I'll try to work on that for the next release, but it does put content at a standstill, so I've been reluctant to do it.I agree. A smaller, tutorial-ish GC for newbies to get adjusted to the new stuff would be nice. Currently PR has a cliff-like learning curve in its GC.
Nice to hear. Although a small (10-13 planet) GC would still be nice as a beginner map. Best way to learn is by doing, not getting your ass handed to you in five minutes in one of the current ones.
Posted 06 January 2009 - 03:41 AM
Speaking of the game being designed for nastiness...it's so true. Excellent work on the Kuati Defence Force! I was disappointed throughout most of the battle when I only noticed two Star Destroyers, as I was expecting more. I taught them a lesson, but only after having a mixture of the remaining nine Imperial- and Tector-class Star Destroyers, plus a bunch of other ships, jump into the middle of, and ambush, my fleet when I thought I was safe. They creamed half of my Acclamator-classes, a few of my Dreadnought-classes, and one of my extremely expensive and precious Venator-classes. Those SPHA-Ts are life-savers!I hear you, but GFFA was designed to be nasty. So I've done something right.
Posted 06 January 2009 - 06:26 AM
The Energy Weapon ability? Unfortunately the color is a constant, so it has to be shared for SPHA-Ts and proton beams all the same .I think they need a new particle though. The photon beam one is quite crazy and loopy, and not the best shade of blue.
Edited by Phoenix Rising, 06 January 2009 - 07:24 AM.
Posted 16 January 2009 - 03:54 AM
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