I have experimented with lurtz.ini, substituting a Corrupted Man palantir portrait and button image in place of Lurtz. I also replaced the Lurtz skin and skeleton with an Easterlings.
If one starts from scratch and uses createahero.ini as a template for a new regular hero, how does one determine which animations to use/replace? I've extracted all the Corrupted Man chcm_cm....w3d files. The Dwarven CAH tutorial has been helpful, but the animations were already in place in Dwarven[HeroName].ini.
(Level one power will be toggle weapon, by the way.)
I've learned to find my way around the files, but it still seems a daunting task.
Edited by Tharnil, 26 December 2008 - 09:10 PM.