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Unofficial v1.1.1 Bug Tracking Thread


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#41 Tropical Bob

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Posted 02 January 2009 - 03:32 AM

Landos' code has some leftovers, namely the part regarding Millenium Falcon bonus.

Could be that since Han and Lando traded ownership of the Millennium Falcon rather frequently, that PR put the combat bonus in to represent Lando's contributions to its modifications to the ship in addition to Han's. Or something like that.

#42 keraunos

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Posted 02 January 2009 - 04:03 AM

I don't think so. The point is, Millenium Falcon is a tag for only one unit. The bonus is exactly the same, and it stacks with Han bonus (and Han's always present with Falcon) thus creating superunit. I thought about it as well, but the bonuses (IIRC it's not percentage, but rather multiplier) are simply too big. They are exactly the same as those of Han...

#43 Tropical Bob

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Posted 02 January 2009 - 04:12 AM

Good point. I'll put it into the bug-fix list.

#44 keraunos

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Posted 02 January 2009 - 04:37 AM

Yet another possible bug. While ability idea seems ok, actual effects are IMO too big. Hero Moradmin Bast provides a whooping 300% damage bonus vs fighters and bombers, for all units! Even 100% would be - IMO - too much, as Rebellion relies on Fighters/Bombers...

I'd propose 0.5 modifier, it should be just fine

#45 coinich

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Posted 02 January 2009 - 05:44 PM

Well, if you try to save over a file, and you can't because there are too many units, it deletes the old save, but never makes a new one. I just lost my main 120+ week campaign due to an exception and the save was erased by the game. :(

Edit: Well, the save game file is not destroyed, its corrupted. Interestingly they seem to be capped at 265kb, except that an old save that worked was 52,000kb, yet still worked. Odd.

Edited by coinich, 02 January 2009 - 05:47 PM.


#46 Valter

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Posted 02 January 2009 - 11:42 PM

Are you sure you didn't accidentally send him on a spy mission or something?


Yes, I'm sure. I clicked the icon to upgrade Blackhole, and then he disappeared. Have you tried to upgrade him yet (that way I can know if this bug is restricted to this specific campaign [inner rim])?

#47 coinich

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Posted 03 January 2009 - 12:47 AM

Sorry, I didn't.

#48 Kitkun

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Posted 03 January 2009 - 02:36 AM

I did. I'd already successfully upgraded Blackhole to have the Singularity in the Inner Rim campaign.

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#49 X4ldin

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Posted 04 January 2009 - 03:06 AM

More bugs/naggings;

>Veers has his name missing in his AT-AT, coding should be TEXT_HERO_MAXIMILIAN_VEERS I think, already sorted it on mine so if you know how to edit codes its an easy DIY job.
>For some reason Hapes doesn't show the planet skin on the galactic view (on GFFA) unless my shader bar is at maximum, was a different type of skin used? the rest of the planets are fine.
>Why are ships like the Majestic (Palpy's personal ISD) and the Exactor (Vader's) Imperial IV-classes? It makes it un-canon and unfair as you can completely skip research and use hero ISDs. Also, why add in the Immortal? It wasn't a Praetor anyway and you could give Vader the Executor instead, giving players a strategic choice of using Vader or having him sat out in the beginning of the GC so you get a SSD that has leadership bonuses.

Sorry, I like to rant ;)

#50 Kitkun

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Posted 04 January 2009 - 03:53 AM

Why are ships like the Majestic (Palpy's personal ISD) and the Exactor (Vader's) Imperial IV-classes? It makes it un-canon and unfair as you can completely skip research and use hero ISDs. Also, why add in the Immortal? It wasn't a Praetor anyway and you could give Vader the Executor instead, giving players a strategic choice of using Vader or having him sat out in the beginning of the GC so you get a SSD that has leadership bonuses.

There's got to be some use in using hero upgrades. Otherwise you could just have a few stuck in the very back, while you use the better (Upgraded) ships.

I think the reasoning behind making the Immortal a Praetor was that he already had an ISD, so a second one would be pointless.
Executor hasn't made it in the official version due to time constraints, although there is a nifty mod adapted from 1.0.

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#51 Kitkun

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Posted 04 January 2009 - 03:54 AM

Accidental doublepost due to internal server error. If I shoot it, will it get better?

Edited by Kitkun, 04 January 2009 - 03:55 AM.

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#52 Valter

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Posted 04 January 2009 - 05:13 AM

I did. I'd already successfully upgraded Blackhole to have the Singularity in the Inner Rim campaign.


Okay, I just upgraded Blackhole myself, so maybe the bug is restricted to Chazwa (the planet where I tried to upgrade Blackhole and he disappeared).

#53 Kitkun

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Posted 04 January 2009 - 07:35 AM

Starting at tech level 5 as Rebels in Core World, I can build, upgrade, and research the Gamma-class.

Don't know if it's intentional, but some units need be researched even when starting at tech level 5. I believe they are the Immobilizer-418, Sacheen, and Hajen classes.

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#54 keraunos

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Posted 04 January 2009 - 07:42 AM

X4ldin, as pointed out before, the main reason for so strong hero upgrade was to give something 'more'. Heroes aren't overpowered (as they are in stock game); they can heavily influence the game if used correctly, with the rest of the fleet.

Actual high-end upgrades for heroes are supposed to make them a good late-game choice (they are as strong as other late-end units); also, you have a choice to either tech up, which will bring you long-term advantage, or go for OP heroes for short-term gain...

#55 Darth Stalin

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Posted 04 January 2009 - 10:49 AM

Executor hasn't made it in the official version due to time constraints, although there is a nifty mod adapted from 1.0.

Well, how can I myself change the Exactor into Executor SSD in Vader's file? Or what "mod" do you think about?

#56 Darth Stalin

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Posted 04 January 2009 - 11:58 AM

For having 2 Palleaons, you can have same way 2 Tarkins (Vehemence and Executrix)

Strange, as in 1.0 the Tarkin was only one, first with Vehemence, then with his ISD-IV class...

#57 Kitkun

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Posted 04 January 2009 - 04:26 PM

Executor hasn't made it in the official version due to time constraints, although there is a nifty mod adapted from 1.0.

Well, how can I myself change the Exactor into Executor SSD in Vader's file? Or what "mod" do you think about?

Executor/Eclipse: http://forums.revora...showtopic=67702
Mod list: http://forums.revora...showtopic=63445

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#58 X4ldin

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Posted 04 January 2009 - 04:36 PM

In regards to the ISD IV heroes I see your point but I find having heroes using overpowered ships and weapons like the proton beam, before Endor especially, obsurd so i've changed them all to their 'canon' ships ;) because I can - don't mean to cause a fuss

(Sorry, I didn't see the post before as it took me ages to write, i'll leave it up for people unless you want me to take it down)

As for the Immortal being changed into the Executor, all you have to do is open up Vader's hero file with notepad, scroll down untill you see something like a paragraph of coding called 'Immortal' and change the Praetor in the line (<varient_of_existing_unit>Praetor_I-class_Star_Battlecruiser</varient_of_existing_unit>) to Executor_I-class_Star_Dreadnought (the name of the executor in the executor unit file) It's only a rough idea of how to do it so if you need more help i'll look through and copy and paste in what you need and what it should replace.
> For things like build time and cost etc., you should make them similar, if not identical to regular Executor-classes.
> And if you wanna change the ship name from Immortal to Executor, you'll need to use a .dat file editor from lucasarts, find the line TEXT_UNIQUE_IMMORTAL and change the word Immortal to Executor.

It's only a rough idea of how to do it so if you need more help i'll look through and copy and paste in what lines you need exactly and what they should replace but i'm assuming you know alittlebit about coding.

Edited by X4ldin, 04 January 2009 - 04:38 PM.


#59 anakinskysolo

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Posted 04 January 2009 - 04:37 PM

Minor bugs on Thrawn Campaign playing as the Rebels on level hard
ATR-6 Assault Transport: You can build it and research it at the same time.
CT-11: The same.
Maybe this is not a bug, but I'm not able to upgrade Wedge to the Lusankya or Tycho Celchu to his SD even though I put them on a planet that could build capitals and another that could build dreadnoughts.
AI does not build star colonies on newly conquered planets.
Heroes have no population value on space battles.
Star colonies can be tractored.

Theres another bug but its more important than these, so I'll make a new topic.

#60 Darth Stalin

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Posted 04 January 2009 - 04:40 PM

Hey, Kitkun and X4ldin!
Thanks for response, but I stopped being so lazy and digged a little bit deeper, so I found these mods... and then I realised that I lost something veeery important and "chromatic" to the game. Thus no cry over spoiled milk, must now reinstall PR 1.0, add those beautiful mods and... volia!



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