Could be that since Han and Lando traded ownership of the Millennium Falcon rather frequently, that PR put the combat bonus in to represent Lando's contributions to its modifications to the ship in addition to Han's. Or something like that.Landos' code has some leftovers, namely the part regarding Millenium Falcon bonus.
Unofficial v1.1.1 Bug Tracking Thread
#41
Posted 02 January 2009 - 03:32 AM
#42
Posted 02 January 2009 - 04:03 AM
#44
Posted 02 January 2009 - 04:37 AM
I'd propose 0.5 modifier, it should be just fine
#45
Posted 02 January 2009 - 05:44 PM
Edit: Well, the save game file is not destroyed, its corrupted. Interestingly they seem to be capped at 265kb, except that an old save that worked was 52,000kb, yet still worked. Odd.
Edited by coinich, 02 January 2009 - 05:47 PM.
#46
Posted 02 January 2009 - 11:42 PM
Are you sure you didn't accidentally send him on a spy mission or something?
Yes, I'm sure. I clicked the icon to upgrade Blackhole, and then he disappeared. Have you tried to upgrade him yet (that way I can know if this bug is restricted to this specific campaign [inner rim])?
#49
Posted 04 January 2009 - 03:06 AM
>Veers has his name missing in his AT-AT, coding should be TEXT_HERO_MAXIMILIAN_VEERS I think, already sorted it on mine so if you know how to edit codes its an easy DIY job.
>For some reason Hapes doesn't show the planet skin on the galactic view (on GFFA) unless my shader bar is at maximum, was a different type of skin used? the rest of the planets are fine.
>Why are ships like the Majestic (Palpy's personal ISD) and the Exactor (Vader's) Imperial IV-classes? It makes it un-canon and unfair as you can completely skip research and use hero ISDs. Also, why add in the Immortal? It wasn't a Praetor anyway and you could give Vader the Executor instead, giving players a strategic choice of using Vader or having him sat out in the beginning of the GC so you get a SSD that has leadership bonuses.
Sorry, I like to rant
#50
Posted 04 January 2009 - 03:53 AM
There's got to be some use in using hero upgrades. Otherwise you could just have a few stuck in the very back, while you use the better (Upgraded) ships.Why are ships like the Majestic (Palpy's personal ISD) and the Exactor (Vader's) Imperial IV-classes? It makes it un-canon and unfair as you can completely skip research and use hero ISDs. Also, why add in the Immortal? It wasn't a Praetor anyway and you could give Vader the Executor instead, giving players a strategic choice of using Vader or having him sat out in the beginning of the GC so you get a SSD that has leadership bonuses.
I think the reasoning behind making the Immortal a Praetor was that he already had an ISD, so a second one would be pointless.
Executor hasn't made it in the official version due to time constraints, although there is a nifty mod adapted from 1.0.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#51
Posted 04 January 2009 - 03:54 AM
Edited by Kitkun, 04 January 2009 - 03:55 AM.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#53
Posted 04 January 2009 - 07:35 AM
Don't know if it's intentional, but some units need be researched even when starting at tech level 5. I believe they are the Immobilizer-418, Sacheen, and Hajen classes.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#54
Posted 04 January 2009 - 07:42 AM
Actual high-end upgrades for heroes are supposed to make them a good late-game choice (they are as strong as other late-end units); also, you have a choice to either tech up, which will bring you long-term advantage, or go for OP heroes for short-term gain...
#57
Posted 04 January 2009 - 04:26 PM
Executor/Eclipse: http://forums.revora...showtopic=67702Well, how can I myself change the Exactor into Executor SSD in Vader's file? Or what "mod" do you think about?Executor hasn't made it in the official version due to time constraints, although there is a nifty mod adapted from 1.0.
Mod list: http://forums.revora...showtopic=63445
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#58
Posted 04 January 2009 - 04:36 PM
(Sorry, I didn't see the post before as it took me ages to write, i'll leave it up for people unless you want me to take it down)
As for the Immortal being changed into the Executor, all you have to do is open up Vader's hero file with notepad, scroll down untill you see something like a paragraph of coding called 'Immortal' and change the Praetor in the line (<varient_of_existing_unit>Praetor_I-class_Star_Battlecruiser</varient_of_existing_unit>) to Executor_I-class_Star_Dreadnought (the name of the executor in the executor unit file) It's only a rough idea of how to do it so if you need more help i'll look through and copy and paste in what you need and what it should replace.
> For things like build time and cost etc., you should make them similar, if not identical to regular Executor-classes.
> And if you wanna change the ship name from Immortal to Executor, you'll need to use a .dat file editor from lucasarts, find the line TEXT_UNIQUE_IMMORTAL and change the word Immortal to Executor.
It's only a rough idea of how to do it so if you need more help i'll look through and copy and paste in what lines you need exactly and what they should replace but i'm assuming you know alittlebit about coding.
Edited by X4ldin, 04 January 2009 - 04:38 PM.
#59
Posted 04 January 2009 - 04:37 PM
ATR-6 Assault Transport: You can build it and research it at the same time.
CT-11: The same.
Maybe this is not a bug, but I'm not able to upgrade Wedge to the Lusankya or Tycho Celchu to his SD even though I put them on a planet that could build capitals and another that could build dreadnoughts.
AI does not build star colonies on newly conquered planets.
Heroes have no population value on space battles.
Star colonies can be tractored.
Theres another bug but its more important than these, so I'll make a new topic.
#60
Posted 04 January 2009 - 04:40 PM
Thanks for response, but I stopped being so lazy and digged a little bit deeper, so I found these mods... and then I realised that I lost something veeery important and "chromatic" to the game. Thus no cry over spoiled milk, must now reinstall PR 1.0, add those beautiful mods and... volia!
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