Unofficial v1.1.1 Bug Tracking Thread
#83
Posted 13 January 2009 - 11:07 PM
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#86
Posted 15 January 2009 - 05:22 AM
This is the new hero mechanic. Did about half of it before I ran out of time. Hero transports are going to use their exact class, but get a combat bonus to compensate for that downgrade. Also fighter jockies can now call in reinforcements every two minutes to make them less vulnerable to dying in combat.-Leia's Star Destroyer, Rebel Dream, seems to only be upgraded to IMP II, I thought you wanted all hero ships fully upgraded? Or did you decide otherwise?
I forgot to rescale the hyperspace speed factor when I rescaled the galaxy. You'll have to change it yourself on each faction. To get the same speeds as v1.0, it should be set to 0.075, but feel free to tweak however you like.Suggestions
-For the Rebel Heroes, could you use an upgraded barloz for them, so they can get around in 1.0 hyperdrive like the Imperial Heroes.
-Do all troops move at 4.0 hyperdrive...pretty slow when your moving them from Mon Cal. to Ossus in the Shadow Hand campign....
Tried to get this to work half a dozen ways before the release but couldn't. Still working on a solution.-Imperials don't build space colonies on their new worlds
They do. A few things are excluded though, like heroes and upgrades.-Also it seems that units don't build faster even when you have more construction docks(Ex. One Space Station 2 builds the same ship at the same time as Four Space Stations 2s would)
Yeah... that's C'baoth, sans new art and text.> on the Thrawn Camapign GC I was able to build Obi-wan on Jomack as the Empire
Didn't finish hero descriptions. Still don't know what's going on with that second Pellaeon.> Pellaeon's description was missing on most of his upgrades and once i'd upgraded him to the Chimaera I could build another Pellaeon
That's not enough information for me to go off of. What campaign was it? Which units did you have in play?Aside from the occasional exception error after a bit of playing i've repeatedly gotten an exception error on the land battle for Yavin 4 as the imperials when the retreat timer comes upso i can't auto resolve it now that i've gotten involved in the combat.
"Denizens" is a word.-There is a typo on the Metellos description. Ditizens instead of Citizens
No, there isn't. See the changelog.-There is no Executor II-class Star Dreadnaught upgrade.
It's probably Kam's fault. Don't use him for now.Game crashing exception error:
v1.1.1
GC - Core Campaign
Playing as Galactic Empire
Conducted raid on Kalist VI with Kam Solusar three times and crash occurred each time. Don't see any particular reason why or when.
Fixed it. Thanks.In Operation Shadow Hand, i went as the rebels and i hit the option to research the Republic class star destroyer. But instead of making it buildable, it just made one unit appear above the planet (Metellos) with the description of the research option.....so it built the research.
Hmm... sounds like you need a bigger HD. This isn't really the place to be reporting that...I have to say I do not care how much time and effort you put into this mod, it is terrible. The mod does not even auto save and when you try to save it manually it says save failed not enough disk space.
I wanted him to be a Victory commander unlike the endless number of Imperial commanders available. I might remove it just to fix his upgrade issue though, since Teredoc is technically a warlord and not a loyalist anyway.Also as a side note, I noticed Pellaeon has the 13X before he gets the Chimaera, I thought he got the 13X after the Thrawn campaign/after the Chimaera? As no-one would want to downgrade to a Victory-class and he got the Chimaera back perhaps it should be removed - just a suggestion
I noticed I broke the sensor jamming, but I'll look at the batteries.Singularity is really messed up. It only fires 2 of its main turbolaser batteries. Also it doesn't put on the special ability of missle defense(its fighters do, just not the ISD)
Probably not.Speaking of reinforcements will the heroes ever be able to enter into battle via the reinforcement tab???
-Garm Bel Iblis no longer has the Peregrine
I got rid of that unsightly Gargantuan, mate. Like on the last day . He's now a field commander with a unique skin, which I found unused in the official files, but will probably upgrade to the Gargantuan again at some point. Unfortunately, this seems to have broken his upgrade for the Peregrine (it's still in place though).Got a new hero bug.
I raided a planet with Garm Bel Iblis and 2 infantry companies.
Instead of Garm's monster vehicle, I got 35 infantry units instead!!!! (and when I clicked the Garm Icon in the panel all 35 infantry units lit up)
A nice surprise to be sure, but not really right!
Huh? In tactical? I'm not sure how this is a bug...You can't select wullf yularen, if you click on him you select his whole squad
No, those exception errors are meaningless to anyone but the original development team. We need to know context to be able to figure something out.Does anyone have any ideas on this?
Oversight on my part. They are really heavies.I don't think anyone's noticed this but the Website lists the Golan spaceguns as have heavy turbolasers yet atleast in the outter rim campagin as the empire the build queue lists them as plain turbolasers. .
That's like half of the game... but it's your call .I despise the Rebels so I won't test them but I will check other campaigns including GFFA if asked as the Empire.
Only the ones with multiple upgrades have ever given me problems. Does it happen for Vader?Thanks for the info. Mainly we need to look at upgrade-able heroes on any campaign. I'm not suggesting you play separate campaigns just to look for this stuff, just let me know if you come across anything.
Well, he is Blackhole. But on a serious note, I think that's an isolated case. It's never happened to me.I just found a bug relating to hero upgrades: While playing the Inner-Rim campaign, I tried to upgrade Blackhole to the Singularity, but he simply disappeared. Strangely enough, he reappeared about one galactic week later, but with no other effects (he wasn't upgraded). Anyone else experiencing this bug?
I'll try it, but I don't think I changed anything with that since v1.0.In Space Skirmish, the emporer's force corrupt ability doesn't work
Thanks. Corrected now.Another bug - Dodonna actually gives bonus to health and shields of only first Republic class destroyer, not the entire line. I'll post the appriopriate code in the bugfixes section
Removed it.Landos' code has some leftovers, namely the part regarding Millenium Falcon bonus.
Edited by Phoenix Rising, 15 January 2009 - 05:37 AM.
#87
Posted 15 January 2009 - 04:02 PM
And for the record, I do occasionally play as the Rebellion, just not often as the 'always winning despite the odds' thing winds me up .
#89
Posted 15 January 2009 - 10:53 PM
Found a bug, dunno if its been mentioned but the Immobilizer 418 needs to be researched when you start at tech 5, even though the Interdictor SD (Dominator) is available.
Edited by X4ldin, 15 January 2009 - 11:17 PM.
#91
Posted 17 January 2009 - 12:33 AM
We could give the AI the old starbase system for the time being, until a way to get the new one to work is found. If it's possible, of course...Tried to get this to work half a dozen ways before the release but couldn't. Still working on a solution.-Imperials don't build space colonies on their new worlds
I have auto-resolved and manually battled with Kam Solusar a few times, and haven't had this problem. All in the Core Worlds campaign, and one of the battles was on Kalist IV.It's probably Kam's fault. Don't use him for now.Game crashing exception error:
v1.1.1
GC - Core Campaign
Playing as Galactic Empire
Conducted raid on Kalist VI with Kam Solusar three times and crash occurred each time. Don't see any particular reason why or when.
It doesn't seem to happen with Vader. The only heroes we have it confirmed for are Pellaeon and Tarkin.Only the ones with multiple upgrades have ever given me problems. Does it happen for Vader?Thanks for the info. Mainly we need to look at upgrade-able heroes on any campaign. I'm not suggesting you play separate campaigns just to look for this stuff, just let me know if you come across anything.
Edited by Tropical Bob, 17 January 2009 - 01:18 AM.
#92
Posted 18 January 2009 - 05:49 PM
Only the ones with multiple upgrades have ever given me problems. Does it happen for Vader?Thanks for the info. Mainly we need to look at upgrade-able heroes on any campaign. I'm not suggesting you play separate campaigns just to look for this stuff, just let me know if you come across anything.
I haven't had any problems with Vader either. In fact, I have been able to bring Vader into a battle with EXACTOR from the reinforcement tab...
On a different topic, was the TIE Avenger's flare ability doesn't appear to automatically like the anti-missile ability from other ships. Is this intentional?
Edited by feld, 18 January 2009 - 05:50 PM.
#93
Posted 22 January 2009 - 12:28 AM
Wedge Antilles: Apparently his invulnerability special was activated and never shut off. He's been in battle against Fel and the 501st, Maarek Stele with his MIS squad, and at least 5 squadrons of TIE Defender x9 for about 20 minutes now with no loss in HP.
Thrawn w/ Admonitor: The proton beam fails to fire no matter the distance between his ship and the other, in fact when I try to manually fire enemy ships aren't even targetable with it.
#94
Posted 22 January 2009 - 06:08 AM
The proton beam was removed from the Imperial-class line, so right now the ability is referencing an ability that no longer exists. I assume that PR just missed removing the ability coding from the Admonitor.
#95
Posted 22 January 2009 - 11:37 AM
When attacking alderaan as imperial, in land batle it become impossible to select units, and after this the units can't be selected in battle (space and land).
On planet (can't remeber name) on tradeline from duro to southern outer rim wiht great bonus to ship building speed due to marine docks I have for some unknown reason lost construction line.
Edited by Fox83, 22 January 2009 - 11:37 AM.
#96
Posted 23 January 2009 - 12:17 AM
I don't see why he would continue to be invincible...Everything in his file relating to that ability suggests 15 seconds.
The proton beam was removed from the Imperial-class line, so right now the ability is referencing an ability that no longer exists. I assume that PR just missed removing the ability coding from the Admonitor.
That's why its a bug I actually took several screenshots of all my TIEs in combat with the one X-Wing though I'm not sure where to post them.
#98
Posted 23 January 2009 - 01:15 AM
Perhaps it's something to do with him having Millennium Falcon Lua scripting. Though that's related to the auto-fire of the ability rather than anything else.I don't see why he would continue to be invincible...Everything in his file relating to that ability suggests 15 seconds.
The proton beam was removed from the Imperial-class line, so right now the ability is referencing an ability that no longer exists. I assume that PR just missed removing the ability coding from the Admonitor.
That's why its a bug I actually took several screenshots of all my TIEs in combat with the one X-Wing though I'm not sure where to post them.
Is it when he's the squadron leader, or is it when he's alone? That might help narrow it down.
#99
Posted 23 January 2009 - 02:03 AM
Perhaps it's something to do with him having Millennium Falcon Lua scripting. Though that's related to the auto-fire of the ability rather than anything else.I don't see why he would continue to be invincible...Everything in his file relating to that ability suggests 15 seconds.
The proton beam was removed from the Imperial-class line, so right now the ability is referencing an ability that no longer exists. I assume that PR just missed removing the ability coding from the Admonitor.
That's why its a bug I actually took several screenshots of all my TIEs in combat with the one X-Wing though I'm not sure where to post them.
Is it when he's the squadron leader, or is it when he's alone? That might help narrow it down.
Mine occurred when he was alone
#100
Posted 23 January 2009 - 11:21 AM
Found two more bugs:
Wedge Antilles: Apparently his invulnerability special was activated and never shut off. He's been in battle against Fel and the 501st, Maarek Stele with his MIS squad, and at least 5 squadrons of TIE Defender x9 for about 20 minutes now with no loss in HP.
Um, hello? He's Wedge Antilles. Fel is his brother-in-law, so they are family and can't kill each each other. Maarek Stele isn't as good as Wedge Antilles, and you obviously haven't read the X-Wing novels. Otherwise you would know that it takes 20 squadrons of TIE Defenders to hurt Rogue Squadron.
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