Jump to content


Photo

New Fortress for Factions


  • Please log in to reply
16 replies to this topic

#1 rhcurly

rhcurly
  • Members
  • 8 posts

Posted 01 January 2009 - 09:03 AM

happy new year everybody,

i have some questions about new fortress in base.ini

i want to create a new fortress for a faction. i need the rohan castle of bfmeI. (can´t find the rohan castle in that ini)

when i change the default castles (any factions) in the base.ini, the game starts without fortress.

only the starting units are available and the game shows me the lost screen in approxymately 10 seconds.

i dont understand this error.

i hope, someone could help me...

regards,
rhcurly

#2 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 01 January 2009 - 10:37 AM

The thing that rohan uses as the 'castle' is the golden hall :evgr:
If you download the RC Mod you could use these files (though you should give credit):
\data\ini\object\goodfaction\structures\rohan\goldenhall.ini
and
\bases\goldenhall_rohan\goldenhall_rohan.bse

BUT if you wish to do things like this in the future there is a tutorial on this on the main site:
http://www.the3rdage...item-65?addview

This one works for BFME 2 and ROTWK but in those you do not need to edit the civilian structure ini thing :D
The most important part for the 'fortress' is the BSE file which your fort 'unpacks' ;)
Ridder Geel

#3 rhcurly

rhcurly
  • Members
  • 8 posts

Posted 01 January 2009 - 02:18 PM

it works great...but:

my RohanCastle is not complete.

i have some holes in my walls!!!

dont no why!

#4 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 01 January 2009 - 02:38 PM

Holes in walls? What holes? What walls?
Do you mean it looks like your structure is damaged?
Ridder Geel

#5 Persus

Persus
  • Members
  • 5 posts
  • Location:Verden, Germany
  • Projects:Edain Mod
  •  Skinner and so on...

Posted 01 January 2009 - 03:15 PM

You have to add a "CastleMemberBehavior" in the wall.ini :evgr:

#6 rhcurly

rhcurly
  • Members
  • 8 posts

Posted 01 January 2009 - 03:19 PM

i take the rohan castle from bfmeI, add it in the base.ini.

now i change some things in the civilianbuilding.ini and start the game.

the bfmeI rohan castle spawn at starting point player 1.

but the rohan walls are build up not

http://img374.images...benannt1hq0.jpg

#7 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 01 January 2009 - 03:25 PM

Some of the objects defined in the BSE file may have been renamed with obsolete or something like that, i suggest you start looking there :evgr:
Ridder Geel

#8 Persus

Persus
  • Members
  • 5 posts
  • Location:Verden, Germany
  • Projects:Edain Mod
  •  Skinner and so on...

Posted 01 January 2009 - 03:49 PM

Watch my post :p

#9 rhcurly

rhcurly
  • Members
  • 8 posts

Posted 01 January 2009 - 03:53 PM

You have to add a "CastleMemberBehavior" in the wall.ini :p



but i can´t found the wall.ini !!!

where are the ini located? (SuMII)

Edited by rhcurly, 01 January 2009 - 03:53 PM.


#10 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 01 January 2009 - 04:07 PM

In obsolete folder under rohan i believe :p
Ridder Geel

#11 rhcurly

rhcurly
  • Members
  • 8 posts

Posted 09 January 2009 - 10:58 AM

ok, my standard rohan_castle_keep works well!

but how can i change a existing *bse file?

i want to make some changes in the rohan_castle_nw.bse - file.

but when i made some changes in worlbuilder in the .bse - file, the "new" rohan_castle doesn´t appears!

for test and for example, i added an additional buildplot in the castle, define it as INSIDE BASE and define it as rohan player.

but it doesn´t work and doesn´t appear. i have lost the game in 5 sec.

whats wrong?

#12 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 09 January 2009 - 12:52 PM

Open it with World builder...
Did you extract it from the Big file? :p
did you put the new BSE file in the ocrrect place?

Edited by Ridder Geel, 09 January 2009 - 12:53 PM.

Ridder Geel

#13 rhcurly

rhcurly
  • Members
  • 8 posts

Posted 09 January 2009 - 03:37 PM

yes, i put it in the right place.

i can´t change the bse files!

dn´t no why. i am very pissed off!!! :p

#14 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 09 January 2009 - 03:47 PM

did you change the BSE file it unpacks (unless the name is the same as the one you edited)
Ridder Geel

#15 rhcurly

rhcurly
  • Members
  • 8 posts

Posted 09 January 2009 - 04:22 PM

yes, the name were the same!

1. unpack the the base archive
2. open the castle_rohannw in wb
3. make some changes in this .bse file, add some things and so one
4. take the modified .bse file with the same name (castle_rohannw) in the base directory, overwright the file (before i made a backup)
5. open the playertemplate.ini and change the startingbuilding=castle_rohannw
6. start the game in a modified single player map (with buildplots and a script for base building and money 6000)
7. the game starts, the starting units appears, the base flag disappears
8. About 2 seconds, the base flag appears and i have lost the game.
9. ???

#16 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 09 January 2009 - 04:31 PM

see now you cant start with a BSE file!
You need to have the start building UNPACK the BSE file :p
look in the rohan golden hall code or whatever fortress you are using for them :shiftee:
Ridder Geel

#17 rhcurly

rhcurly
  • Members
  • 8 posts

Posted 09 January 2009 - 05:29 PM

bingo!!!

i have to change the name of the modified .bse - file in the hex editor

rohan_castle nw into Rohan_CastleNW !!!

it were so easy...




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users