New Fortress for Factions
#1
Posted 01 January 2009 - 09:03 AM
i have some questions about new fortress in base.ini
i want to create a new fortress for a faction. i need the rohan castle of bfmeI. (can´t find the rohan castle in that ini)
when i change the default castles (any factions) in the base.ini, the game starts without fortress.
only the starting units are available and the game shows me the lost screen in approxymately 10 seconds.
i dont understand this error.
i hope, someone could help me...
regards,
rhcurly
#2
Posted 01 January 2009 - 10:37 AM
If you download the RC Mod you could use these files (though you should give credit):
\data\ini\object\goodfaction\structures\rohan\goldenhall.ini
and
\bases\goldenhall_rohan\goldenhall_rohan.bse
BUT if you wish to do things like this in the future there is a tutorial on this on the main site:
http://www.the3rdage...item-65?addview
This one works for BFME 2 and ROTWK but in those you do not need to edit the civilian structure ini thing
The most important part for the 'fortress' is the BSE file which your fort 'unpacks'
#3
Posted 01 January 2009 - 02:18 PM
my RohanCastle is not complete.
i have some holes in my walls!!!
dont no why!
#4
Posted 01 January 2009 - 02:38 PM
Do you mean it looks like your structure is damaged?
#5
Posted 01 January 2009 - 03:15 PM
#6
Posted 01 January 2009 - 03:19 PM
now i change some things in the civilianbuilding.ini and start the game.
the bfmeI rohan castle spawn at starting point player 1.
but the rohan walls are build up not
http://img374.images...benannt1hq0.jpg
#7
Posted 01 January 2009 - 03:25 PM
#8
Posted 01 January 2009 - 03:49 PM
#9
Posted 01 January 2009 - 03:53 PM
You have to add a "CastleMemberBehavior" in the wall.ini
but i can´t found the wall.ini !!!
where are the ini located? (SuMII)
Edited by rhcurly, 01 January 2009 - 03:53 PM.
#10
Posted 01 January 2009 - 04:07 PM
#11
Posted 09 January 2009 - 10:58 AM
but how can i change a existing *bse file?
i want to make some changes in the rohan_castle_nw.bse - file.
but when i made some changes in worlbuilder in the .bse - file, the "new" rohan_castle doesn´t appears!
for test and for example, i added an additional buildplot in the castle, define it as INSIDE BASE and define it as rohan player.
but it doesn´t work and doesn´t appear. i have lost the game in 5 sec.
whats wrong?
#12
Posted 09 January 2009 - 12:52 PM
Did you extract it from the Big file?
did you put the new BSE file in the ocrrect place?
Edited by Ridder Geel, 09 January 2009 - 12:53 PM.
#13
Posted 09 January 2009 - 03:37 PM
i can´t change the bse files!
dn´t no why. i am very pissed off!!!
#14
Posted 09 January 2009 - 03:47 PM
#15
Posted 09 January 2009 - 04:22 PM
1. unpack the the base archive
2. open the castle_rohannw in wb
3. make some changes in this .bse file, add some things and so one
4. take the modified .bse file with the same name (castle_rohannw) in the base directory, overwright the file (before i made a backup)
5. open the playertemplate.ini and change the startingbuilding=castle_rohannw
6. start the game in a modified single player map (with buildplots and a script for base building and money 6000)
7. the game starts, the starting units appears, the base flag disappears
8. About 2 seconds, the base flag appears and i have lost the game.
9. ???
#16
Posted 09 January 2009 - 04:31 PM
You need to have the start building UNPACK the BSE file
look in the rohan golden hall code or whatever fortress you are using for them
#17
Posted 09 January 2009 - 05:29 PM
i have to change the name of the modified .bse - file in the hex editor
rohan_castle nw into Rohan_CastleNW !!!
it were so easy...
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