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Invisibility versus stealth


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#1 Tharnil

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Posted 02 January 2009 - 03:58 PM

In CAH corrupted man power level 2 stealth(stealthed while moving) and level 3 stealth(left click invisible while stationary), is there any advantage in level 3 over level 2?

Enemy stealth detection can still reveal level 3 stealth, so it seem that there is no real advantage. I've been using level 3 for my CAH, but it seems that I'd be better off using something else in its place.

#2 Ridder Geel

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Posted 02 January 2009 - 05:20 PM

Stealth is good for running around the base of enemies...
Invisibility? do you mean when you are shrouded?

Oh wait you mean that stealth from 3 is that you are gone, well that one i believe is that you can not be seen except by a good stealth detector, the level 2 one is more like 'hidden' but it is detected alot faster...

But you should check the CAH codes for info on that :thumbsupsmiley:
Ridder Geel

#3 Tharnil

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Posted 04 January 2009 - 10:52 PM

Curious that CM stealth level 2 doesn't work against creeps. WormtongueEscape works against creeps though. Where would the response difference lie?

#4 Ridder Geel

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Posted 04 January 2009 - 10:57 PM

Look for yourself :p

Wormtongue...
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakUnpause
		SpecialPowerTemplate		= SpecialAbilityWormtongueEscape
		TriggeredBy					= Upgrade_WormtongueEscape
	End

	Behavior = SpecialPowerModule ModuleTag_ElfCloakStarter
		SpecialPowerTemplate		= SpecialAbilityWormtongueEscape
		StartsPaused				= Yes;;
		UpdateModuleStartsAttack	= Yes
	End

	Behavior = ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate   
		SpecialPowerTemplate	= SpecialAbilityWormtongueEscape
		EffectDuration		= 40000;;15000
		ShowPalantirTimer		= Yes
	End	
	
	Behavior = InvisibilityUpdate ModuleTag_StealthForEscape
		InvisibilityNugget
			InvisibilityType		= STEALTH
			ForbiddenConditions		= USING_ABILITY
			BecomeStealthedFX		= FX_WormtongueEscapeOn
			ExitStealthFX			= FX_WormtongueEscapeOff
		End
		StartsActive				= No
		UpdatePeriod				= 2000
	End

CAH:
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_CreateAHeroCMStealthEnabler_Level2
	SpecialPowerTemplate = SpecialAbilityCreateAHeroCMStealth_Level2
	TriggeredBy = Upgrade_CreateAHeroCMStealth_Level2
End
Behavior = SpecialPowerModule ModuleTag_CreateAHeroCMStealthStarter_Level2
	SpecialPowerTemplate	  = SpecialAbilityCreateAHeroCMStealth_Level2
	UpdateModuleStartsAttack  = Yes
	StartsPaused = Yes
End

	Behavior = InvisibilityUpdate ModuleTag_CreateAHeroCMStealthUpdate_Level2
		InvisibilityNugget
			InvisibilityType				= CAMOUFLAGE
			DetectionRange					= CAMOUFLAGE_RADIUS
			ForbiddenConditions				= FIRING_ANY TAKING_DAMAGE
			ForbiddenWeaponConditions		= CLOSE_RANGE CONTESTING_BUILDING
		End
		UpdatePeriod						= 2000
		StartsActive						= Yes
		RequiredUpgrades					= Upgrade_CreateAHeroCMStealth_Level2 Upgrade_CreateAHero_ClassCorruptedMan
		ForbiddenUpgrades					= Upgrade_CreateAHeroMapMode
	End

CM's hidden thing is CAMOUFLAGE not Stealth :p
Ridder Geel

#5 Tharnil

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Posted 05 January 2009 - 12:41 AM

Ah, I see.


I changed createahero.ini from:




Behavior = InvisibilityUpdate ModuleTag_CreateAHeroCMStealthUpdate_Level1
		InvisibilityNugget
			InvisibilityType				= CAMOUFLAGE
			DetectionRange					= CAMOUFLAGE_RADIUS
			ForbiddenConditions				= MOVING FIRING_ANY TAKING_DAMAGE
			ForbiddenWeaponConditions		= CLOSE_RANGE CONTESTING_BUILDING
		End
		UpdatePeriod						= 2000
		StartsActive						= Yes
		RequiredUpgrades					= Upgrade_CreateAHeroCMStealth_Level1 Upgrade_CreateAHero_ClassCorruptedMan
		ForbiddenUpgrades					= Upgrade_CreateAHeroCMStealth_Level2 Upgrade_CreateAHeroMapMode
	End

	Behavior = InvisibilityUpdate ModuleTag_CreateAHeroCMStealthUpdate_Level2
		InvisibilityNugget
			InvisibilityType				= CAMOUFLAGE
			DetectionRange					= CAMOUFLAGE_RADIUS
			ForbiddenConditions				= FIRING_ANY TAKING_DAMAGE
			ForbiddenWeaponConditions		= CLOSE_RANGE CONTESTING_BUILDING
		End
		UpdatePeriod						= 2000
		StartsActive						= Yes
		RequiredUpgrades					= Upgrade_CreateAHeroCMStealth_Level2 Upgrade_CreateAHero_ClassCorruptedMan
		ForbiddenUpgrades					= Upgrade_CreateAHeroMapMode
	End

to:

Behavior = InvisibilityUpdate ModuleTag_CreateAHeroCMStealthUpdate_Level1
		InvisibilityNugget
			InvisibilityType				= STEALTH
			ForbiddenConditions				= MOVING FIRING_ANY TAKING_DAMAGE
			ForbiddenWeaponConditions		= CLOSE_RANGE CONTESTING_BUILDING
		End
		UpdatePeriod						= 2000
		StartsActive						= Yes
		RequiredUpgrades					= Upgrade_CreateAHeroCMStealth_Level1 Upgrade_CreateAHero_ClassCorruptedMan
		ForbiddenUpgrades					= Upgrade_CreateAHeroCMStealth_Level2 Upgrade_CreateAHeroMapMode
	End

	Behavior = InvisibilityUpdate ModuleTag_CreateAHeroCMStealthUpdate_Level2
		InvisibilityNugget
			InvisibilityType				= STEALTH
			ForbiddenConditions				= FIRING_ANY TAKING_DAMAGE
			ForbiddenWeaponConditions		= CLOSE_RANGE CONTESTING_BUILDING
		End
		UpdatePeriod						= 2000
		StartsActive						= Yes
		RequiredUpgrades					= Upgrade_CreateAHeroCMStealth_Level2 Upgrade_CreateAHero_ClassCorruptedMan
		ForbiddenUpgrades					= Upgrade_CreateAHeroMapMode
	End



Now CAH level 2 stealth is ignored by creeps. Interesting...

Thanks Ridder Geel!



Can you elaborate on the game properties/mechanics of camouflage?




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