It's time to continue
Posted 09 February 2009 - 09:14 PM
However, I had a great idea for them so I decided to put them ingame: They are not like any other faction in BFME 2, a mountain is your main base (just like a bfme 1 castle) and you can build units in the main fortress or build exterior buildings.
Those exterior buildings (Based on Khazad-dum and Nogrod) can only be constructed in the cliffs, and they provide you upgrades, siege weapons and elite units.
In addition, the model of the Angband fortress and their walls have been changed for another one. That's it:
Finally, the mod is compatible with the WOTR mode. Anyway, a map of Beleriand would be a very hard task to do, so I won't change it now and the Middle Earth's one will remain.
Posted 09 February 2009 - 09:32 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
Posted 09 February 2009 - 10:04 PM
Posted 10 February 2009 - 03:41 PM
I really love those Dwarven things. And the new Angband fortress! It now really looks like something evil!
Posted 10 February 2009 - 03:44 PM
And wish you lots of luck with your mod!
The Nazgûl's Watch
Posted 10 February 2009 - 10:46 PM
anyways, welcome back. this mod is my best chance for Silmarillion stuff, and it looks awesome!
Posted 15 February 2009 - 02:11 PM
A unique chance to really explore the Fictions in Silmarillion still alive .It's just awsome how you think the systems for fictions . I love too much the dwarven stuff , Just Brilliant .
Posted 06 April 2011 - 08:18 PM
Posted 29 August 2011 - 05:21 PM
Posted 30 August 2011 - 02:26 PM
The mod is still alive ??
Posted 30 August 2011 - 02:29 PM
Posted 31 August 2011 - 07:50 AM
Break dancing into the hearts of millions
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users