The LOTR BFME 2: The History of Ages
#181
Posted 12 April 2010 - 04:05 PM
English seems to be the barrier, not the bridge
But still, everyone can draw big textures... But having them big in the game is useless, because it sucks up alot of space in the mod, making a bigger download, and the units are very small in the game anyways
If you were making a mod for a newer FPS, it'd be another matter
If your Legolas and Witch King are 1024x1024 size textures, it doesn't show.. You could've gotten those fine on 512x512, or even 256x256
The 4th Age version 0.8 has been released: Link
#183
Posted 12 April 2010 - 08:56 PM
Used to do 1024s all the time, but I've gone back to 512s for must BFME uses. It's far more important to have consistent effective resolution than it is to have large textures period. Super detailed weapons on low detailed bodies for THE LOSS. Larger textures also don't mipmap well in this game.
There are no unit 1024s in TDH, by the way - I drew a few (usually the crappier looking ones) in 1024, but all resized down.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#184
Posted 12 April 2010 - 09:13 PM
Don't listen to this guy.I just made a 24000 by 24000 texture by using the difference clouds filter... I'm so awesome.
Used to do 1024s all the time, but I've gone back to 512s for must BFME uses. It's far more important to have consistent effective resolution than it is to have large textures period. Super detailed weapons on low detailed bodies for THE LOSS. Larger textures also don't mipmap well in this game.
There are no unit 1024s in TDH, by the way - I drew a few (usually the crappier looking ones) in 1024, but all resized down.
He's a fraud!
If you want to become a really good skinner, you have to be able to use 2048x2048 textures. That's the cold hard facts, plain and simple.
#185
Posted 15 April 2010 - 08:05 AM
If people can not draw big textures, he's not a good Skinner. Although , I do not, think i "Dad of the world texturing"
Eh what?
A crappy skinner using 1024 skins is still a crappy skinner.
The real challenge is to make a skin look as good as possible using a 256/512 image.
Textures aren't penises we aren't impressed when you bring in your 12 incher
(I hope that makes into someone's signature )
Break dancing into the hearts of millions
#186
Posted 15 April 2010 - 01:45 PM
Textures aren't penises we aren't impressed when you bring in your 12 incher
(I hope that makes into someone's signature )
I won't have it in my sig but I agree on it .
#187
Posted 15 April 2010 - 05:05 PM
#188
Posted 16 April 2010 - 12:37 AM
#191
Posted 27 April 2010 - 08:14 PM
Understand, I'm not accusing you of plagiarism, just some of the details seem too close for coincidence.
#192
Posted 27 April 2010 - 08:18 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#194
Posted 27 April 2010 - 09:04 PM
Edited by Kwen, 27 April 2010 - 09:55 PM.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#196
Posted 08 July 2010 - 05:26 PM
#197
Posted 09 July 2010 - 01:48 AM
I see a giant difference in the skins
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#198 Guest_tompa_*
Posted 25 January 2011 - 04:09 PM
1.Races - Mordor,Gondor,Insengard,Rohan,Elves,Dwarves,Arnor,Angmar,Evil Men (RJRotwk)
2.Ringhero - 1-2 ancient ringheroes(sauron,isildur,..), give ring to Gandalf,Boromir and other heroes to unlock powerful abitlities (Edain Mod)
3.New WOTR with many regions (RJrowtk)
4.BFME 1,2 improved campaign and many more.
IS possible to include that in mod? You should give a permission to use Edain models - they are very awesome. RJrowtk seems dead, Edain wot include all the stuff. Pls do it.
#200 Guest_gdg_*
Posted 26 January 2011 - 05:46 PM
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