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The LOTR BFME 2: The History of Ages


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#181 Lauri

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Posted 12 April 2010 - 04:05 PM

Just drop it Kwen :xcahik_:
English seems to be the barrier, not the bridge :)

But still, everyone can draw big textures... But having them big in the game is useless, because it sucks up alot of space in the mod, making a bigger download, and the units are very small in the game anyways ;)
If you were making a mod for a newer FPS, it'd be another matter ;)
If your Legolas and Witch King are 1024x1024 size textures, it doesn't show.. You could've gotten those fine on 512x512, or even 256x256 ;)

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#182 Rob38

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Posted 12 April 2010 - 04:44 PM

I really don't see any issue with making textures 1024X1024. You can always resize them later on. All my textures for my mod are at least 512X512. You do notice the difference if you have a camera and zoom system implemented (like in RJ).

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#183 Nertea

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Posted 12 April 2010 - 08:56 PM

I just made a 24000 by 24000 texture by using the difference clouds filter... I'm so awesome.

Used to do 1024s all the time, but I've gone back to 512s for must BFME uses. It's far more important to have consistent effective resolution than it is to have large textures period. Super detailed weapons on low detailed bodies for THE LOSS. Larger textures also don't mipmap well in this game.

There are no unit 1024s in TDH, by the way - I drew a few (usually the crappier looking ones) in 1024, but all resized down.

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#184 Master Windu

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Posted 12 April 2010 - 09:13 PM

I just made a 24000 by 24000 texture by using the difference clouds filter... I'm so awesome.

Used to do 1024s all the time, but I've gone back to 512s for must BFME uses. It's far more important to have consistent effective resolution than it is to have large textures period. Super detailed weapons on low detailed bodies for THE LOSS. Larger textures also don't mipmap well in this game.

There are no unit 1024s in TDH, by the way - I drew a few (usually the crappier looking ones) in 1024, but all resized down.

Don't listen to this guy.

He's a fraud!

If you want to become a really good skinner, you have to be able to use 2048x2048 textures. That's the cold hard facts, plain and simple.
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#185 Radspakr Wolfbane

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Posted 15 April 2010 - 08:05 AM

If people can not draw big textures, he's not a good Skinner. Although , I do not, think i "Dad of the world texturing"


Eh what?
A crappy skinner using 1024 skins is still a crappy skinner.
The real challenge is to make a skin look as good as possible using a 256/512 image.

Textures aren't penises we aren't impressed when you bring in your 12 incher :p
(I hope that makes into someone's signature :p)

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#186 NewErr

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Posted 15 April 2010 - 01:45 PM

Textures aren't penises we aren't impressed when you bring in your 12 incher :p
(I hope that makes into someone's signature :p)


I won't have it in my sig but I agree on it .

#187 drogoth232

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Posted 15 April 2010 - 05:05 PM

That just made my day :D
Wait... what?

#188 Spartan184

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Posted 16 April 2010 - 12:37 AM

:D That's funny Rad :p


 

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#189 Master Windu

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Posted 17 April 2010 - 02:33 AM

By the way, in case my sarcasm wasn't as evident as I thought - my post above was not serious.

And yes - it is much harder to make a good skin with a low res texture, but no texture size whatsoever defines the skinner's ability level.
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#190 Evil Guard

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Posted 27 April 2010 - 07:54 PM

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#191 Eldarion

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Posted 27 April 2010 - 08:14 PM

Hm...I almost thought this was one of my older skins. I don't think that it is - I shaded the metal a lot more on mine - but some of the details (ones that I doubt would be the same on every reskin of the unit) are identical in shape and positioning...it almost looks like you might have traced mine...

Understand, I'm not accusing you of plagiarism, just some of the details seem too close for coincidence.
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#192 Kwen

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Posted 27 April 2010 - 08:18 PM

I've looked at Eldarion's TG skin a lot. And it does look very similar.

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#193 Evil Guard

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Posted 27 April 2010 - 08:41 PM

Texture
Can look at your?

Edited by Evil Guard, 27 April 2010 - 09:48 PM.

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#194 Kwen

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Posted 27 April 2010 - 09:04 PM

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Edited by Kwen, 27 April 2010 - 09:55 PM.

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#195 Evil Guard

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Posted 27 April 2010 - 09:50 PM

Texture
Be kind enough, change my texture at this

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#196 Gil-garador

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Posted 08 July 2010 - 05:26 PM

is this mod ready and playable

#197 yams in a can

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Posted 09 July 2010 - 01:48 AM

No it isn't Gil Garador....

I see a giant difference in the skins :p

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To the professor, John Ronald Reuel Tolkien.


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#198 Guest_tompa_*

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Posted 25 January 2011 - 04:09 PM

I alway dreamt about mod which will include
1.Races - Mordor,Gondor,Insengard,Rohan,Elves,Dwarves,Arnor,Angmar,Evil Men (RJRotwk)
2.Ringhero - 1-2 ancient ringheroes(sauron,isildur,..), give ring to Gandalf,Boromir and other heroes to unlock powerful abitlities (Edain Mod)
3.New WOTR with many regions (RJrowtk)
4.BFME 1,2 improved campaign and many more.

IS possible to include that in mod? You should give a permission to use Edain models - they are very awesome. RJrowtk seems dead, Edain wot include all the stuff. Pls do it.

#199 Evil Guard

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Posted 25 January 2011 - 10:01 PM

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#200 Guest_gdg_*

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Posted 26 January 2011 - 05:46 PM

what? bad idea? i think it will be the best mod for BFME series




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