Posted 07 March 2009 - 11:01 AM
I´m definitly using Palantir Vision, Glorious Charge and an Elven Summon (don´t know what Elves though)
There´ll also be something like Heroes of the Past but probably it´ll only affect some Heroes
Hobbit Farmers will maybe be an Upgrade, not sure though, same for Numenor Stonework
Thanks for posting your ideas
Posted 07 March 2009 - 11:08 AM
Edited by Dragonforce, 07 March 2009 - 11:09 AM.
Posted 07 March 2009 - 11:40 AM
Tier1: Men of Darkness(+50%def,+50%att)
Unbeatable Navy(Ships recieve +50%damage;passive)
Raiders(Selected units make resources from killed enemies for a short period of time)
Tier2: Barricade(Same as Mordors', but now loaded woth Umbar units; different skin)
Burned land(Works same way as Tainted land)
Summon Haradrim(Summons Haradrim allies)
Stolen goods(+1000-2000 resource when selected)
Traitors(Summons Group of Black Numenorians)
Pirate Ship(Summons great ship garrisoned with 3 ballistae)
Tier4: Rage of the Sea(Works like Flood)
Pirates(All units make resources from killed enemies for a short period of time. They also
recieve +50% dmg & speed)
Posted 09 March 2009 - 03:25 AM
Posted 09 March 2009 - 01:20 PM
Posted 09 March 2009 - 03:34 PM
Posted 09 March 2009 - 05:41 PM
Posted 09 March 2009 - 08:08 PM
Posted 10 March 2009 - 12:27 AM
Elves=TC (total convert) to Lothlorien
Men=TC to Gondor
Isengard=TC to Umbar
Mordor=TC to Dol Guldor
The goblins are really open as to what you should do with them. I suggest redoing their code into a good faction's, and TC'ing them Lindon. That way, all the factions can have CAH's.
Arnor pre-exists already, and I think once it is enabled, will support CAH.
Posted 10 March 2009 - 12:56 PM
I think there should be 2 battlefields:
North: GOOD:Lindon,Arnor,Dwarves EVIL:Angmar,Goblins
South: GOOD:Gondor,Lothlorien EVIL:Umbar,Rhun,Mordor
Although Mordor could have some units from Guldur
Edited by Dragonforce, 10 March 2009 - 12:59 PM.
Posted 10 March 2009 - 06:27 PM
Mordor as a power or a nation did not exist at this time; Sauron's (who was known only as the Necromancer at this time) ONLY place of power was Dol Guldor. That's why I said that the Mordor faction should be TC'ed into DG. Thankfully, there isn't a whole lot of changes that need to be done, so it will feel very similar.
The goblin faction is a pitiful laugh. They were never really a nation, and probably the only time the entire Goblin race fought as a single entity was at the Battle of Five Armies. They did nothing of significance in this time period. Change them into something else. On second thought, don't change them into Lindon. TC them into the Wainriders.
Arnor, Lindon, and Dwarves vs Angmar
Gondor and Lothlorien vs Umbar, the Wainriders, and Dol Guldor
Posted 10 March 2009 - 07:31 PM
Goblins could be changed to Gundabad and change Spider-riders to Warg riders, Angmar's Gundbad units could simply be Orcs of Angmar.
Also, Rohirrm units could be changed to Northmen and I think than Wainriders could be Rhun, because Easterlings attacked before wainriders arrived. They could also have units of Khand.
Oh and IMO Southern Fiefdoms could be in the mod somehow
Posted 10 March 2009 - 08:42 PM
Rohan has already been cut out and replaced with Rhovanion Northmen. "Easterlings" is a very vague term that includes Rhun, Wainriders, Khand, and even Harad. Aside from Umbar, the Wainriders were Gondor's greatest enemies. Again, Khand units have already been included in the Wainriders.
Yes, all of us have put some serious thought already into the tech trees for each faction, keeping the historical part in mind. I even wrote a complete analysis of the vanilla ROTWK campaign, and how twisted from the real story it was.
Posted 11 March 2009 - 02:59 PM
EDIT: Maybe Gondor heroes need little change then?
Edited by Dragonforce, 11 March 2009 - 07:31 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users