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Update 28.2.2009


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#21 Elrond99

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Posted 07 March 2009 - 11:01 AM

Oh, well:

I´m definitly using Palantir Vision, Glorious Charge and an Elven Summon (don´t know what Elves though)
There´ll also be something like Heroes of the Past but probably it´ll only affect some Heroes

Hobbit Farmers will maybe be an Upgrade, not sure though, same for Numenor Stonework

Thanks for posting your ideas ;)

#22 Dragonforce

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Posted 07 March 2009 - 11:08 AM

Thank you for making this great mod ;)

Edited by Dragonforce, 07 March 2009 - 11:09 AM.

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#23 Dragonforce

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Posted 07 March 2009 - 11:40 AM

Here's my ideas for Umbar powertree

Umbar Powertree
*******************
Tier1: Men of Darkness(+50%def,+50%att)
Unbeatable Navy(Ships recieve +50%damage;passive)
Raiders(Selected units make resources from killed enemies for a short period of time)
Tier2: Barricade(Same as Mordors', but now loaded woth Umbar units; different skin)
Burned land(Works same way as Tainted land)
Summon Haradrim(Summons Haradrim allies)
Stolen goods(+1000-2000 resource when selected)
Tier3: Darkness
Traitors(Summons Group of Black Numenorians)
Pirate Ship(Summons great ship garrisoned with 3 ballistae)
Tier4: Rage of the Sea(Works like Flood)
Pirates(All units make resources from killed enemies for a short period of time. They also
recieve +50% dmg & speed)
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#24 Jeth Calark

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Posted 09 March 2009 - 03:25 AM

If "Pirates" is the same as "Scavenger" (which would be awesome) then it should probably be moved to Tier 2. Fits better there. :)

#25 Dragonforce

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Posted 09 March 2009 - 01:20 PM

Okay, I lacked idea for second 4th power :/ hope you guys have better :)
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#26 Jeth Calark

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Posted 09 March 2009 - 03:34 PM

Bombardment, which is a supped-up version of barrage. Surely the pirates had some big ships with catapults or something on them to lay siege to a coastal city. ;)

#27 Neth

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Posted 09 March 2009 - 05:41 PM

Agreed, It should be a bit like Bombard, except with ballista/catapult ammunition and a bit better to make it worth 25pp rather than 15pp

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#28 Dragonforce

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Posted 09 March 2009 - 08:08 PM

Okay, good ;) For some future release I'd suggest to remove Isengard and add Rhun. Uruks could go to Mordor, wargs to goblins and wildmen to Angmar
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#29 Jeth Calark

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Posted 10 March 2009 - 12:27 AM

On that note, this is what I was thinking ;) :

Elves=TC (total convert) to Lothlorien
Dwarves=minor changes
Men=TC to Gondor
Isengard=TC to Umbar
Mordor=TC to Dol Guldor
Angmar=minor changes

The goblins are really open as to what you should do with them. I suggest redoing their code into a good faction's, and TC'ing them Lindon. That way, all the factions can have CAH's. ;)

Arnor pre-exists already, and I think once it is enabled, will support CAH.

#30 Dragonforce

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Posted 10 March 2009 - 12:56 PM

Hmm I think Mordor could be in-game beacuse Umbars is ;) Oh, and goblins could be also.
I think there should be 2 battlefields:
North: GOOD:Lindon,Arnor,Dwarves EVIL:Angmar,Goblins
South: GOOD:Gondor,Lothlorien EVIL:Umbar,Rhun,Mordor

Although Mordor could have some units from Guldur ;)

Edited by Dragonforce, 10 March 2009 - 12:59 PM.

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#31 Jeth Calark

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Posted 10 March 2009 - 06:27 PM

You're not paying attention to the historical context. ;)

Mordor as a power or a nation did not exist at this time; Sauron's (who was known only as the Necromancer at this time) ONLY place of power was Dol Guldor. That's why I said that the Mordor faction should be TC'ed into DG. Thankfully, there isn't a whole lot of changes that need to be done, so it will feel very similar. ;)

The goblin faction is a pitiful laugh. They were never really a nation, and probably the only time the entire Goblin race fought as a single entity was at the Battle of Five Armies. They did nothing of significance in this time period. Change them into something else. :) On second thought, don't change them into Lindon. TC them into the Wainriders. ;)

North:
Arnor, Lindon, and Dwarves vs Angmar

South:
Gondor and Lothlorien vs Umbar, the Wainriders, and Dol Guldor

#32 Dragonforce

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Posted 10 March 2009 - 07:31 PM

Oh yeah, I totally forgot that! Good that you fixed mine lore errors ;)
Goblins could be changed to Gundabad and change Spider-riders to Warg riders, Angmar's Gundbad units could simply be Orcs of Angmar.
Also, Rohirrm units could be changed to Northmen and I think than Wainriders could be Rhun, because Easterlings attacked before wainriders arrived. They could also have units of Khand.
Oh and IMO Southern Fiefdoms could be in the mod somehow ;)
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#33 Jeth Calark

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Posted 10 March 2009 - 08:42 PM

Gundabad was part of Angmar, so no it would not be its own faction. Quite a few Gundabad units are in the revised Angmar faction. ;)

Rohan has already been cut out and replaced with Rhovanion Northmen. "Easterlings" is a very vague term that includes Rhun, Wainriders, Khand, and even Harad. Aside from Umbar, the Wainriders were Gondor's greatest enemies. Again, Khand units have already been included in the Wainriders. ;)

Yes, all of us have put some serious thought already into the tech trees for each faction, keeping the historical part in mind. I even wrote a complete analysis of the vanilla ROTWK campaign, and how twisted from the real story it was. :)

#34 Dragonforce

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Posted 11 March 2009 - 02:59 PM

Okay, But still I would want to see goblins(warg riders, archers,pikemen, fighters) in the mod somehow :p They were numerous in that time (please throw spiders to litter bin)
EDIT: Maybe Gondor heroes need little change then?

Edited by Dragonforce, 11 March 2009 - 07:31 PM.

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