The Lone Future
#1
Posted 15 March 2009 - 04:14 PM
I am creating this topic to serve as a discussion on some of the things planned for Lone Wolf in upcoming betas and after release.
As well as a place to bring up abandoned ideas.
First -
Naval Combat is still on the books just moved to a later page.
This is due to problems with implementation.
I hope to get Naval Combat in the first post release version.
Campaigns
Like the Naval Combat the campaign has been pushed back due to implementation issues and general workload issues.
I hope to have the Campaigns in the first post release version.
Havens/Places of Power
This is currently being discussed be sure to have your say.
Market Plot
This was dropped due to workload and the fact that it really wasn't needed.
March Wardens
They will be moved into a horde and changed from a Scout unit to an elite Stealthed unit.
Possibly 3 to a horde.
Hoplite Class
As discussed in the strategic options thread the new Hoplite class is being implemented.
Website
Still in production but getting there.
Tournaments
I still hope to get some tournaments going for Lone Wolf.
At the moment the mod isn't really complete/bug free/balanced to play in a tournament setting but I hope to change that with the next beta.
Leaderboard
Still in production along with the website.
WAR
Things have been quiet on the WAR front with most of my attention going into Lone Wolf basic and AON.
Be sure to participate in the discussion or make your own WAR map or even try out the WAR maps that came in the map packs.
In closing I'd like to say that the future looks bright for Lone Wolf once finished it will be a very fun mod to play.
I hope you guys stick around for the rest of the journey and continue to play/test the betas.
Break dancing into the hearts of millions
#2
Posted 15 March 2009 - 04:31 PM
Naval combat. I think this will be hard to make... But I can't tell since I am no modder or something like that.
Campaign. 1 word: awesome.
Havens/PoP: I don't like the name Haven. I'd call it Outpost or something. Your call. PoP is cool, duh, but can also be hard...
Market: don't think they are needed.
I skip March Wardens
Hoplites. Spear throwers?
Site. Don't care really. Nice if you have it but...
Tourney. Always cool.
Leaderbord. Leaderbord?
WAR. Cool idea, but mod is more important (IMHO)
#3
Posted 18 March 2009 - 10:59 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#4
Posted 19 March 2009 - 02:20 PM
please take note that, until further notice, I don't care, so get lost.
#5
Posted 19 March 2009 - 02:56 PM
#6
Posted 19 March 2009 - 03:37 PM
for Hoplites think 300
Break dancing into the hearts of millions
#7
Posted 29 March 2009 - 09:40 AM
#8
Posted 30 March 2009 - 04:43 PM
#9
Posted 30 March 2009 - 07:20 PM
please take note that, until further notice, I don't care, so get lost.
#10
Posted 05 April 2009 - 03:14 PM
#11
Posted 05 April 2009 - 06:40 PM
P.S. did you know that you can control gondor citadel guards and dunland watchmen?
that's cool!!!!!!!!!!!!
Edited by Fredius, 05 April 2009 - 06:43 PM.
#12
Posted 06 April 2009 - 07:43 AM
Not sure what will happen to them if the Havens get axed.
Break dancing into the hearts of millions
#13
Posted 09 April 2009 - 02:55 AM
(RJ ROTWK gave me the idea)
So what do you guys think should they be split?
Break dancing into the hearts of millions
#14
Posted 09 April 2009 - 06:03 AM
#15
Posted 09 April 2009 - 09:07 AM
like, different factions? or different powers?I've been thinking about splitting up the Nazgul into separate heroes.
(RJ ROTWK gave me the idea)
So what do you guys think should they be split?
I'd say both...
please take note that, until further notice, I don't care, so get lost.
#16
Posted 09 April 2009 - 11:08 AM
I mean making them different not just in powers but looks as well.
The differences between them physically would only be subtle.
Break dancing into the hearts of millions
#17
Posted 09 April 2009 - 11:50 AM
itd be nice if u included the known named nazgul (khamul and i think morgomir?), thatd be a nice change from just having *nazgul" 3 or 4 times
i think the best "khamul" ever done, IMO, was that of the WotE version, maybe look into that? anyway please do make each unique, i think itd make it a little more creative than havin "nazgul, nazgul, nazgul, witch king".
until u decide, ill try to start coming up with some power ideas, i have some written down for my own faction a while ago - ill see what i can do if u want me to
gl with the rest of the mod, best one on BFME so far
#18
Posted 09 April 2009 - 12:35 PM
Khamul is a hero for Rhun and has unique powers.
Break dancing into the hearts of millions
#19
Posted 09 April 2009 - 12:37 PM
and about there look. i don't think they had other armour then those black robes(or something like that).
so i don't really agree to split them up. but i like the idea to give them other powers.
Edited by Fredius, 09 April 2009 - 12:41 PM.
#20
Posted 09 April 2009 - 12:52 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
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