add a model into the game
#21
Posted 20 April 2009 - 09:05 AM
or if you can't do this , learn me how to make a model
#22
Posted 20 April 2009 - 03:20 PM
Once you have renx, your going to need to set it up for modelling. That includes adding a script to allow renx to import w3d files (the extension for the models). There's is a tutorial on the site referencing this I do believe.
Once you have that working, you have to import a model. Be sure to import the model named ------_SKN and not ------_SKL because the SKL is not a model, just the bones for how the animation is layed out. The SKN is the actual model. (also be sure that the SKL and SKN for whatever unit your trying to import is in the same folder or else your model will look skwey in renx.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#23
Posted 20 April 2009 - 04:04 PM
so could you explane me step by step about creating a easy model?i want my model as well as aragorn model.
Edited by James bond, 20 April 2009 - 04:06 PM.
#24
Posted 20 April 2009 - 04:16 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#25
Posted 21 April 2009 - 08:13 AM
edit models
Edited by James bond, 21 April 2009 - 04:13 PM.
#26
Posted 27 April 2009 - 02:52 PM
i need a model to complete my hero. so could you create me that model?
#27
Posted 27 April 2009 - 07:50 PM
The other option is to get yourself a mod team. Bounce your ideas around, get a team together, and get other people to help where your skills are not. Example: If I were to make a mod, and I was good at coding but sucked at mapping, I could either:
-Take the time to learn how (Best idea) or,
-Start a mod team and get a mapper on it.
Notice in the above example I did NOT go around asking "Hey, would someone make my maps for me?" In the hypothetical mod I was asking "Does anyone want to work with me on a mod?" The turnout for the second question will be more positive.
Patience is a good thing, and modding requires a lot of it. Also, here at Revora, many of us have other lives, too. Our life is not dedicated to modding. (OK, my life is not dedicated to modding.) Some of us here would help you, if you would take the effort (yes, modding requires a LOT of effort) to help us help you. When SDK Kwen asked you what you didn't understand, you responded "editing models". Now we know what you needed help with in the first place. Now, if you would narrow that down, what is the first NARROW part you don't understand? If we can figure out what it is you have trouble with, we can help you. But we won't do it for you. You have to work to your own goals.don't you want to help me. answer me sooner plz
EDIT: If any mods are reading this, I think it might be time for a lock.
Edited by Arborlon Elf, 27 April 2009 - 07:51 PM.
I used to be {AE}Manveru, if that rings a bell.
#28
Posted 27 April 2009 - 10:49 PM
The goal of the tutorial is to teach you how to model, what part do you not understand? (I expect your reading my tutorial?)at first it wants me to download gmax and renx inordor to edit the others model. i downloaded them but i don't know how to
edit models
#29
Posted 02 May 2009 - 09:01 AM
i have model and textures and jumong.ini
so how can i take them to game?
plz help. could you create me a *.big if i give you all the detials?
#30
Posted 02 May 2009 - 11:21 AM
#31
Posted 02 May 2009 - 05:55 PM
and also i expect you to do it because i always make mistakes .
if you create this for my i will learn that how to do it
(sorry for my poor english)
#32
Posted 02 May 2009 - 05:59 PM
and also i expect you to do it because i always make mistakes
You mean you want us to do it. There is no reason we should.
I used to be {AE}Manveru, if that rings a bell.
#33
Posted 02 May 2009 - 06:12 PM
You cant build your hero or your hero doesnt appear when purchased?yes i have created a big file for my mod by when i run the game, my hero is not there
No if someone does it for you, how exactly do you learn?and also i expect you to do it because i always make mistakes .
if you create this for my i will learn that how to do it
#34
Posted 02 May 2009 - 06:40 PM
Then made a shortcut linking it using the -mod command?
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#35
Posted 03 May 2009 - 03:08 AM
i will learn how to creating a hero if you do it for me . as you know i created all the files that be needed for a hero
so do it for me just once and then i hope to learn. plz
i always wish to have this hero in my game so materialize my Desideration plz
(if problem is money i can solve it too)
Edited by James bond, 03 May 2009 - 03:09 AM.
#36
Posted 03 May 2009 - 08:36 AM
#37
Posted 04 May 2009 - 12:52 AM
That way you don't have to learn by looking at what someone else did, you will have done it yourself.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#38
Posted 05 May 2009 - 09:59 AM
plz fix the error and then i hope that i will learn ( i do all things that a hero needed, so fix the errors and complete this hero if it is not plz )
all the detials are in *.big and i must say that i use elrond.ini for my hero
here is my mod: jumong.rar 1.36MB 43 downloads
Edited by James bond, 05 May 2009 - 10:01 AM.
#39
Posted 05 May 2009 - 04:02 PM
File locations - all your assets (Code, Models, etc) are in the directory of "Models\FileName", Instead they should be alike so:
Models - art\w3d\models_here
Textures - art\textures\textures_here
Codes/INI Files - data\ini\
Asset.dat - Does not require a directory/folder.
Your heroes object name is wrong inside playertemplate.ini, Instead of "ElvenElrond" it says "GondorElrond".
Once you have fixed the problems, recreate your asset.dat.
#40
Posted 06 May 2009 - 02:11 AM
i going to fix it but could you fix it for yourself and give it to me if i can't fix it after my exams?
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