I have bee ntrying to find out how you would add an effect such as the light from glorfindels starlight to a hero and make it stay permanently. does anyone know? any help would be greatly appreciated.
Adding effects t a hero
Started by Daveth23, Apr 19 2009 06:43 PM
5 replies to this topic
#1
Posted 19 April 2009 - 06:43 PM
#2
Posted 19 April 2009 - 07:50 PM
This is the animation code for the starlight effect:
Just change the AnimationMode from ONCE to LOOP.
AnimationState = USER_2 Animation AnimationName = EUGlrfdl_SPCB AnimationMode = ONCE AnimationSpeedFactorRange = 0.8 0.8 End End
Just change the AnimationMode from ONCE to LOOP.
#3
Posted 19 April 2009 - 09:04 PM
If you make it loop it wont change anything
If you mean that you want the "starlight" FX to follow him everywhere just add this in his default model condition
If you mean that you want the "starlight" FX to follow him everywhere just add this in his default model condition
ParticleSysBone = None CloudBreakRays
Ridder Geel
#4
Posted 20 April 2009 - 07:05 PM
Thanks very useful.
Another question: Where do you get the thing to put after ParticleSysBone. For example if I wanted to add the effect from when an ent comes up out of the entmoot
where would I find out what to replace "CloudBreakRays" with?
also if where would I put the code that MrFurious posted?
Thanks again
Another question: Where do you get the thing to put after ParticleSysBone. For example if I wanted to add the effect from when an ent comes up out of the entmoot
where would I find out what to replace "CloudBreakRays" with?
also if where would I put the code that MrFurious posted?
Thanks again
Edited by Daveth23, 20 April 2009 - 07:25 PM.
#5
Posted 20 April 2009 - 09:06 PM
No need to put his code anywhere He misunderstood what you wanted
You would look in the W3D of the proper object or FX that is used
You would look in the W3D of the proper object or FX that is used
Ridder Geel
#6
Posted 26 April 2009 - 07:57 PM
thank you very much
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