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Adding effects t a hero


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#1 Daveth23

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Posted 19 April 2009 - 06:43 PM

I have bee ntrying to find out how you would add an effect such as the light from glorfindels starlight to a hero and make it stay permanently. does anyone know? any help would be greatly appreciated.

#2 MrFurious

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Posted 19 April 2009 - 07:50 PM

This is the animation code for the starlight effect:
AnimationState = USER_2
			Animation
				AnimationName				= EUGlrfdl_SPCB
				AnimationMode				= ONCE
				AnimationSpeedFactorRange	= 0.8 0.8
			End
		End

Just change the AnimationMode from ONCE to LOOP.

#3 Ridder Geel

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Posted 19 April 2009 - 09:04 PM

If you make it loop it wont change anything ;)
If you mean that you want the "starlight" FX to follow him everywhere just add this in his default model condition :shiftee:
ParticleSysBone = None CloudBreakRays

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#4 Daveth23

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Posted 20 April 2009 - 07:05 PM

Thanks very useful. :p

Another question: Where do you get the thing to put after ParticleSysBone. For example if I wanted to add the effect from when an ent comes up out of the entmoot
where would I find out what to replace "CloudBreakRays" with?

also if where would I put the code that MrFurious posted?

Thanks again

Edited by Daveth23, 20 April 2009 - 07:25 PM.


#5 Ridder Geel

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Posted 20 April 2009 - 09:06 PM

No need to put his code anywhere :p He misunderstood what you wanted :p
You would look in the W3D of the proper object or FX that is used :p
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#6 Daveth23

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Posted 26 April 2009 - 07:57 PM

thank you very much




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