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Hero Portraits


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#1 hollano

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Posted 17 May 2009 - 03:01 PM

Hey all
I apologise if this has already been addressed but I couldn't find it in any searches I completed before posting.

I'm trying to add new Hero Portraits to an already modded game. The wonderful people working behind RJ's Rise of the Witchking mod have done a fantastic job, thus far, and I know it's always risky to mod someone else's mod but I was just trying to get some custom palantir images I've made into it.

For example, I've modded GilGalad into the game and he doesn't have a hero portrait, which I have made. I've followed all the usual steps using Asset Cache Builder: putting the portrait in a folder that begins with the same two letters that starts its name, then putting that in the art/compiledtextures folder in RJ's mod folder. Then I added the entire art section of RJ's mod into the Asset Cache Builder folder, ran the program and got the asset.dat file.

I then went into GilGalad's ini file and referenced the portrait and then mapped the image in aptimages.

After this I switched the Asset.dat files round. Thankfully, I didn't delete RJ's original as when I started the game everything was pink, and my portrait didn't show up.

Can anyone help?

Thanks in advance.

#2 Ridder Geel

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Posted 17 May 2009 - 06:06 PM

They must be in Handcreatedimages :p
Ridder Geel

#3 hollano

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Posted 23 May 2009 - 08:06 PM

They must be in Handcreatedimages ;)


I may be sounding completely dumb, but do I put all the RJ Art in there too? And where exactly is that folder?
Thanks ;)

#4 Ridder Geel

Ridder Geel

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Posted 23 May 2009 - 08:50 PM

Its in the mapped images folder.... ;) in INI which is in DATA ;)
And yes all the RJ art should be in there too...
With that i mean the things that you put in aptimages.ini ;)

Edited by Ridder Geel, 23 May 2009 - 08:51 PM.

Ridder Geel




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