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#61 Annullus The Grey

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Posted 19 June 2009 - 03:06 PM

you can have a unit without a movement locomotor that would likely be the best way and place the spawn point from the shield generator at a centered point. and ed get on msn asap, oh btw theres a new suprise for you on the ftp...


by the way jus_sauron thanks for your help on this, it has largely been an area i havent had all that much time to look into, so thanks
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#62 JUS_SAURON

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Posted 19 June 2009 - 03:33 PM

by the way jus_sauron thanks for your help on this, it has largely been an area i havent had all that much time to look into, so thanks

Welcomed , I hope it works the way you want !

I was wondering about what types of units you currently have i.e the Tech tree

If you played SW BattleField ,The Clones had commando units with powerful cannons
and scout units with Droid Orbs

The Droids had Droids on Speeders

What is your plan for RTD2 : Healer / BuffPowers / Repairs ??!

#63 Annullus The Grey

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Posted 19 June 2009 - 04:14 PM

R2D2 is going to be the uber god unit :p i mean he is the hero of the entire saga, as it is i dont know what we will do with him, probably repair and hacking and flying and anything else nifty i can think of :p
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#64 mike_

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Posted 19 June 2009 - 04:19 PM

Will there be any strictly melee units?

#65 Gfire

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Posted 19 June 2009 - 04:33 PM

Eh, is 3PO gonna be in there to translate? He could have an untamed allegiance style power than allows him to take over Ewok lairs and whatnot :p

Are Clone Lancers going to be included? It would be an excellent opportunity to put in a cavalry style unit.
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#66 Devon

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Posted 19 June 2009 - 04:52 PM

Eh, is 3PO gonna be in there to translate? He could have an untamed allegiance style power than allows him to take over Ewok lairs and whatnot :p


Exactly what we were thinking actually :p Dominate creeps power.



Jedi will be the only strictly melee units...and oh, magnaguards too I guess.

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#67 ocelot93

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Posted 05 July 2009 - 10:32 PM

Hey! I'm new here (just registered today) and I think what you are doing is awesome! Congrats!
Suggestion: you could make some jedi's have the lightsaber throw power, it could work as gimli's axe throw but with boomerang effect :D idk, something like that!

Have you posted any videos of this mod?

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#68 Gfire

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Posted 05 July 2009 - 11:27 PM

I think it's possible to do boomerang-style projectiles. I think i've heard of it done. Never done it myself, though. I mean, why would you want to is a normal LotR mod? :thumbsupsmiley: But it would be pretty cool for the Jedi. Can't think of how to do it, though.
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#69 ocelot93

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Posted 06 July 2009 - 08:53 PM

I have another suggestion: I saw a video of this mod where some troopers shoot a wall. What I didn't like in the video was that all the troopers fire at the same time :p

Are you going to change that?

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#70 Gfire

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Posted 06 July 2009 - 09:08 PM

Well, I think that's the way the rangefinder weapon works... Now, to change this, you could have a clone object that randomizes between various child objects. Each child object could have a different weapon. In the weapons the sum of the DelayBetweenshots and the Preattackdelay be the same, but the values could be different... This means (I think) that they all have the same reload time but their first shot "aim time" will vary.

It would probably be preferable if the rangefinder weapon for the horde could be adjusted to account for it, though. It would take a lot less time.
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#71 ocelot93

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Posted 06 July 2009 - 11:30 PM

Ok, thanks for replying :p hope they change it. And hope they make this mod awesomely well (and release date this year :p!)

Edited by ocelot93, 06 July 2009 - 11:32 PM.

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#72 Gfire

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Posted 06 July 2009 - 11:55 PM

Mmm... From the looks of the weapon code, it'll have to be done the long way.
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#73 Devon

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Posted 07 July 2009 - 04:31 AM

SEE did that, somehow.

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#74 ocelot93

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Posted 07 July 2009 - 10:14 AM

You can ask them :p

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#75 Taralom

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Posted 20 July 2009 - 11:36 AM

I think it's possible to do boomerang-style projectiles. I think i've heard of it done. Never done it myself, though. I mean, why would you want to is a normal LotR mod? :omg: But it would be pretty cool for the Jedi. Can't think of how to do it, though.

I'm a noob in coding, skinning and overall modding, so please don't take my suggestion too serious ^_^
Would it be possible to take the "Axe throw" ability of Gimli and let him throw the axe to his enemy, then use the same code but alter it a bit to get the axe to fly back to Gimli? When you've got the code and all, you can change the projectile and the user.
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#76 Annullus The Grey

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Posted 20 July 2009 - 04:33 PM

to make it go back i think i would need to then add an additional weapon to every unit and then trigger it.
projectiles only really go one way.
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#77 Crusard

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Posted 20 July 2009 - 05:10 PM

to make it go back i think i would need to then add an additional weapon to every unit and then trigger it.
projectiles only really go one way.


You can create an OCL that is triggered when the projectile is dead, which has a weapon that can only target the jedi who uses the throw ability, then coordinate the packing time with the second weapon launch time.

Wouldn't look good though :omg:

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#78 Guest_AdamStar_*

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Posted 05 November 2009 - 03:19 PM

Where can i download this mod? ive been searching everywhere :(

#79 Ring o' Fate

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Posted 05 November 2009 - 08:48 PM

It hasn't been released! You can't download it!
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#80 drogoth232

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Posted 05 November 2009 - 11:25 PM

Any updates as of late? I dont have firefox so I wouldnt know if you are posting updates there, or you guys are still developing stuff to use as updates.
Wait... what?




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