Edited by Darkstorm, 26 May 2009 - 02:02 AM.
Ideas behind the Generals
#1
Posted 26 May 2009 - 02:02 AM
#2
Posted 26 May 2009 - 06:56 AM
#3
Posted 26 May 2009 - 09:51 PM
Bold are the ones I chose
Allied
Airforce
Prism (or laser)
Chrono
Naval
Missile
Infantry
High Technology (EMP basis with other stuff like Mind control immunity devices and stuff)
Robotics
Soviet
Infantry (although this one is just in relation to ZH, Soviets don't focus too much on infantry)
Tank
Nuke
Explosives
Tesla
Flak (not very prevailant but could be a "specialty")
Yuri
Psychic
Genetics
Chemicals(like virus gas and choas not genetic mutation)
Stealth
Laser/Railgun (more like in MO with railguns, they seem to fit with yuri real well, although I wouldn't make a public mod with it to be original)
Guerrilla Warfare
I liked the idea of Salvage were instead of promotions on some units they'd use upgrades instead like a Laser Tank would get 2 barrels or something along those lines
Edited by Darkstorm, 27 May 2009 - 02:01 AM.
#4
Posted 27 May 2009 - 05:50 AM
I'm the only odd man out having an Allied Infantry General.
Edited by Beowulf, 27 May 2009 - 05:51 AM.
NZ.org | BBPCG
Discord: The Astronomer#1314
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#5
Posted 27 May 2009 - 12:24 PM
Prepare your weapons technology against the worlds most powerful generals.
FREEDOM STUDIOS: http://www.freedomstudios.net
#6
Posted 27 May 2009 - 11:45 PM
P.S. don't you think an EMP cannon is a little on the rediculous side, I mean a couple of those and a tank column would be stopped in their tracks, like 20 apocs gone!
#7
Posted 28 May 2009 - 05:14 PM
Depends on the area of effect of the projectile, the firing speed, and the duration of the effect. I believe that EMP cannons could be balanced.P.S. don't you think an EMP cannon is a little on the rediculous side, I mean a couple of those and a tank column would be stopped in their tracks, like 20 apocs gone!
Hostis Humani Generis
Russia is WUMBO!
#8
Posted 28 May 2009 - 06:16 PM
#9
Posted 28 May 2009 - 10:24 PM
And need, I do use prism tanks and v3s the Rhino tank I almost never use and apocs are for base defense usually, Tank spam is gay, but the EMP cannon could probably outrange all of the artillary, as far as i know the grand cannon does
last note: it seems like everybody is taking it offensivly, not offense intended just an answer for a question thats been bugging me.
EDIT: What is the Radar Dish going to do, Reveal map like Spy sat, Sense units actions like Psychic Sensor or something completly else?
Edited by Darkstorm, 29 May 2009 - 12:32 AM.
#10
Posted 29 May 2009 - 05:45 AM
I wasn't attacking you (to say it so, don't know what the right word would be), just poitning out that it would actually be good for balance. Although, it may never be built, only en masse when superweapons are turned on to turtle behind a mighty wall of Prism Tower's and EMP Cannon's. Still, it will have its uses and probably will be usefull. I don't think base defences should outrange any artillery (excluding the Grand Cannon, that is a country specific, and not really better then Prism Tower's (besides it range, but its damage and ROF are both worse)), but EMP Cannon's should have a relatively large range (like Tesla Coil's (or maybe charged up Tesla Coil's)). It's ROF is useless, and there's no point in discussing it. That is, if (and I don't see why not) it acts the same way as the EMP Tank in my mod. It will fire continualy on the target, and can switch to other targets just as fast, it thus has a ROF of 0 / 1 / any other low number. The damage states how long the targetted vehicle stays inactive after it is EMP'ed, but with 200 it only stays a second or 1 / 2 off line. So, if you can modify the ROF and if that works (I think not, but really, I wouldn't know, so), then you can also make it a slow firing weapon tht shuts down the target a long time, to prevent the player firing on all tanks every second (manually, of course).
#11
Posted 30 May 2009 - 12:45 AM
Mist Hero, Commander of the Freedom Fighters.
"Something that will help us when we are in trouble. Like a Shadow."
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