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Dawn Of Skirmish SS v3.20 AI Mod is now LIVE!


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#61 thudo

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Posted 09 December 2018 - 03:59 PM

None at this time, sorry.. we're too busy with existing projects to touch the Adv. Skirmish AI. :sad2:


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#62 SunRay

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Posted 24 January 2019 - 07:04 PM

Any news?



#63 thudo

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Posted 24 January 2019 - 07:51 PM

Sorry.. I've been far too busy with voice work. I have many hands in many projects and Adv. Skirmish AI for DoW1 (which has been proven time and time again for many years) is really low on the priority scale at this time.


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#64 Gambit

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Posted 24 January 2019 - 07:54 PM

Same here brother... Sorry.


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#65 SunRay

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Posted 25 January 2019 - 07:19 AM

You made my day sad  :sad:  :sad:



#66 SunRay

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Posted 25 January 2019 - 11:05 AM

Oh, I really think that you should take priority on Skirmish AI. It's really important thing for many and many players! It's your best work. Other mods such as Unification, Dark Angels, Ultramarines etc are good but they are not popular. Every 2nd player has installed Skirmish AI in Steam. (Because it can integrate in Vanilla, just copy ai folder into w40k, as you know). Also, if you will update it, I think you should focus on integrateble Skirmish without mod. I mean you should distribute it without mod, just ai folder and players will be able to install it to any mod.


Edited by SoulstormIsTheBestGame, 25 January 2019 - 11:10 AM.


#67 Kekoulis

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Posted 25 January 2019 - 10:02 PM

And what about the coders work on what they want?After all,they do it for free.

 

The skirmish AI is already good but these mods do need it to be finally finished.

And I wouldn't call them unpopular at all.Especially the Unification,which essentially has evolved into an expansion of each own,which pretty much intergrates almost every known mod project and balance submods(including Bugfix,Objective Points,FreeUI and the AI project-all necessary for the game).

 

Of course,we could always use more experienced coders to help up with the AI. ;)


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#68 thudo

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Posted 25 January 2019 - 10:40 PM

@Soulstorm..  yer very welcome to help update the AI also by putting forth a "proposed" PoC (Proof of Concept) pre 3.30 build of the \core and \races folder if you are so desired BUT the main dev team is busy with other obligations at this time.

 

The Adv. Skirmish AI is fine "as is" for now as it has been since almost, oh, a decade now last when 3.20 came out. Maybe, in time, we will, but even greater work is upon the community regardless.. <snicker>


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#69 BobikNaPomoike

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Posted 28 January 2019 - 07:23 PM

What??Are you really think that ai has not problems? You are badly mistaken!! There is a lot of problems!
1.AI uses effectless tactics. You should revise his tactics and make it more adaptive to map and enemy races.
2.Computer uses resources irrational, wrong prioritetes for builders. For example, on big map with many points(20 points per player) and ai has 1500 req and 0 power, he will build lps instead of generators but when generators are more needed!
3.Computer has bad ability system. Often he cast force commander's Orbital Bombardment to his own units. He should predict enemies movings. 
4.Computer became stupid on maps with many points(many time his cappers and builders just stay without action but if they are free - they always should cap free points and build lps, but not stay and do nothing) 
5.Computer build all HQ's in one point and when enemy attacks his base, AI looses all of his HQ and it's gameover. 
6.Computer attacks with A-Click (Not smart attacking, just click attack to enemy and that's all). But on specific maps there narrow passages and will be better if AI will attack from many positions. (For example, one army in main path, aircraft attacks in front) 
7.Computer returns with all his army if enemy attack him. But in many cases, half AI army will be enough to protect his base. (So, AI should not stop his attack, just send half army to defend and half army continiue attacking. It will be useful when there is not only one enemy)
It's only a little part of ai problems, which I could recall in short time. And sorry for my bad english.


#70 SunRay

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Posted 28 January 2019 - 07:28 PM

 

What??Are you really think that ai has not problems? You are badly mistaken!! There is a lot of problems!
1.AI uses effectless tactics. You should revise his tactics and make it more adaptive to map and enemy races.
2.Computer uses resources irrational, wrong prioritetes for builders. For example, on big map with many points(20 points per player) and ai has 1500 req and 0 power, he will build lps instead of generators but when generators are more needed!
3.Computer has bad ability system. Often he cast force commander's Orbital Bombardment to his own units. He should predict enemies movings. 
4.Computer became stupid on maps with many points(many time his cappers and builders just stay without action but if they are free - they always should cap free points and build lps, but not stay and do nothing) 
5.Computer build all HQ's in one point and when enemy attacks his base, AI looses all of his HQ and it's gameover. 
6.Computer attacks with A-Click (Not smart attacking, just click attack to enemy and that's all). But on specific maps there narrow passages and will be better if AI will attack from many positions. (For example, one army in main path, aircraft attacks in front) 
7.Computer returns with all his army if enemy attack him. But in many cases, half AI army will be enough to protect his base. (So, AI should not stop his attack, just send half army to defend and half army continiue attacking. It will be useful when there is not only one enemy)
It's only a little part of ai problems, which I could recall in short time. And sorry for my bad english.

 

 

 

+++++.
Also,

5 is easily fixable, I already made this in my AI version.

also, thud. You mean I should make my prototype of version 3.3? What you want to see there? I"m not really good in LUA and don't fully understand your project structure. But I know how to fix HQ Placements(just check condition to range between other HQ and try to build HQ's near safe Listening Posts).  


Edited by SoulstormIsTheBestGame, 28 January 2019 - 07:34 PM.




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