Allied Airfield
Started by Mig Eater, Aug 07 2009 09:46 AM
32 replies to this topic
#25
Posted 24 February 2010 - 06:41 PM
Just remembered about this, basic things that need to be changed are:
[GAAIRC]
Foundation=3x5
DockingOffset0=40,-400,0
DockingOffset1=40,150,0
DockingOffset2=220,-150,0
DockingOffset3=220,400,0
[GAAIRC_A]
LoopStart=0
LoopEnd=6
Rate=100
[GAAIRC_AD]
LoopStart=0
LoopEnd=6
Rate=100
Everything else should be the same IIRC.
[GAAIRC]
Foundation=3x5
DockingOffset0=40,-400,0
DockingOffset1=40,150,0
DockingOffset2=220,-150,0
DockingOffset3=220,400,0
[GAAIRC_A]
LoopStart=0
LoopEnd=6
Rate=100
[GAAIRC_AD]
LoopStart=0
LoopEnd=6
Rate=100
Everything else should be the same IIRC.
#26
Posted 19 March 2010 - 11:37 AM
I know im a little late but really nice work Mig im sure you made alot of people happy
#27
Posted 08 May 2010 - 05:49 PM
Hi there, im new to this forums and I saw this awesome airfield and I wanna find out how did you make it? With what program and stuff like that. Awesome stuff you have.
#29
Posted 09 May 2010 - 12:00 PM
Hey, why is it that when I add this airfield it is there. But later I add some more mods then it disappears but the vehicles I build still spawn in the same way but the helipad is only the original one. Help please. My shp files are all correct, everything's in order.
Anything wrong:
[GAAIRC]
Remapable=yes
Cameo=HELIICON
Foundation=3x5
Height=7
Flat=yes ; while this is a valid BuilType flag, it does nothing.
Buildup=GAAIRCMK
BibShape=GAAIRCBB
ZShapePointMove=60,30 ; SJM is fixing zshape/zshapelocky problems, changed from 0,0
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
DockingOffset0=40,-400,0
DockingOffset1=40,150,0
DockingOffset2=220,-150,0
DockingOffset3=220,400,0
ActiveAnim=GAAIRC_A
ActiveAnimDamaged=GAAIRC_AD
ActiveAnimZAdjust=0
ActiveAnimYSort=362
ActiveAnimTwo=GAAIRC_B
ActiveAnimTwoDamaged=GAAIRC_BD
ActiveAnimTwoZAdjust=0
ActiveAnimTwoYSort=362
ActiveAnimThree=GAAIRC_C
ActiveAnimThreeDamaged=GAAIRC_CD
ActiveAnimThreeZAdjust=-80
ActiveAnimThreeYSort=543
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,-1
AddOccupy2=-1,0
AddOccupy3=-2,-1
AddOccupy4=-3,-2
RemoveOccupy1=1,0
RemoveOccupy2=2,0
RemoveOccupy3=1,1
RemoveOccupy4=2,2
DamageFireOffset0=-36,23
DamageFireOffset1=-21,6
[GAAIRCBB]
Layer=ground
; Active animation for airforce command.
[GAAIRC_A]
;Image=GAHPAD_A
Normalized=yes
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=100
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes
; Damaged active animation for airforce command.
[GAAIRC_AD]
Image=GAAIRC_A
Normalized=yes
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=100
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes
; Active animation for airforce command.
[GAAIRC_B]
;Image=GAHPAD_A
Normalized=yes
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes
; Damaged active animation for airforce command.
[GAAIRC_BD]
Image=GAAIRC_B
Normalized=yes
LoopStart=6
LoopEnd=12
LoopCount=-1
Rate=220
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes
; Active animation for airforce command.
[GAAIRC_C]
;Image=GAHPAD_A
Normalized=yes
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes
; Damaged active animation for airforce command.
[GAAIRC_CD]
Image=GAAIRC_C
Normalized=yes
LoopStart=8
LoopEnd=16
LoopCount=-1
Rate=220
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes
Anything wrong:
[GAAIRC]
Remapable=yes
Cameo=HELIICON
Foundation=3x5
Height=7
Flat=yes ; while this is a valid BuilType flag, it does nothing.
Buildup=GAAIRCMK
BibShape=GAAIRCBB
ZShapePointMove=60,30 ; SJM is fixing zshape/zshapelocky problems, changed from 0,0
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
DockingOffset0=40,-400,0
DockingOffset1=40,150,0
DockingOffset2=220,-150,0
DockingOffset3=220,400,0
ActiveAnim=GAAIRC_A
ActiveAnimDamaged=GAAIRC_AD
ActiveAnimZAdjust=0
ActiveAnimYSort=362
ActiveAnimTwo=GAAIRC_B
ActiveAnimTwoDamaged=GAAIRC_BD
ActiveAnimTwoZAdjust=0
ActiveAnimTwoYSort=362
ActiveAnimThree=GAAIRC_C
ActiveAnimThreeDamaged=GAAIRC_CD
ActiveAnimThreeZAdjust=-80
ActiveAnimThreeYSort=543
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,-1
AddOccupy2=-1,0
AddOccupy3=-2,-1
AddOccupy4=-3,-2
RemoveOccupy1=1,0
RemoveOccupy2=2,0
RemoveOccupy3=1,1
RemoveOccupy4=2,2
DamageFireOffset0=-36,23
DamageFireOffset1=-21,6
[GAAIRCBB]
Layer=ground
; Active animation for airforce command.
[GAAIRC_A]
;Image=GAHPAD_A
Normalized=yes
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=100
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes
; Damaged active animation for airforce command.
[GAAIRC_AD]
Image=GAAIRC_A
Normalized=yes
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=100
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes
; Active animation for airforce command.
[GAAIRC_B]
;Image=GAHPAD_A
Normalized=yes
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes
; Damaged active animation for airforce command.
[GAAIRC_BD]
Image=GAAIRC_B
Normalized=yes
LoopStart=6
LoopEnd=12
LoopCount=-1
Rate=220
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes
; Active animation for airforce command.
[GAAIRC_C]
;Image=GAHPAD_A
Normalized=yes
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes
; Damaged active animation for airforce command.
[GAAIRC_CD]
Image=GAAIRC_C
Normalized=yes
LoopStart=8
LoopEnd=16
LoopCount=-1
Rate=220
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes
Edited by Danglefeet, 09 May 2010 - 02:39 PM.
#30
Posted 10 May 2010 - 06:54 AM
add some more mods!? i hope you mean just editing your own files with that plus this doesnt belong here but editing forum. Have a read in tutorials section for most basics would help with many of your problems.
In this case, it looks just be problem of theater specific artwork changes so using new name would be easier for some than overriding all versions of gaairc as mig only supplied the generic artwork without taking care of the other theater versions.
In this case, it looks just be problem of theater specific artwork changes so using new name would be easier for some than overriding all versions of gaairc as mig only supplied the generic artwork without taking care of the other theater versions.
Edited by Apollo, 10 May 2010 - 07:01 AM.
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#31
Posted 09 December 2010 - 02:18 PM
Mig Eater can you pls convert cnc Generals buildings into shps really wanted those all the time.
Stealth Killer: HQ I got Kane in my scope, consider him Dead.
#32
Posted 09 December 2010 - 02:18 PM
Mig Eater can you pls convert cnc Generals buildings into shps really wanted those all the time.
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