A CaH mod that eliminates levels or l2mod
#1
Posted 17 August 2009 - 05:30 PM
To make things brief: I am looking for a CaH mod that basically lets you select any of the powers of a hero at any level. For the game BFME II (1.6 patch).
If there are none(and I've searched tons, I've found mostly CaH mod that pimps the heroes unevenly), then is there a guide to create your own?
I did find this but the language was so vague and ambivalent: http://www.the3rdage...6?apage=52#page
Is there another, a bit clearer guide?
Many thanks!
#2
Posted 17 August 2009 - 05:35 PM
CreateAHeroUIMinimumLevel = 3to
CreateAHeroUIMinimumLevel = 1
#3
Posted 17 August 2009 - 07:08 PM
Naturally, I'll back-up the original files.
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Update:
Okay, I can't find the .ini file! I checked the local dir in the C:/Program:/Electronic Arts:/ etc etc, and in the data folder I can see no ini folder. I have "see hidden files" on.
I also went into the Application Data folder, and nothing there. Where are the .ini files? And what if I dont have them? Can I download them somehow?
Is this it? : http://www.the3rdage...item-57?addview
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Update 2:
I can find the ini.big.. but not the one you described.
I did download this:
http://www.filefront...eforPatch6.zip/
(I haven't installed it). But it only contains the ini.big. Does this mean this file is the one I should edit?
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Update 3:
I did copy the ini.big because I found the stuff inside the file and I am now editing! I'll update to tell you how it went
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Update 4:
It went to hell
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Update 5:
Okay, I downloaded these patch 1.6 ini packages off a website:
http://www.the3rdage...item-57?addview
I'll try these. At all descriptions on how to change something they all type: ...\data\ini\createaherosystem <CaH Class Name> .inc etc. Im just assuming it's in the data folder of the C/Program folders.
So I'll use my back-up and try again.
Edited by petroglyph, 17 August 2009 - 07:42 PM.
#4
Posted 17 August 2009 - 07:56 PM
Any ideas?
#5
Posted 17 August 2009 - 09:25 PM
#6
Posted 17 August 2009 - 11:34 PM
And I did, but the game kept crashing. I basically set all values to 1.
#7
Posted 17 August 2009 - 11:43 PM
Maybe you should make all the lines like this:
CreateAHeroUIPrerequisiteButtonName = Noneinstead of
CreateAHeroUIPrerequisiteButtonName = .........
#8
Posted 17 August 2009 - 11:58 PM
Make a new big file called _mymod.big in the games directory and put only your version of the commandbutton.ini in it, just make sure the ini file is in the right sub directory like data/ini/commandbutton.ini or what ever its supposed to be
Edited by DIGI_Byte, 18 August 2009 - 01:44 AM.
RIP 2323
#9
Posted 18 August 2009 - 05:43 AM
All you need to do is change this line in every one of the powers in commandbutton.ini
CreateAHeroUIMinimumLevel = 3toCreateAHeroUIMinimumLevel = 1
That's exactly what I did and nothing else. I didn't touch the
CreateAHeroUIPrerequisiteButtonName = None
which you suddenly added now. Can you give me the full instructions from the beginning..?
----
Instead of having a large copy of the ini.big file
Make a new big file called _mymod.big in the games directory and put only your version of the commandbutton.ini in it, just make sure the ini file is in the right sub directory like data/ini/commandbutton.ini or what ever its supposed to be
I didn't have a copy of the ini.big file, I edited the original myself. I just copied it for a back-up in a safe folder outside the game dir.
How should I make the new big file? Copy the old one and rename it? Or make one by right-clicking in an empty space and go from there?
And do you mean I should only have the commandbutton.ini file and delete all others in the ini folder?
By the way, maybe my old heroes are screwing it up, should I delete them? But I'd like to back-up them too, is there a way to do that?
Edited by petroglyph, 18 August 2009 - 05:44 AM.
#10
Posted 18 August 2009 - 05:56 AM
Now save the big file, Now the ini.big should be back to the original
now... get an extracted copy of the original commandbutton.ini
Ok basicallly if you've installed the Big viewer you should be able to "right click->createnew->.big file"
Place a copy of the original commandbutton.ini it in your new .big file you made eg data/ini/commandbutton.ini (or something like that)
and Save
Close it and rename your new .big file to anything you want but it MUST have _ at the begining EG _mymod.big or _newmod.big etc
Make a copy of your new big file if you want
Now open it and edit the data/ini/commandbutton.ini
Remeber to save before closing
Hope that helps.
Edited by DIGI_Byte, 18 August 2009 - 05:57 AM.
RIP 2323
#11
Posted 18 August 2009 - 06:02 AM
I hope it'll work. If Ridder Geel's original instructions are correct, that is.
Edit: I see you just replied. I'll read your stuff first.
Edit2: Okay, i dont wanna be a whiner but it's a bit messy what you've written. eg = for example(?). could you streamline what you wrote a little bit and put it into steps? Also, im a complete newb not only to the game but to modding like this at all, it's my first experience with any game(I suppose it shows ).
What I basically did, as I said above, is that I coped the ini.big file(the default), removed all data, pasted all the data from the commandbutton.ini file and renamed it _mymod.big. I still have the default ini file in the dir, and it's working. I didn't move the commandbutton.ini file from the data/ini/ folder, I just copied what was inside. Is this correct?
Edited by petroglyph, 18 August 2009 - 06:07 AM.
#12
Posted 18 August 2009 - 08:44 AM
What im saying is that in CAH there are powers...
Like this:
Req level 1
(LVL1 Fireball)
Behind that is
Req level 3
(LVL2 Fireball)
So if you want to change all of the powers to level 1 then you need to remove the CreateAHeroUIPrerequisiteButtonName so that that line says:
CreateAHeroUIPrerequisiteButtonName = None
Otherwise both Level 1 fireball and level 2 fireball will try to get in the same position... which will cause errors
Do you get it now?
#13
Posted 18 August 2009 - 01:09 PM
So, after this huge mess... Can someone of you(or anyone else) clean this up? I've gotten 3 versions, and of those 3, two of them are from the same person.
In a short, clear way.
E.g. do I only edit the big.ini file that exists or should I do something else? Again, here there are many different versions. Can you, any of you, do a full, clear summary which does make sense and is ONE single version?
Edited by petroglyph, 18 August 2009 - 01:12 PM.
#14
Posted 18 August 2009 - 02:29 PM
Or you could just edit the INI.BIG either way it works But it may mess up your multiplayer
So if you plan on playing multiplayer then just do the _MYMod.BIG and when you want to play multi just remove that big file from your folder
then you....
All you need to do is change this line in every one of the powers in commandbutton.ini
CreateAHeroUIMinimumLevel = 3toCreateAHeroUIMinimumLevel = 1
and then
What im saying is that in CAH there are powers...
Like this:
Req level 1
(LVL1 Fireball)
Behind that is
Req level 3
(LVL2 Fireball)
So if you want to change all of the powers to level 1 then you need to remove the CreateAHeroUIPrerequisiteButtonName so that that line says:
CreateAHeroUIPrerequisiteButtonName = None
Otherwise both Level 1 fireball and level 2 fireball will try to get in the same position... which will cause errors
Ok?
#15
Posted 19 August 2009 - 03:14 AM
Now you say I can edit the big.ini(first you only talked about commandbutton.ini)? Which one is it!
I think, no offence, that it's better if I take this into steps myself and you correct all the steps.
1. Let's say I want to play MP.
2. I follow the instructions of your first post Ridder Geel(despite mixed messages that it might not be enough, including from you). I take the commandbutton.ini and make the changes.
3. I should also, from the second and new version remove all the "CreateAHeroUIPrerequisiteButtonName = None" lines in commandbutton.ini?
4. Now, I create the _mymod.ini file. To keep it simple, can I copy my old file, ini.big, and just remove all the code inside and paste the new code from commandbutton.ini?
After I've created the _mymod.big file, what do I do? How will it work for me? Do I need to activate it somehow?
Please, keep things structured and simple.
Edited by petroglyph, 19 August 2009 - 03:21 AM.
#16
Posted 19 August 2009 - 07:31 AM
CreateAHeroUIPrerequisiteButtonName = ANYTHINGto
CreateAHeroUIPrerequisiteButtonName = None
4 you just keep the commandbutton.ini and you change the parts from the CAH buttons
Well is the _mymod.big is in your installation directory it will work just fine
Edited by Ridder Geel, 19 August 2009 - 07:33 AM.
#17
Posted 20 August 2009 - 07:18 AM
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2. And another question about what DIGI_byte wrote.
Basically, I should edit BOTH the _mymod.big file AND the commandbutton.ini file? The _mymod.big should be an EXACT copy of the commandbutton.ini file, correct? The thing is. There are, as always in this thread, two versions:
Either I:
- have the original commandbutton.ini intact, but paste it into _mymod.big and edit only _mymod.big
or
- have commandbutton.ini edited and THEN paste the EDITED version of the file into _mymod.big
I hope we can finish this soon...
By the way:, the situation now is this: I've edited both the commandbutton.ini and the _mymod.big identically. I've stored the original ini.big in a safe back-up folder.
The way I've edited both commandbutton.ini and the _mymod.big is that I basically followed your instructions of your first two major posts. The first post was about editing the CreateAHeroUIMinimumLevel to 1 on all powers(which you stated). The second thing you wrote was to take CreateAHeroUIPrerequisiteButtonName = None on all powers. Both of these things I have done both in _mymod.big and the commandbutton.ini file. I still get errors.
Edited by petroglyph, 20 August 2009 - 07:50 AM.
#18
Posted 20 August 2009 - 08:35 AM
2... just make sure an edited version is in _mymod.big
So you then have this file in your big file... data\ini\commandbutton.ini
#19
Posted 20 August 2009 - 10:07 AM
1. First remove everything you tried, because it will probably mess it up. Then copy your ini.big backup back into the game directory.
2. Open up your original ini.big, select the commandbutton.ini and use "Edit > Extract File". It doesn't really matter where you extract it. When you're done, you can remove it.
3. In FinalBig, open up an empty big file. Now go to "Edit > Add File", and add the commandbutton.ini you just extracted. The name it asks for should be the exact name it had before you extracted it.
4. Save the .big file as _MyMod.big, inside the game directory.
5. Now go to the commandbutton.ini, and change the following lines:
CreateAHeroUIMinimumLevel = <level>to:
CreateAHeroUIMinimumLevel = 1
6. Then change the following lines:
CreateAHeroUIPrerequisiteButtonName = <buttonname>to:
CreateAHeroUIPrerequisiteButtonName = NONE
7. Again, save your .big file. You can open up BFME2 like you always do, and it should be working.
#20
Posted 20 August 2009 - 10:16 AM
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