A CaH mod that eliminates levels or l2mod
#21
Posted 20 August 2009 - 10:26 AM
Ridder Geel, I do appreciate your efforts, Im serious, but you seriously need to work on your explanation skillz
#22
Posted 20 August 2009 - 10:52 AM
I'll try to make a clear guide for you. It might be a bit late, but I hope it'll help you.
1. First remove everything you tried, because it will probably mess it up. Then copy your ini.big backup back into the game directory.
2. Open up your original ini.big, select the commandbutton.ini and use "Edit > Extract File". It doesn't really matter where you extract it. When you're done, you can remove it.
3. In FinalBig, open up an empty big file. Now go to "Edit > Add File", and add the commandbutton.ini you just extracted. The name it asks for should be the exact name it had before you extracted it.
4. Save the .big file as _MyMod.big, inside the game directory.
5. Now go to the commandbutton.ini, and change the following lines:CreateAHeroUIMinimumLevel = <level>to:CreateAHeroUIMinimumLevel = 1
6. Then change the following lines:CreateAHeroUIPrerequisiteButtonName = <buttonname>to:CreateAHeroUIPrerequisiteButtonName = NONE
7. Again, save your .big file. You can open up BFME2 like you always do, and it should be working.
Edit: Just want to add something. After snooping around on the forum, I've noticed this program called "finalbig". I do not have it. This is why I couldn't do your steps at first.
Edit2: Downloading FinalBig was apparently the Holy Grail. Now, all of the sudden, everything falls into place! Im a bit peeved, you guys didn't mention I had to download that program
I'll try the game soon.
Edit3: Okay. So what I did was this:
1. I did all the steps.
2. I have a _mymod.big inside the game dir ALONGSIDE the ini.big file.
3. I've deleted the entire seperate ini folder since it's just a copy of what's inside the ini.big file.
I started the game, it works to start. But when I create a hero, the same old effects play in.
Did I do something wrong? I followed everything in precise order.
Edited by petroglyph, 20 August 2009 - 11:30 AM.
#23
Posted 20 August 2009 - 11:58 AM
Edited by petroglyph, 20 August 2009 - 11:59 AM.
#24
Posted 20 August 2009 - 12:02 PM
#25
Posted 20 August 2009 - 12:13 PM
Problem was that the FinalBig doesn't have the same search capabilites as Wordpad, so I had to export it to check again.
I'll try now.
Edited by petroglyph, 20 August 2009 - 12:15 PM.
#26
Posted 20 August 2009 - 12:22 PM
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Dont know if you can read anything out of it. It's a bit unstructured. The technical report was more clearly written but I couldn't copy-paste it so I found the temporary file in which the report is written.
#27
Posted 20 August 2009 - 12:40 PM
Game.dat errors are harder, because they don't tell you what's wrong. You can try to delete the first half of your commandbutton.ini file (after saving it somewhere else) and then try again. If the error persists, it's in the second half of the file, otherwise it's in the first half. Then repeat this a few times with the code that contains the error. This way you can locate the error, if it's a single one. If it's not, I don't think I can help you right now.
#28
Posted 20 August 2009 - 07:07 PM
#29
Posted 20 August 2009 - 08:06 PM
When it crashes before it starts up (like with the l missing), it tells you what's the error, in which file, in which block of code, in which line. WIth a game.dat error (like you have now), it doesn't tell anything like that. So you have to figure out where the error is. I assume it's in the commandbutton.ini, as that's the only file you edited. But it could be anywhere in that file.
Now you should open up that file. First save a copy of it somewhere else. You should select about the first half of it (it doesn't matter what it is, just be sure not to have a half commandbutton selected), and delete it. Now you save and open up the game. If the error is in the first half of the file, you deleted it, and the game will work fine with just some missing commandbuttons. If it's in the second half, you will get the same error as you had before.
Now you know very roughly where the error is. If it's in the first half (you don't get the same error), you should delete the second half, and copy the first half from your backup. Otherwise, you just use the same file without editing it.
You do exactly the same with the code you still have, as you did with the complete file. Repeat this till you have a single block of code. Now it's way easier to see what's the error. Fix it in your backup, and copy it back into your mod folder.
If the error persists, it's probably because you can't just change the minimum level and prerequisite of CAH powers.
Hope this will help you. I know it's a lot of work, but your only other option is to start all over again, being careful not to make the same errors. But then you don't know if it's just a mistake, or if the whole concept doesn't work.
#30
Posted 21 August 2009 - 05:40 AM
Here's the error message:
It's important to know that I didn't get this error before I moved half of the (top) commandbutton.ini.
#31
Posted 21 August 2009 - 08:00 AM
#32
Posted 22 August 2009 - 07:08 AM
Hope this will help you. I know it's a lot of work, but your only other option is to start all over again, being careful not to make the same errors. But then you don't know if it's just a mistake, or if the whole concept doesn't work.
Wait, do you guys don't know if this works or not? Have anyone tried this before?
#33
Posted 22 August 2009 - 09:44 AM
But if you really want, remember i could do it for you (in a matter of minutes)
Edited by Ridder Geel, 22 August 2009 - 09:46 AM.
#34
Posted 22 August 2009 - 09:58 AM
What RG said seems the most logical way, but there might be some hard-coded restrictions, or something else. So we'll just have to try it, and play around with it till it works.
#35
Posted 22 August 2009 - 10:13 AM
this way you would keep only the strongest (highest level) spells!
Edited by Ridder Geel, 22 August 2009 - 10:15 AM.
#36
Posted 24 August 2009 - 09:47 AM
No we have not... why would we? we dont make the CAH system unfair
But if you really want, remember i could do it for you (in a matter of minutes)
Yes, please. That would be great. I've given up on my skillz(not that I had any to begin with )
#37
Posted 24 August 2009 - 10:54 AM
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