Light: Receives 100% of all damage.
Heavy: Receives 80% of all damage.
Veteran: Receives 65% of all damage.
Engineer:
Cost:$500
Strength: Low
Type: Light
Damage: None.
Engineer is able to capture buildings.
Special Ability: Engineer stuff.
American Rifleman:
Cost:$100
Strength: Low
Type: Light
Damage: Low
The Riflemen of the US Army used M1 Garand rifles, and could do everything that the Volksgrenaders could.
Special Ability: Gains BAR rifle when elite.
American Mortar:
Cost:$400
Strength: Low
Type: Heavy
Damage: High
The American mortar troopers used a similar 30mm mortar to the Germans, and moved at about the same rate, too.
Special Ability: Deploys to use mortar.
American HMG Squad:
(Outdated unit picture.)
Cost:$500
Strength: Low
Type: Light
Damage: High against infantry
The American HMG squads used the .30 caliber Heavy Machine Gun.
Special Ability: None.
American Sniper:
Cost:$700
Strength: Low
Type: Light
Damage: Instant kill against infantry
American Sniper is nearly similar than Wehrmacht one, however, American sniper fires faster but doesn't cloak.
Special Ability: Gains cloak when elite. Can use Rifle grenade against light vehicles when elite.
Edited by H.U.N.K, 20 June 2010 - 04:37 PM.