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#1 Annullus The Grey

Annullus The Grey

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Posted 03 September 2009 - 09:37 PM

i have been trying to make a flood ability which does not have horses. My chief desire being massive torrents of water rushing forewards. so far i have had some success in removing the horses themselves, but i cannot seem to make the burst of water a concentrated large torrent of water, any suggestions on this would be greatly appreciated.



this is the flood object

;------------------------------------------------------------------------------

Object ElrondVilyaFlood

 	Draw = W3DScriptedModelDraw ModuleTag_01
		DefaultModelConditionState
			  Model = None
		End
	  End

	EditorSorting   = SYSTEM
	KindOf = NO_COLLIDE IMMOBILE UNATTACKABLE INERT 
	ForceLuaRegistration = Yes; I have no AI, but I want to send a fear message so please register me.



; *** ENGINEERING Parameters ***

	Body = ImmortalBody ModuleTag_02
		MaxHealth = 1	
		InitialHealth = 1
	End

	Behavior = DeletionUpdate ModuleTag_03; Not LifetimeUpdate, since I can't die.  This will DestroyObject me. 
		MinLifetime = 20000   
		MaxLifetime = 20000   
	End

	Behavior = FloodUpdate ModuleTag_FloodCentral

		AngleOfFlow = 0; In degrees, with 0 as screen right
		DirectionIsRelative = Yes; If it is relative, it adds the facing of the flood object.

		FloodMember
			   MemberTemplateName = ElrondFlood
			ControlPointOffsetOne =		X:-200 Y:0 Z:0
			ControlPointOffsetTwo =		X:-100 Y:250 Z:0
			ControlPointOffsetThree =	X:100 Y:250 Z:0
			ControlPointOffsetFour =	X:200 Y:0 Z:0
			MemberSpeed = 20
		End

		FloodMember
			MemberTemplateName = ElrondFlood
			ControlPointOffsetOne =		X:-200 Y:0 Z:0
			ControlPointOffsetTwo =		X:-100 Y:200 Z:0
			ControlPointOffsetThree =	X:100 Y:200 Z:0
			ControlPointOffsetFour =	X:200 Y:0 Z:0
			MemberSpeed = 20
		End

		FloodMember
			MemberTemplateName = ElrondFlood
			ControlPointOffsetOne =		X:-200 Y:0 Z:0
			ControlPointOffsetTwo =		X:-100 Y:150 Z:0
			ControlPointOffsetThree =	X:100 Y:150 Z:0
			ControlPointOffsetFour =	X:200 Y:0 Z:0
			MemberSpeed = 20
		End

		FloodMember
			MemberTemplateName = ElrondFlood
			ControlPointOffsetOne =		X:-200 Y:0 Z:0
			ControlPointOffsetTwo =		X:-100 Y:100 Z:0
			ControlPointOffsetThree =	X:100 Y:100 Z:0
			ControlPointOffsetFour =	X:200 Y:0 Z:0
			MemberSpeed = 20
		End

		FloodMember
			MemberTemplateName = ElrondFlood
			ControlPointOffsetOne =		X:-200 Y:0 Z:0
			ControlPointOffsetTwo =		X:-100 Y:50 Z:0
			ControlPointOffsetThree =	X:100 Y:50 Z:0
			ControlPointOffsetFour =	X:200 Y:0 Z:0
			MemberSpeed = 20
		End

		FloodMember
			MemberTemplateName = ElrondFlood
			ControlPointOffsetOne =		X:-200 Y:0 Z:0
			ControlPointOffsetTwo =		X:-100 Y:0 Z:0
			ControlPointOffsetThree =	X:100 Y:0 Z:0
			ControlPointOffsetFour =	X:200 Y:0 Z:0
			MemberSpeed = 20
		End

		FloodMember
			MemberTemplateName = ElrondFlood
			ControlPointOffsetOne =		X:-200 Y:0 Z:0
			ControlPointOffsetTwo =		X:-100 Y:-50 Z:0
			ControlPointOffsetThree =	X:100 Y:-50 Z:0
			ControlPointOffsetFour =	X:200 Y:0 Z:0
			MemberSpeed = 20
		End

		FloodMember
			MemberTemplateName = ElrondFlood
			ControlPointOffsetOne =		X:-200 Y:0 Z:0
			ControlPointOffsetTwo =		X:-100 Y:-100 Z:0
			ControlPointOffsetThree =	X:100 Y:-100 Z:0
			ControlPointOffsetFour =	X:200 Y:0 Z:0
			MemberSpeed = 20
		End

		FloodMember
			MemberTemplateName = ElrondFlood
			ControlPointOffsetOne =		X:-200 Y:0 Z:0
			ControlPointOffsetTwo =		X:-100 Y:-150 Z:0
			ControlPointOffsetThree =	X:100 Y:-150 Z:0
			ControlPointOffsetFour =	X:200 Y:0 Z:-60
			MemberSpeed = 20
		End

		FloodMember
			MemberTemplateName = ElrondFlood
			ControlPointOffsetOne =		X:-200 Y:0 Z:0
			ControlPointOffsetTwo =		X:-100 Y:-200 Z:0
			ControlPointOffsetThree =	X:100 Y:-200 Z:0
			ControlPointOffsetFour =	X:200 Y:0 Z:0
			MemberSpeed = 20
		End

		FloodMember
			MemberTemplateName = ElrondFlood
			ControlPointOffsetOne =		X:-200 Y:0 Z:0
			ControlPointOffsetTwo =		X:-100 Y:-250 Z:0
			ControlPointOffsetThree =	X:100 Y:-250 Z:0
			ControlPointOffsetFour =	X:200 Y:0 Z:-60
			MemberSpeed = 20
		End		
	End


	Geometry			= BOX
	GeometryMajorRadius = 10.0
	GeometryMinorRadius = 1.0
	GeometryHeight	  = 3.0
	GeometryIsSmall	 = No
	Shadow			  = NONE

End

Edited by Nertea, 03 September 2009 - 09:48 PM.
I changed your code tag to something more readable than icode

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#2 {IP}TABARRON

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Posted 03 September 2009 - 09:40 PM

put in a different model
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#3 Annullus The Grey

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Posted 03 September 2009 - 09:48 PM

ive already got rid of the horses, what i am using is essentially the water fx which surrounds the flood horses, with this object being formed by a mass of sub objects, i managed by making the Y: value to 0 to make a narrow spread burst like i want to achieve, but if i try to add additional objects to the flood object it spreads out again.
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#4 Ridder Geel

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Posted 04 September 2009 - 01:07 PM

change geometry? :lol: maybe the units/objects push each other away? :shiftee:
Ridder Geel

#5 Annullus The Grey

Annullus The Grey

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Posted 04 September 2009 - 04:10 PM

ill give it a try ridder

.............didnt work :(

Edited by Annullus The Grey, 05 September 2009 - 03:07 PM.

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