Jump to content


Photo

Any news?


  • This topic is locked This topic is locked
51 replies to this topic

#1 soho

soho
  • Members
  • 43 posts

Posted 14 September 2009 - 01:31 PM

What's progress about mod? Can we expect release soon?
Or any video or screens? :sad2:

#2 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 15 September 2009 - 08:58 AM

What's progress about mod? Can we expect release soon?
Or any video or screens? :p



Most of whats going on now is just ini edits, moving units from one general to another, things like that. Theres nothing really exciting to show.

I wouldn't want to tease anyone by saying soon... I mean, its been what, 3 years?? But things are moving again and moving in the right direction.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#3 soho

soho
  • Members
  • 43 posts

Posted 17 September 2009 - 05:11 PM

If Im correct, you released last year new version of Remix 3 but it was only for testers. Right?
Maybe you could release for public :p
I saw that GLA is up.

#4 soho

soho
  • Members
  • 43 posts

Posted 25 September 2009 - 06:20 PM

So Pend, what do you think? :p

#5 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 03 October 2009 - 04:14 PM

Life is well. I'm a home on vacaion visiting my wife and kids. On paper I've completely finished the sudo-code for Stealth General. Very soon I'll be at the AI buildings stages.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#6 PeeWee

PeeWee

    Title unavailable

  • Members
  • 351 posts
  • Location:Sweden
  •  Why so serious error?

Posted 23 October 2009 - 10:06 PM

Life is well. I'm a home on vacaion visiting my wife and kids. On paper I've completely finished the sudo-code for Stealth General. Very soon I'll be at the AI buildings stages.

Sounds great! Are you still working in Iraq?

(I have been a little out of the loop with studies, sorry if this was a stupid question!)
CPU: Phenom II X6 T1090 @ 3,85GHz
Memory: 8Gb DDR3 1600MHz
Graphics: XFX HD5870 XT
Mobo: ASUS Crosshair Formula IV
Monitor: Asus 22" 2ms @ 1680x1050
Case: Lian Li V2000 Fulltower
PSU: Corsair VX550W

#7 ApOcOlYpS

ApOcOlYpS

    title available

  • Project Team
  • 523 posts
  • Projects:Remix Escalation

Posted 20 November 2009 - 11:01 PM

considering everything's been eerily silent for a month....
Any news? updates? a post even to show that you're still alive would be nice.

#8 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 04 December 2009 - 12:48 PM

There are updates. Pend asked me to model USA defense structures. Some months passed since that time, but I did not forget about this. Here are unskinned models:

Antitank cannon.
ATCannon.jpg

Spider Web.
SpiderWeb.jpg

Air Defense cannon.
AACannon.jpg

Edited by Creator, 04 December 2009 - 12:49 PM.


#9 Thats me!

Thats me!

    Title availble

  • Members
  • 653 posts
  • Location:somewhere
  • Projects:thinking...:p
  •  not Red :(

Posted 04 December 2009 - 01:38 PM

they are really good creator,espicyally the at one.

#10 MasterZH

MasterZH
  • Members
  • 102 posts

Posted 04 December 2009 - 04:19 PM

Realy nice, what is that Spider Web?

#11 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 05 December 2009 - 08:05 AM

As I understand, this building must open doors and release spider mines.

#12 MasterZH

MasterZH
  • Members
  • 102 posts

Posted 06 December 2009 - 07:18 PM

Can i ask about tank general? What will be new?(if its possible to answer)

#13 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 08 December 2009 - 09:53 PM

Creator, as allways I'm shocked how well you can take a pencile sketch and turn it into a model. You give me sopmething to be exited about working on. I look forward to the skins, will Woody be doing them again?


Tank Gen gets a few new toys, but more so small changes to the things he has. Some of the ideas for other generals will be worked into him, and some of the things he has will will change rolls. I don't want to go into details because right now alot of that is still shifting around.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#14 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 11 December 2009 - 09:03 AM

Creator, as allways I'm shocked how well you can take a pencile sketch and turn it into a model.

Thanks :p

You give me sopmething to be exited about working on. I look forward to the skins, will Woody be doing them again?

No, he is gone to another project and works in another team now. They develop new RTS from scratch (they will have even their own engine).

#15 partyzanPaulZy

partyzanPaulZy

    "quarawr!"

  • Members
  • 576 posts
  • Location:The Czech Republic
  • Projects:Corruption Of Power - YR mod
  •  doing my mod alone till 1st release (then will see)

Posted 11 December 2009 - 08:30 PM

nice models, I like them
All they need is texture.
:p
Posted Image
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#16 MasterZH

MasterZH
  • Members
  • 102 posts

Posted 11 January 2010 - 02:20 PM

Somethink new here?
BTW happy new year!! :)

#17 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 11 January 2010 - 02:51 PM

Today I completely finished stealth general and have started uploading a WIP for the testers. That should be good news :) Just Chem General to go.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#18 MasterZH

MasterZH
  • Members
  • 102 posts

Posted 11 January 2010 - 11:29 PM

Today I completely finished stealth general and have started uploading a WIP for the testers. That should be good news :wub: Just Chem General to go.

WOW so there will be no need to wait for Supreme Commander 2 ? ;) :p

Edited by MasterZH, 11 January 2010 - 11:29 PM.


#19 MasterZH

MasterZH
  • Members
  • 102 posts

Posted 11 January 2010 - 11:36 PM

2009 Mod of the Year Awards
http://www.moddb.com...r-awards/top100
Why you dont add it there? :p
For ZH there are C&C: ShockWave ;) :wub: :lol:
Cold War Crisis :p <3
Vietnam Glory Obscured
Rise of the Reds

---Edited Thursday 14Jan10 by Pendaelose--

Edited by Pendaelose, 14 January 2010 - 08:19 AM.


#20 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 12 January 2010 - 06:35 AM

maybe in the 2010. awards.. 2009 wasn't a good year for Remix.

And WOOT 5000 Posts, now I'm special!! :p

Edited by Pendaelose, 12 January 2010 - 06:36 AM.

Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users